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World Of The Damned latest news: Rules and things of that nature
Welcome back; your last visit was on May 21 2012, 08:59 PM
 OOC
Forum Topics Replies Last Post Info
Welcome!
Hello to all my wonderful people out there! Be they the Admin or just the normal persons, I welcome you to the World of the Damned.
11 10 Feb 7 2010, 12:29 AM
In: Last PostCharacter App
By: Origin
Site Ads
Post any and all ads here. No permission is required, but please make sure you advertise us too!
8 0 Apr 14 2010, 11:05 PM
In: Last PostOath to Order
By: Kai
Main Plotline
Wanna know what really going on.. here's where to find it.
1 0 Jan 16 2010, 02:08 AM
In: Last PostMP
By: Rave
Races
All the availiable races to play with here, along with answers to some questions that you may have.
4 0 Feb 7 2010, 10:37 PM
In: Last PostLycanthropes(Werewolves)
By: Origin
 

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The Forest of Blood
This is the Forest of Blood. Any fights that occur here will add more blood to the ground and will stain the hands of the victor forever as a slayer of his or her own kind, forcing them to flee from the Lands forever. You have been warned.
1 2 Feb 17 2010, 06:46 AM
In: Last PostYou want what I got
By: Alastor Bane
Resting Grounds
Here is the location of Origin and her minions of the Night. All who disturb her are guaranteed a place in Hell.
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The Haven
The safest place for Vampires in the World of the Damned is here in The Haven. All who enter are secured with the promise of Origin's protection.
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Within the Wall
A massive wall was built around the village with constant security and what not to keep the immortals out so that mortals could go about their own lives without living in fear of the children of the night. Well built and one main door stands between them and Death.
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Day Village Walls
The walls are built from only the sturdiest lumber around. Spanning the entirety of the village, each log of the walls of the Day Village are pointed as an attempt to both skewer Vampires and deter the wolves and felines from climbing up.
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Day Village
The Day Village stands guard over the vast waters of the Gyzanth Sea. Each home is decorated with symbols of the Sun and coated in a thin, protective layer of silver to make their village shine when the dawn light approaches.
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Village Marketplace
Here in the Day Village, the marketplace is where everything happens. From the newest laws being made to the criminals being executed in public and staked to prevent their rise from the grave, if you want to see it, chances are it's happening in the markets.
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Tiger Lily Inn
Here, travelers from the other human villages come to rest and prepare for the next leg of their journey. All rooms for those seeking the Faerie Queen are free...so long as proof is provided before they leave.
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Moonlight Nights
The Werewolf Stronghold is the safest place to be in the day, due to the constant dark and artificial moonlight. No Vampires can enter due to the strings of UV lights along the outside.
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Pack Grounds
The Pack grounds are the equivilent of the Forest of Blood with the exception that you will be forced to remain among your pack, suffering their wrath until you die. This is the only warning you can recieve amongst them.
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Caves of Dusk
This is the base of the Werewolf leader and the minions that follow them. Disturb them and you shall see the sun for the first time since your turning. Be careful.
1 5 Feb 1 2010, 10:18 PM
In: Last PostStupid Furballs
By: Origin
 

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Badlands
This is the land of the Felines of the World of the Damned. Their two centers are in the desert and the jungles surrounding their homes.
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Jungle of Ka'reoth
Named for the Ailuranthrope's ancient goddess, the Jungle of Ka'reoth is home to the felines who are most comfortable in sweltering heat and cooling rains. The sounds of other exotic animals that dwell there echo throughout the lands.
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Desert of A-korev
The deserts bear the name of the God of the Ailuranthopes. It is home to those that are most suited to the sands and heat that only seems to dissipate as the moon rises.
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Temple of the Fae
Here, the Matrys village leader gives the village's offerings to the Fae in the hopes of gathering a clue to the whereabouts of the Faerie Queen. Ceremonial events also take place here, though those are becoming less frequent with the construction of the new walls.
1 0 Jan 15 2010, 09:51 PM
In: Last PostBloodstar Rebel
By: Lucas Shadoan
Spell Caster's Huts
Here in Matrys village, many of the protections against the Immortals come from the spell casters. Many of the newer casters have no trace of magickal history beyond their training with a mentor.
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Matrys Longhouse
Here is the home of the leader of the Matrys village. His closest advisors and a small retinue of specially trained spell casters reside here as well.
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Walls
These walls are all that stand between Rook's Gorge and the rest of the world. While the only village on Rythea to have walls of stone, the tall defense turrets are similar to the village of Shadow Falls.
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The Village
Rook's Gorge is the village of the Blacksmiths. Every home has a forge in the back, and every child learns the ways to make and use the weapons the village provides to the others.
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