Board Design exclusively for Simulation Chamber ver. 2.0 by Frost Winterheim, images from Jilpoong17
IRC Channels: #simchamber@irc.aniverse.com (backup @ irc.anime-chat.com)

zIFBoards gives you all the tools to create a successful discussion community.
zIFBoards - Free Forum Hosting
Welcome to Simulation Chamber ver. 2.0. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


The SimChamber has moved! The new board is located at: http://scforums.big-metto.net


Best viewed at 1024x768 resolution

Pages: (5) [1] 2 3 ... Last » ( Go to first unread post )

 Ireland's 1st Mecha Division
MelissaCalhoun
Posted: Mar 14 2005, 12:05 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Pilot Name: Melissa Calhoun
Age:14

Sei Senshi

Starting Max SP: 83
Current Max SP: 165
Maximum SP Cap: 165

Seishins
-Great Perserverance (40 Sp)
-Flash (15 Sp)
-Direct Attack (20 Sp)
-Great Effort (20 Sp)
- ???
- ???


Skills & Abilities:

- Dodge Cost is 5. Minimum Dodge Cost is 5.

- Countercut: 2 EN or 4 PCs

- Aura Energy: Increases power of Sei Senshi-Only weapons.
Private: Weapon Damage +10%
Corporal: Weapon Damage +20%
Sergeant: Weapon Damage +30%
Ensign: Weapon Damage +40%
Lieutenant: Weapon Damage +50%

- Only ones able to activate the Aura Barrier.

- Aura Barrier: The protective properties of the barrier, and what it can defend against depends on your rank:
Private: Aura Barrier negates 10 damage
Corporal: Aura Barrier negates 12 damage
Sergeant: Aura Barrier negates 15 damage
Ensign: Aura Barrier negates 17 damage
Lieutenant: Aura Barrier negates 20 damage

- Size Mastery: When in an S or SS sized unit, gain: Dodge Cost -5, Weapon Damage +25%, and may Countercut as if 1 Size larger.

- Hyperize: Pay X amount of PCs to initiate Hyper State, determined by rank. Each turn, pay 5 PCs. Should this upkeep be unpayable, or user decides to stop, return to normal state and decrease HP to 1 and EN to 0. Usable only once per battle, and only in Aura Battlers. Change unit's size to L while Hyperize is active.

Private: Pay 10 PCs to initiate Hyper State. HP +40, EN +10, Weapon Damage +10%, Damage Received -5%, Target's Dodge Cost +1.
Corporal: Pay 10 PCs to initiate Hyper State. HP +60, EN +15, Weapon Damage +20%, Damage Received. -10%, Target's Dodge Cost +2.
Sergeant: Pay 15 PCs to initiate Hyper State. HP + 80, EN +20, Weapon Damage +30%, Damage Received -15%, Target's Dodge Cost +3.
Ensign: Pay 15 PCs to initiate Hyper State. HP +100, EN +25, Weapon Damage +40%, Damage Received -20%, Target's Dodge Cost +4.
Lieutenant: Pay 20 PCs to initiate Hyper State. HP +120, EN +30, Weapon Damage +50%, Damage Received -25%, Target's Dodge Cost +5.


-Attacker (+20% Damage by Turn 4, Costs Prior)
-Guard (-20% DR by Turn 4, Costs Prior)
-Infight L2 ([F] Weapon Damage +20% and Dodge Cost -1)

Series of Origin: Aura Battler Dunbine

Battle Record
Sei Senshi UP Stocked: 434
UP Used: 3420
UP Total: 3854

Events/Giveaways
-Frost's Birthday: 2200 UPs
-Another Important Announcement: 30 UPs
-Starting Seishin Leftovers: 100 UPs

SC1 Battles
-Developing Coordination: 36 UPs
-Of Clowns and Insects: 24 UPs
-What is that a Plane? *Snork* Hee Hee.: 36 UPs
-Duel at Sunset: 30 UPs
-Clashing Return: 36 x 2 UPs
http://simchamber.net/index.php?showtopic=3841&st=20
-Mirror Match: 30 x 2 UPs
http://simchamber.net/index.php?showtopic=3890&st=0

SC2 Battles
-Old Rivalries: 36 UPs
-Turbostray: 24 UPs
-What? No Items?!: 36 UPs
-O_O; IT'S GONNA EAT ME!: 24 UPs
-Zombies Like Brains: 30 UPs
-The Bug and the Dragon: 24 UPs
-Primordial Punishment: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3874&st=20
-Herbivoric Smashing: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3880&st=20
-Did the Sun Train Kill the Dinos?: 72 x 2 UPs
http://simchamber.net/index.php?showtopic=4090
-Dinosaur Wranglin' on a Motorcycle: 80 Ups
http://simchamber.net/index.php?showtopic=4119&st=20

PA Battles
-Field Test (Rank Up!): 15 UPs
-Newbie's Folly: 15 UPs
-An Early Rematch: 10 UPs
-Clash of the Sei Senshi: 192 UPs
http://simchamber.net/index.php?showtopic=3865&st=20
-Master and Commander: 96 UPs
http://simchamber.net/index.php?showtopic=4134

VS Battles
-Spirits of Steel: 70 UPs
-Rebirth: 50 x 2 UPs
-Virtual Storm 2: Light Weight Division, Team Wierdo: 30 x 2 UPs(http://simchamber.com/index.php?showtopic=1782)
-Of Demi-Gods and Semi-Devils: 70 x 2 UPs (http://simchamber.com/index.php?showtopic=1668&st=140)

Record:
Win: 9
Draw: 1
Loss: 5


This post has been edited by MelissaCalhoun on Aug 3 2006, 08:03 AM
MelissaCalhoun
Posted: Mar 14 2005, 12:08 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Dynamic Pilot

Starting Max SP: 100
Current Max SP:198
Maximum SP Cap: 200

Seishins
-Iron Wall (40 Sp)
-Sure Hit (25 Sp)
-Flash (15 Sp)
-Resist (20 Sp)
-???
-???


Skills & Abilities:

- Dodge Cost is 18. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 6 PCs

Super Robot Spirit: Damage Received -25%, Weapon Damage +25%

-Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP:
-50% HP and below: Damage Received -20%; Weapon Damage +30%
-40% HP and below: Damage Received -30%; Weapon Damage +70% instead
-30% HP and below: Damage Received -40%; Weapon Damage +110% instead
-20% HP and below: Damage Received -50%; Weapon Damage +150% instead

Mazin Power:
- Only usable in units with the inherent ability Mazin Power.
- Weapon Damage +25%.
- Cost is variable depending on how soon you want to activate. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free.

Open Get Specialty:
Gain additional Open Get usages in Getter mechs according to your rank.
Private: Gain 1 additional Open Gets.
Corporal: Gain 2 additional Open Gets.
Sergeant: Gain 3 additional Open Gets.
Ensign: Gain 4 additional Open Gets.
Lieutenant: Gain 5 additional Open Gets

Series of Origin: Mazinger Z, Getter Robo, and UFO Robo Grendizer

Battle Record
Dynamic UP Stocked: 143
UP Used: 1480
UP Total: 1623

Events/Giveaways
-Starting Seishin Leftovers: 200 UPs
-First Subclass Milestone: 100 UPs
-1 PA Battle Milestone: 10 UPs
-Max Out Seishin List on a Class Milestone: 100 UPs

SC1 Battles
-Rockem' Sockem' Robots: 22 UPs
-Clashing Return: 36 UPs
http://simchamber.net/index.php?showtopic=3841&st=20
-Mirror Match: 30 UPs
http://simchamber.net/index.php?showtopic=3890&st=0
-A Kaiser Gets It's Wings: 48 UPs
http://simchamber.net/index.php?showtopic=3904&st=40

SC2 Battles
-Burr In My Side: 36 UPs
-Evopoloza #3 24 + 12 UPs (Wings of Rean) (http://s9.invisionfree.com/scver2/index.php?showtopic=2832&st=20)
-Primordial Punishment: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3874&st=20
-Herbivoric Smashing: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3880&st=20
-Kaiser off the Starboard Bow!: 40 UPs
http://simchamber.net/index.php?showtopic=3900&st=20
-Did the Sun Train Kill the Dinos?: 72 x 2 UPs
http://simchamber.net/index.php?showtopic=4090
-Dinosaur Wranglin' on a Motorcycle: 80 Ups
http://simchamber.net/index.php?showtopic=4119&st=20

SCEX Battles:
Shin Senshi Gundam SSCT: 144 UPs
http://simchamber.net/index.php?showtopic=4175&st=40

PA Battles
-We Have Balls of Steel!: 15 UPs
-But I don't want Satellite, I've got Cable!: 96 UPs
http://simchamber.net/index.php?showtopic=...0&#entry1220853
-O Stands for Obliterate: 96 UPs
http://simchamber.net/index.php?showtopic=3856&st=20
-Rocketman: 40 UPs
http://simchamber.net/index.php?showtopic=4076&st=0

VS Battles
-Shadow of the Beast: 50 UPs
-Trick or Treating: 120 UPs
http://simchamber.net/index.php?showtopic=4480&st=0
-Faction Match: 20 UPs
http://simchamber.net/index.php?showtopic=4444&st=60


This post has been edited by MelissaCalhoun on Dec 19 2006, 08:58 AM
MelissaCalhoun
Posted: Mar 14 2005, 12:09 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Tensai

Starting Max SP: 105
Current Max SP: 220
Maximum SP Cap: 220

Seishins
-Great Perserverance (28 Sp)
-Flash (11 Sp)
-Direct Attack (14 Sp)
-Rage (56 Sp)
-Resupply (42 Sp)
-Spirit (42 Sp)


Skills & Abilities:

- Dodge Cost is 15. Minimum Dodge Cost is 5.

- Countercut: 2 EN or 5 PCs

- Genius: Immune to all Status attacks.

- Veteran: Reduced Consumption of PC/EN abilities and weapons, and increase to ability and weapon ammunition based on rank. This does NOT affect Dodge Cost or Countercut Cost. Weapon Ammo Bonus is considered a Sub (Passive) ability.
Private: EN/PC Consumption -10%, Weapon Ammo +10%
Corporal: EN/PC Consumption -20%, Weapon Ammo +20%
Sergeant: EN/PC Consumption -30%, Weapon Ammo +30%
Ensign: EN/PC Consumption -40%, Weapon Ammo +40%
Lieutenant: EN/PC Consumption -50%, Weapon Ammo +50%

- Hard Worker: Increased bonus of PC and UP awards if victorous at the end of a fight based on rank:
Private: Bonus x 1.2
Corporal: Bonus x 1.4
Sergeant: Bonus x 1.6
Ensign: Bonus x 1.8
Lieutenant: Bonus x 2.0

-Concentration Level 3
-Counterattack Level 3
-Sp Boost Level 1

Series of Origin: Pretty much everywhere.

Battle Record
Tensai UP Stocked: 422
UP Used: 7040
UP Total: 7462

Events/Giveaways
-The Real World Sucketh: 100 UPs
-Another Important Announcement: 4,960 UPs
-Starting Seishin Leftovers: 100 UPs
-Happy Birthday SRW: 150 UPs
-June Final Boss Survival '06: 50 UPs
-July Final Boss Survival '06: 150 UPs
-The MAW: 10 UPs D:
-Faction Fight: 20 UPs
http://simchamber.net/index.php?showtopic=4444&st=60

SC1 Battles
-Bringing a Sword to a Gunfight: 36 x 2 UPs http://simchamber.net/index.php?showtopic=3831&st=20
-Clashing Return: 36 x 2 UPs
http://simchamber.net/index.php?showtopic=3841&st=20
-Mirror Match: 30 UPs
http://simchamber.net/index.php?showtopic=3890&st=0
-I hate Acid: 40 UPs
http://simchamber.net/index.php?showtopic=3891&st=0

SC2 Battles
-Open Gunbuster: 48 UPs
-Evopoloza #3: 48 UPs (Tensai) (http://s9.invisionfree.com/scver2/index.php?showtopic=2832&st=20)
-Primordial Punishment: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3874&st=20
-Herbivoric Smashing: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3880&st=20
-School of Acid Rock: 36 x 2 UPs
http://simchamber.net/index.php?showtopic=3881&st=40
-Did the Sun Train Kill the Dinos?: 72 x 4 UPs
http://simchamber.net/index.php?showtopic=4090
-Beating the Summer Heat: 40 UPs
http://simchamber.net/index.php?showtopic=4095&st=0
-Dinosaur Wranglin' on a Motorcycle: 80 Ups
http://simchamber.net/index.php?showtopic=4119&st=20

SCEX Battles
Vs. Bonus Beaver: 216 UPs

PA Battles
-Rocketman: 40 UPs
http://simchamber.net/index.php?showtopic=4076&st=0
-Master and Commander: 96 UPs
http://simchamber.net/index.php?showtopic=4134

VS Battles
-Virtual Storm 2: Heavy Weight Division, Team Vash: 50 UPs (http://simchamber.com/index.php?showtopic=1782)
-Of Demi-Gods and Semi-Devils: 70 x 4 UPs (http://simchamber.com/index.php?showtopic=1668&st=140)
-White Darkness Within Hell: 120 UPs
-Shadow of the Beast: 50 UPs
-Heaven's Base: 120 UPs
http://simchamber.net/index.php?showtopic=4027&st=200


This post has been edited by MelissaCalhoun on Dec 19 2006, 09:24 AM
MelissaCalhoun
Posted: Mar 15 2005, 12:33 AM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Psychodriver

Starting Max SP: 88
Current Max SP: 175
Maximum SP Cap: 175

Seishins
-Direct Attack (20 Sp)
- ???
- ???
- ???
- ???
- ???


Skills & Abilities:

- Dodge Cost is 12. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 6 PCs

- Psychic Overload: Negate all damage dealt against you for 1 turn. Does NOT negate status attacks. This ability charges during the Regeneration phase. Allowed ability usage depends on rank.
Private: Usable 2 times per fight. Requires 5 turns to charge between uses.
Corporal: Usable 4 times per fight. Requires 4 turns to charge between uses.
Sergeant: Usable 6 times per fight. Requires 3 turns to charge between uses.
Ensign: Usable 8 times per fight. Requires 2 turns to charge between uses.
Lieutenant: Usable 10 times per fight. Requires 1 turn to charge between uses.


- Only ones able to activate the Nendou Field.

- Nendou Field: The protective powers of this barrier depend on your rank:
Private: Nendou Field protects against 10 damage.
Corporal: Nendou Field protects against 12 damage.
Sergeant: Nendou Field protects against 15 damage.
Ensign: Nendou Field protects against 17 damage.
Lieutenant: Nendou Field protects against 20 damage.

Series of Origin: Chouki Taisen SRX (c/o Banpresto)

Battle Record
Psychodriver UP Stocked: 56
Up Used: 870
UP Total: 926

Events/Giveaways
-Starting Seishin Leftovers: 300 UPs
-Faction Fight: 20 UPs
http://simchamber.net/index.php?showtopic=4444&st=60


SC1 Battles
-Mirror Match: 30 x 2 UPs
http://simchamber.net/index.php?showtopic=3890&st=0

SC2 Battles
-Evopoloza #3: 24 + 12 UPs (Wings of Rean) (http://s9.invisionfree.com/scver2/index.php?showtopic=2832&st=20)
-Primordial Punishment: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3874&st=20
-Clashing Return: 36 UPs
http://simchamber.net/index.php?showtopic=3841&st=20
-Herbivoric Smashing: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3880&st=20
-Did the Sun Train Kill the Dinos?: 72 x 2 UPs
-Dinosaur Wranglin' on a Motorcycle: 80 Ups
http://simchamber.net/index.php?showtopic=4119&st=20

VS Battles
-Space Pinata Party: 40 UPs (http://simchamber.com/index.php?showtopic=1431&st=200)
-Shadow of the Beast: 50 UPs


This post has been edited by MelissaCalhoun on Dec 19 2006, 09:24 AM
MelissaCalhoun
Posted: Mar 15 2005, 03:04 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Newtype

Starting Max SP: 88
Current Max SP: 130
Maximum SP Cap: 175

Seishins
-Inspire (30 Sp)
- ???
- ???
- ???
- ???
- ???


Skills & Abilities

- Minimum Dodge Cost is 5.
- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost.
Private: Dodge Cost is 9, Target's Dodge Cost +1
Corporal: Dodge Cost is 9, Target's Dodge Cost +2
Sergeant: Dodge Cost is 8, Target's Dodge Cost +3
Ensign: Dodge Cost is 8, Target's Dodge Cost +4
Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5


- Countercut: 2 EN or 4 PCs

- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.

- Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).

- Pressure: Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +3 for their next turn only. Requires charging. Pressure is used during the Transform Phase.
Private: Usable after 8 turns
Corporal: Usable after 7 turns
Sergeant: Usable after 6 turns
Ensign: Usable after 5 turns
Lieutenant: Usable after 4 turns


Series of Origin: Mobile Suit Gundam

Battle Record
Newtype UPs Stocked: 230
UPs Used: 420
UPs Total: 650

Events/Giveaways
-Starting Seishin Leftovers: 150 UPs

SC1 Battles
-Mirror Match: 30 UPs
http://simchamber.net/index.php?showtopic=3890&st=0

SC2 Battles
-Primordial Punishment: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3874&st=20
-Clashing Return: 36 UPs
http://simchamber.net/index.php?showtopic=3841&st=20
-Herbivoric Smashing: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3880&st=20
-Did the Sun Train Kill the Dinos?: 72 x 2 UPs
http://simchamber.net/index.php?showtopic=4090
-Dinosaur Wranglin' on a Motorcycle: 80 Ups
http://simchamber.net/index.php?showtopic=4119&st=20


VS Battles
-Shadow of the Beast: 50 UPs


This post has been edited by MelissaCalhoun on Jul 26 2006, 11:15 AM
MelissaCalhoun
Posted: Mar 15 2005, 03:07 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Yuusha Pilot

Starting Max SP: 95
Current Max SP: 164
Maximum SP Cap: 190

Seishins
-Flash
- ???
- ???
- ???
- ???
- ???


Skills & Abilities:

- Dodge Cost is 15. Minimum Dodge Cost is 5
- Countercut: 2 EN or 5 PCs

- Yuusha no Tamashii: Damage Received -15%, Weapon Damage +15%

- Yuusha no Chikara: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP:
-50% HP and below: Damage Received -10%; Weapon Damage +30%
-40% HP and below: Damage Received -20%; Weapon Damage +65% instead
-30% HP and below: Damage Received -30%; Weapon Damage +100% instead
-20% HP and below: Damage Received -30%; Weapon Damage +100%; +1 Guts gain each turn instead.

- Guts Gauge: Ranges between 0 and 10. Gain 1 Guts counter each turn during your Seishin Phase. Guts counters can be expended to give different effects. Guts abilities are activated during the Seishin Phase.

- Defense Pierce: Costs 3 Guts. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
- Hissatsu: Cost 4 Guts. The last hit of your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +5.
- Gattai: Costs 4 Guts. Automatically activate a Gattai ability.
- Iryoku: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Guts for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific class or class ability (such as Unlock Potential, Super/Hyper Mode, etc.), other than Yuusha.
- Kiseki: Negate any singe status attack for 4 Guts. Useable only in Yuusha units.

Series of Origin: Brave Saga

Battle Record
Yuusha UPs Stocked: 224
UPs Used: 690
UPs Total: 914

Events/Giveaways
-Starting Seishin Leftovers: 400 UPs

SC1 Battles
-Mirror Match: 30 UPs
http://simchamber.net/index.php?showtopic=3890&st=0

SC2 Battles
-Primordial Punishment: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3874&st=20
-Herbivoric Smashing: 40 x 2 UPs
http://simchamber.net/index.php?showtopic=3880&st=20
-Did the Sun Train Kill the Dinos?: 72 x 2 UPs
http://simchamber.net/index.php?showtopic=4090
-Dinosaur Wranglin' on a Motorcycle: 80 Ups
http://simchamber.net/index.php?showtopic=4119&st=20

VS Battles:
Orbital Ring Scenario 1: 50 UPs
http://simchamber.com/index.php?showtopic=3072&st=0
Shadow of the Beast: 50 UPs


This post has been edited by MelissaCalhoun on Jul 26 2006, 11:15 AM
MelissaCalhoun
Posted: Mar 24 2005, 11:26 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Gundam Fighter goes here once I'm qualified for another class.

This post has been edited by MelissaCalhoun on May 16 2006, 02:16 AM
MelissaCalhoun
Posted: Mar 31 2005, 01:33 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Masoukishin Herald goes here once I'm qualified for another pilot.

This post has been edited by MelissaCalhoun on May 16 2006, 02:17 AM
MelissaCalhoun
Posted: Apr 1 2005, 11:52 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Installables:

Damage Boosters:
Grapple Sensor x 1 (250 PCs)
Hybrid Dual Sensor x 1 (250 PCs)
Link Combo x 1 (500 PCs)
Multiple Sensor x1 (750 PCs)


Speed Boosters:
Dual Tesla Drive x2 (1500 PCs)


Stamina Boosters:
Chogokin New-Z x1 (600 PCs)
Orihalcon x 1 (800 PCs)
A-Up Unit S x 1 (Space Pinata Party)
Installable Shield x 1 (Space Pinata Party)
Psychic Generator x 1 (1800 PCs)
Beam Coat x 1 (Trick-Or-Treating)


Targeting Enhancers:
Hi-Performance Targeter x 3 (375 PCs)


Misc:
Wings of Rean x 2 (1000 PCs)
Chakra Enhancer x 1 (750 PCs)
A-Up Unit SC x 4 (3000 PCs)
Missile Jammer x 1 (Space Pinata Party)
D-Navi System x 1 (500 PCs)
A-Terrain Adaptor x 1 (Free Low-Teir Item Milestone)
Mobile Doll System x 1 (Christmas Present from Cammy)
Emblem of Darkness x 1 (Trick or Treating)


Unit Optional Equipment/Modules:
King Loader
Dragon Jet


This post has been edited by MelissaCalhoun on Dec 19 2006, 09:06 AM
MelissaCalhoun
Posted: Apr 2 2005, 12:11 AM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Hi-Teir Items

Perishable:
Super Repair Kit x1 (Space Pinata Party)
Zuphirode Crystal x1 (Space Pinata Party)


Installable:
Hyper Jammer x1 (Borrowed from TAMASHI)
Hitomi's Pendant (Borrowed from Kyoshokan)


This post has been edited by MelissaCalhoun on Aug 5 2006, 11:10 AM
MelissaCalhoun
Posted: Apr 3 2005, 02:02 AM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Perishable, Special, and Chips.

Perishable:
Repair Kit x10 (Starter Kit)
Propellent Tank x9 (Starter Kit)
Reloader x9 (Starter Kit)
Ichigeki Hissatsu Knowledge x 1 (Free Low-Teir Milestone)


Special:
B-Class Combat Data x2 (First Unit Evo'ed, Trick or Treating).
A-Class Combat Data x5 (Events, Giveaways, x2 Bought From Arad)
1000 PC MechDev Coupon (Trick or Treating)


Chips:
Nanomachines x1 (Trade with Kait)
Nuclear Reactor (Real) x2 (15th Anniversary, Trade with Kait)
Greater Assault Boost x1 (15th Anniversary)
Structure Upgrade (Trick or Treating)


This post has been edited by MelissaCalhoun on Dec 19 2006, 09:18 AM
MelissaCalhoun
Posted: Apr 4 2005, 12:36 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Units List:

Aim for the Top, Gunbuster:
Buster Unit 1
Buster Unit 2
Gunbuster

Aura Battler Dunbine:
Gadram
Dunbine
Billbine
Wryneck
Zwarth
Zwauth

Brave Exkaiser:
Exkaiser
King Exkaiser
Dragon Kaiser
Great Exkaiser

Combattler-V Units:
Combattler-V

Dressups:
Acid Rock
Force Dragon
Ghost Rider
Metal Garurumon
Wasp

GaoGaiGar Final:
Mic Sounders the 13th

Gundam 0079:
Dopp
Ball
Gelgoog Cannon
Zabi Family's Customized Byg Zam

Gundam SEED:
Eternal
Raider

Gundam Wing:
Epyon
Gundam Altron
Gundam Heavyarms
Gundam Sandrock Custom
Tallgeese

Hades Project Zeorymer:
Burstone of the Mountain

Mazinger-Z Units:
Mazinger-Z

Mazinkaiser Units:
Mazinkaiser (Kaiser Scrander)

MechDev Originals:
Eighth

Megaman X: Mavericks:
Boomer Kuwanger

Original Units:
Alteisen Kai
Grungust Sanshiki
Mass Produced Valcione Kai
Weissritter Kai

SRW@ Series:
Nasim Gan Eden (Chipped;)

SRWD:
El Chevalier

SRWJ:
Coustwell
Granteed
Bellazute

Tekkaman Blade:
Sol Tekkaman No. 2

Zoids Republic Units:
Ultrasaurus

This post has been edited by MelissaCalhoun on Jul 3 2006, 07:01 AM
MelissaCalhoun
Posted: May 3 2005, 10:10 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Buster Machine No.1

(Purchased, 400 PCs)

Statistics:
HP: 150, EN: 45, IS: 2, Move: F, Size: L


Weapons:
[+] Buster Missile (PGSF)- 6 damage/2 PCs
[+] Freeze Ray Cannon- 15 damage # 4, 1 EN/attack


Inherent Abilities:
1) Usable by Sergeants or higher
2) Damage Received -10%
3) Combine (Gunbuster): Buster Machine No.2


Purchasing Cost: 400 PCs

This post has been edited by MelissaCalhoun on May 16 2006, 02:29 AM
MelissaCalhoun
Posted: May 3 2005, 10:11 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Buster Machine No.2

(Purchased, 400 PCs)

Statistics:
HP: 150, EN: 45, IS: 2, Move: F, Size: L


Weapons:
[+] Buster Missile (PGSF)- 6 damage/2 PCs
[+] All-Range Heat Ray Cannon (S)- 50 damage, 1 EN/attack


Inherent Abilities:
1) Usable by Sergeants or higher
2) Damage Received -10%
3) Combine (Gunbuster): Buster Machine No.1


Purchasing Cost: 400 PCs

This post has been edited by MelissaCalhoun on May 16 2006, 02:29 AM
MelissaCalhoun
Posted: May 3 2005, 10:14 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



(Posted Image) Gunbuster

Statistics:
HP: 300, EN: 90, IS: 2, Move: F/G, Size: LL


Weapons:
[F] Buster Tomahawk (M)- 30 damage # 2
[H] Buster Tomahawk Boomerang (PS)- 30 damage x 2
[+] Buster Missile (GSF)- 15 damage/PC
[H] Buster Homerun- 50 damage, 8 rounds, Barrier Pierce
[F] Buster Collider- 100 damage, 4 EN/attack
[H] Buster Beam (BS)- 120 damage, 5 EN/attack
[F] Double Buster Collider- 100 + 100 damage, PARALYZE, 7 EN/attack
[F] Super Inazuma Kick (S)- 500 damage, 20 EN/attack

MAP Attacks:
[+] Homing Laser (D:3)- 50 damage, 3 EN/attack

Combo Attacks:
[H] Stoner Homerun- 800 damage, 25 EN/attack, Barrier Pierce


Inherent Abilities:
1) Usable by Lieutenants or higher
2) Shield
3) Countercut
4) Inertial Canceller (Barrier)
5) Damage Received -25%
6) Dismount: Buster Machine No.1, Buster Machine No.2
7) Homing Laser: Target's Dodge Cost +5
8) Double Buster Collider: If the first hit is dodged, then the second hit is automatically negated.
9) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Shin Getter-1 piloted by a Getter Pilot to execute.


Acquirement Method:
You must have Buster Machine No.1 and Buster Machine No.2 in your inventory. Gunbuster will then be available to use. This is a Combined Unit.


Super AM Wars Pilot Slots: 2

This post has been edited by MelissaCalhoun on May 16 2006, 02:30 AM
MelissaCalhoun
Posted: Jun 3 2005, 12:59 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



(These units were all purchased at their requisite price.)

Battle Jet

Statistics:
HP: 20, EN: 15, IS: 4, Move: F, Size: M


Weapons:
[+] 30mm Machinegun- 2 damage, 10 rounds
[+] Sky Ripper- 6 damage, 10 rounds
[+] Magne Laser- 8 damage, 2 EN/attack
[F] Dos Bressure- 15 damage, 3 EN/attack


Inherent Abilities:
1) Usable by anyone
2) Dodge Cost -5
3) Let's Combine: Battle Crasher, Battle Tank, Battle Marine, Battle Craft Same effects as Combine (Combattler V)


Purchasing Cost: 130 PCs


Battle Crasher

Statistics:
HP: 25, EN: 15, IS: 4, Move: F, Size: M


Weapons:
[+] Rock Fighter (PGV)- 3 damage/PC
[H] Magne Claw (P)- 5 damage
[H] Atomic Burner (SV)- 5 damage/2 EN
[+] Electro Dart- 10 damage, 10 rounds


Inherent Abilities:
1) Usable by anyone
2) Dodge Cost -3
3) Let's Combine: Battle Jet, Battle Tank, Battle Marine, Battle Craft Same effects as Combine (Combattler V)


Purchasing Cost: 130 PCs


Battle Tank

Statistics:
HP: 30, EN: 15, IS: 4, Move: G, Size: M


Weapons:
[H] Anchor Knuckle (P)- 10 damage
[+] 380mm Tank Cannon- 20 damage, 10 rounds


Inherent Abilities:
1) Usable by anyone
2) Dodge Cost +5
3) Let's Combine: Battle Crasher, Battle Jet, Battle Marine, Battle Craft Same effects as Combine (Combattler V)


Purchasing Cost: 130 PCs


Battle Marine

Statistics:
HP: 25, EN: 15, IS: 4, Move: F/W, Size: M


Weapons:
[+] Bomb (P)- 20 damage, 10 rounds


Inherent Abilities:
1) Usable by anyone
2) Dodge Cost is 5 in water terrain
3) Repair
4) Let's Combine: Battle Crasher, Battle Tank, Battle Jet, Battle Craft Same effects as Combine (Combattler V)


Purchasing Cost: 130 PCs


Battle Craft

Statistics:
HP: 25, EN: 15, IS: 4, Move: F/G, Size: M


Weapons:
[+] Craft Missile (PGF)- 5 damage, 10 rounds
[F] Craft Drill (V)- 5 damage/2 EN


Inherent Abilities:
1) Usable by anyone
2) Dodge Cost +3
3) Burrow
4) Let's Combine: Battle Crasher, Battle Tank, Battle Marine, Battle Jet Same effects as Combine (Combattler V)


Purchasing Cost: 130 PCs

This post has been edited by MelissaCalhoun on May 16 2006, 02:33 AM
MelissaCalhoun
Posted: Jun 3 2005, 01:05 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Combattler-V

Statistics:
HP: 150, EN: 60, IS: 2, Move: F/G, Size: L


Weapons:
[H] Battle Return (PS)- 10 damage x 2, 8 rounds
[+] Rock Fighter (PGSV)- 4 damage/PC
[H] Magnet Claw (P)- 12 damage x 2
[H] Battle Galega (P)- 25 damage
[H] Choudenji Crane (P)- 30 damage
[H] Atomic Burner (SV)- 10 damage/EN
[F] Spring Crusher (M)- 30 damage
[F] Twin Lancer (M)- 25 damage x 2
[H] Battle Chainsaw (S)- 30 damage x 2, 2 rounds
[F] Choudenji Yoyo (MS)- 35 damage x 2, 2 EN/attack
[H] V Laser- 55 damage, 3 EN/attack
[+] Big Blast (PG)- 70 damage, 1 round
[+] Big Blast Divider (GS)- 100 damage, 5 rounds
[H] Choudenji Tatsumaki- PARALYZE, 5 EN/attack
[F] Choudenji Spark- 130 damage, 5 EN/shot, Mobility Break
[H] Grandasher (S)- 150 damage, 20 EN/attack, Barrier Pierce
[F] Choudenji Spin- 250 damage, 20 EN/attack, Barrier Pierce

Combo Attacks:
[F] Choudenji Smash (S)- 50 damage x 2, 5 EN/attack
[F] Choudenji Spin V no Jigiri- 350 damage, 15 EN/attack, Armor Break, Barrier Pierce
[H] Choudenji Reppu Seikenzuki- 600 damage, 20 EN/attack, Barrier Pierce


Inherent Abilities:
1) Usable by Ensigns or higher
2) Countercut
3) Dismount: Battle Jet, Battle Crasher, Battle Tank, Battle Marine, Battle Craft
4) Big Blast Divider: Target's Dodge Cost +5
5) Choudenji Smash: Requires an allied Voltes V to execute.
6) Choudenji Spin V no Jigiri: Target's Dodge Cost +5. Requires an allied Voltes V to execute.
7) Choudenji Spin: Damage +50% if target was hit by Choudenji Tatsumaki during the previous turn.
8) Choudenji Reppu Seikenzuki: Target's Dodge Cost +10. Requires an allied Voltes V and Daimos to execute.


Acquirement Method:
You must have Battle Jet, Battle Crasher, Battle Tank, Battle Marine and Battle Craft in your inventory. Combattler-V will then be available to use. This is a Combined Unit.


Super AM Wars Pilot Slots: 5

This post has been edited by MelissaCalhoun on May 16 2006, 02:34 AM
MelissaCalhoun
Posted: Jun 6 2005, 01:06 PM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Metal Garurumon

Statistics:
HP: 45, EN: 45, IS: 4, Move: G, Size: M

[+] Vulcan- 2 Damage, 20 Rounds
[F] Tail Blade (M)- 7 Damage
[+] Garuru Tomahawk (B)- 30 Damage, 2 EN/Shot
[+] Cocytus Breath (S)- 8 Damage x 3, 6 Rounds
[+] Grace Cross Freezer(SX)- 15 Damage/EN, 4 Rounds

1) Usable by Ensigns or higher
2) Shield
3) Countercut
4) Countershoot: Vulcan, Garuru Tomahawk, Cocytus Breath
5) Nendou Field (Barrier)

(PT Dressup)
Point Total: 155

Breakdown
HP +5 (2 Points)
EN +30 (18 Points)
IS +2 (30 Points)
Cold Metal Knife (5 Points)
Ochstan Rifle (65 Points)
Shield (10 Points)
Nendou Field (25 Points)
MelissaCalhoun
Posted: Jul 7 2005, 12:59 AM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Ghost Rider

(Present from Psychopatrick)

Statistics:
HP: 20, EN: 10, IS: 4, Move: F/G, Size: SS

Weapons:
[F] Razing Strike (M)- 5 Damage
[F] Flaming Wheel (BM)- 8 Damage
[F] Stunt (V)- 7 Damage/En
[F] Final Punishment (MX)- 8 Damage/En

1) Usable by Corporals or Higher
2) Countercut
3) Dodge Cost -10
4) Ghost Rider deploys in Maneuver Craft Mode if able.
5) Maneuver Craft Mode: Dodge Cost -15 and Move: H instead, cannot be performed in space.
6) Distortion Field (Barrier)

Grunt Dressup
Point Total: 100

Breakdown
Megazone 23 Bundle (30 Points)
IS +1 (10 Points)
Beam Saber (5 Points)
Xabungle Full Power (15 Points)
Field Lancer (15 Points)
Distortion Field (25 Points)


This post has been edited by MelissaCalhoun on Jul 7 2005, 01:22 AM
MelissaCalhoun
Posted: Jul 7 2005, 01:21 AM



Group Icon

Group: H.A.G.A.N.E.
Posts: 1,110
Member No.: 44
Joined: 14-March 05



Wasp

(Purchase: 400 PCs)

Statistics:
HP: 30, EN: 10, IS: 3, Move: F/G, Size: S

Weapons:
[F] Aura Sword (M)- 15 Damage
[F] Aura Giri- 30 Damage, 2 En/Attack, Requires SS to Activate.
[F] Hyper Aura Giri- 50 Damage, 5 En/Attack, Requires SS to Activate.

Inherent Abilities:
1) Usable by Corporals or Higher
2) Countercut
3) Shield
4) Aura Barrier (Barrier)
5) Bunshin (2/5)
6) Repair
7) Resupply

Grunt Dressup
Point Total: 100

Breakdown
Aura Battler Bundle (55 Points)
Shield (5 Points)
Repair (20 Points)
Resupply (20 Points)


This post has been edited by MelissaCalhoun on Jul 7 2005, 01:23 AM
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
DealsFor.me - The best sales, coupons, and discounts for you

Pages: (5) [1] 2 3 ... Last »





Hosted for free by zIFBoards* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.1153 seconds · Archive