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| Forum | Topics | Replies | Last Post Info | |
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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (4) 1 2 [3] 4 ( Go to first unread post ) | ![]() ![]() ![]() |
| xlibman |
Posted: 16 Dec, 2006, 12:47
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
hmm i dont think you understand what i mean x.x. basically in total i have 18 road segments that keep changing, which are 3 per pic, so i have 6 pics. plus for bottom segement which is always the same, even though its 2 frame, they are in pic 1 and 4, so i only need 6 pics
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| xlibman |
Posted: 16 Dec, 2006, 16:51
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
![]() thanks spelli for the car sprite and f-zero for bg graphics -------------------- |
| graywolf |
Posted: 16 Dec, 2006, 17:10
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![]() Extreme Poster Group: Members Posts: 370 Member No.: 230 Joined: 3 Nov, 2006 |
OMG that's so awesome!
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| JFISH |
Posted: 16 Dec, 2006, 17:27
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Super Member Group: Members Posts: 74 Member No.: 29 Joined: 12 Apr, 2006 |
... OH............that is..... SIC.... dude das so sweet AHA -------------------- ...Startin' Fresh...
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| Spellshaper |
Posted: 17 Dec, 2006, 8:45
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![]() rectangular puddle Group: Coders Of Tomorrow Posts: 1996 Member No.: 5 Joined: 10 Apr, 2006 |
*WWRRRMMMM*
^_^ -------------------- The tooth fairy teaches children that they can sell body parts for money.
All power corrupts, but I need the electricity! I gave sanity a shot... not my fault it failed >_<! |
| xlibman |
Posted: 17 Dec, 2006, 15:01
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
hmm I decided to post the code in case some people could help me optimize it, because like you saw in the screenshot i added background image, car sprites and effects, but this made the code messy very fast. THanks in advance for the help. Keep in mind i didn't coded for 6 months before starting this project too
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| Netham45 |
Posted: 14 Jan, 2007, 13:11
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![]() Still Alive; The cake is a lie Group: Coders Of Tomorrow Posts: 742 Member No.: 193 Joined: 24 Sep, 2006 |
hey, have their been any advancements on this???
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| xlibman |
Posted: 14 Jan, 2007, 13:27
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
well i didnt coded since that date i had too much IRL problems lately
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| Radical Pi |
Posted: 14 Jan, 2007, 14:37
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You are part of the Rebel Alliance and a traitor. Group: Coders Of Tomorrow Posts: 1182 Member No.: 4 Joined: 10 Apr, 2006 |
![]() Background graphics?!!! I'll look at the code, but I don't think I'll find any optimizations... -------------------- Greetings from 2/5/2012!
The forums may be in read-only mode, but signatures aren't! |
| xlibman |
Posted: 14 Jan, 2007, 15:03
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
yup like lotus, except that mine do something that lotus doesnt: the bg move left/right when you turn, not only up/down when reaching elevated heights
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| Halifax |
Posted: 14 Jan, 2007, 15:48
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Hey just a thought you think like you could add jumps in the game and stuff like where you go over a jump and the car flys up and then you land on the other side of the track
-------------------- MapEd: 50%
ListCompress: 100% CutSEd: 0% |
| Jon |
Posted: 18 Jan, 2007, 22:55
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 265 Member No.: 296 Joined: 14 Jan, 2007 |
Xlibman, that is awesome
. I wonder if there's any way you could use a different format for the background plotting? That might be a way to get your speed up, and give you room to add more awesome features, such as Halifax's idea of jumps. -------------------- I eat assembly code for breakfast My Projects: Not getting dumped: 100% EvilFate: 5% MPack: 65% DK: 5% Tetris: 100% (download it or die) ASM Tutorials: 15% Z80 - You see this name, you think dirty. ![]() ![]() My Ticalc Profile!
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| Lachprog |
Posted: 21 Jan, 2007, 9:10
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![]() Member Group: Members Posts: 22 Member No.: 298 Joined: 17 Jan, 2007 |
This game looks awesome, xlibman
Impressive that you have done that in basic! And, like Halifax said, features like jumps etc. would be really cool, if it is possible to include it! -------------------- Projects: Super mario 68 K: 100 % Completed | SM68K Editor: 90% Completed
http://tifreakware.net/lachprog/ |
| kalan_vod |
Posted: 15 Aug, 2007, 21:33
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Super mega post whore of the doom Group: Members Posts: 2365 Member No.: 43 Joined: 19 Apr, 2006 |
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| xlibman |
Posted: 15 Aug, 2007, 22:04
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
IT'S A KALAN!
Well i alerady mentionned it as news article here but the project is no longer being worked on anymore so i released the early engine at ticalc -------------------- |
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