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 Project Omega: Race Ngine
xlibman
Posted: 16 Dec, 2006, 12:47


Ragol666


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Joined: 9 Apr, 2006



hmm i dont think you understand what i mean x.x. basically in total i have 18 road segments that keep changing, which are 3 per pic, so i have 6 pics. plus for bottom segement which is always the same, even though its 2 frame, they are in pic 1 and 4, so i only need 6 pics


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xlibman
Posted: 16 Dec, 2006, 16:51


Ragol666


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thanks spelli for the car sprite and f-zero for bg graphics


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graywolf
Posted: 16 Dec, 2006, 17:10


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OMG that's so awesome! smile.gif I like the support for different elevations and the background. The car also looks nice. Good job! google.gif
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JFISH
Posted: 16 Dec, 2006, 17:27


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shocked2.gif ... OH............that is..... SIC.... dude das so sweet AHA


woot.gif


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Spellshaper
Posted: 17 Dec, 2006, 8:45


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Group: Coders Of Tomorrow
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Joined: 10 Apr, 2006



*WWRRRMMMM*

^_^


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xlibman
Posted: 17 Dec, 2006, 15:01


Ragol666


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Joined: 9 Apr, 2006



QUOTE ("BASIC Code")
:AxesOff
:ClrDraw
:ClrHome
:DispGraph
:0→A
:1→θ
:0→B
:1→C
:0→D
:real(0
:While 1
:If θ=dim(L2)-4:1→θ
:3(B≠3→B
:real(0,0
:34+L3(θ+1)+L3(θ+2)+L3(θ+3
:real(12,2,0,Ans,95,Ans,0
:If Ans≤42:Then:real(1,8C,0,12-C,Ans,7+D,12,16-2(L3(θ+1)+L3(θ+2)+L3(θ+3)),0,0,0
:real(1,0,0,C,Ans,8-D,12-C,17-2(L3(θ+1)+L3(θ+2)+L3(θ+3)),0,0,0
:Else:real(1,8C,2Ans-84,12-C,84-Ans,7+D,0,0,0,0,0
:real(1,0,2Ans-84,C,84-Ans,8-D,12-C,0,0,0,0
:End
:real(1,36+8L2(θ+3)+9L2(θ+2)+2L2(θ+1)-A,Ans+1,3,7-L3(θ+3),2+L2(θ+4)+B,0,0,2,0,0
:real(1,28+8L2(θ+2)-A,42+L3(θ+1)+L3(θ+2),5,7-L3(θ+2),2+L2(θ+3)+B,0,14,2,0,0
:real(1,20-A,49+L3(θ+1),7,7-L3(θ+1),2+L2(θ+2)+B,0,28,2,0,0
:real(1,12-A,56,9,8,2+B,0,42,2,0,0
:real(8
:(Ans=3)-(Ans=2→E
:real(1,33,50,4,12,4,4+4E,42,1,0,0
:real(1,33,50,4,12,1,4+4E,42,3,0,1
:C-2L2(θ+3→C
:If C<1 or C>11:D=0→D
:If C<1:11→C:If C>11:1→C
:A+7E-8L2(θ+2→A
:θ+1→θ
:End
Generated by SourceCoder, © 2005 Cemetech
hmm I decided to post the code in case some people could help me optimize it, because like you saw in the screenshot i added background image, car sprites and effects, but this made the code messy very fast. THanks in advance for the help. Keep in mind i didn't coded for 6 months before starting this project too


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Netham45
Posted: 14 Jan, 2007, 13:11


Still Alive; The cake is a lie


Group: Coders Of Tomorrow
Posts: 742
Member No.: 193
Joined: 24 Sep, 2006



hey, have their been any advancements on this???


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xlibman
Posted: 14 Jan, 2007, 13:27


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



well i didnt coded since that date i had too much IRL problems lately sad.gif


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Radical Pi
Posted: 14 Jan, 2007, 14:37


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Group: Coders Of Tomorrow
Posts: 1182
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Joined: 10 Apr, 2006



shocked2.gif
Background graphics?!!!

I'll look at the code, but I don't think I'll find any optimizations...


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xlibman
Posted: 14 Jan, 2007, 15:03


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



yup like lotus, except that mine do something that lotus doesnt: the bg move left/right when you turn, not only up/down when reaching elevated heights


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Halifax
Posted: 14 Jan, 2007, 15:48


Game and Utility programmer


Group: Coders Of Tomorrow
Posts: 1345
Member No.: 104
Joined: 10 Jul, 2006



Hey just a thought you think like you could add jumps in the game and stuff like where you go over a jump and the car flys up and then you land on the other side of the track


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MapEd: 50%
ListCompress: 100%
CutSEd: 0%
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Jon
Posted: 18 Jan, 2007, 22:55


Extreme Poster


Group: Coders Of Tomorrow
Posts: 265
Member No.: 296
Joined: 14 Jan, 2007



Xlibman, that is awesome google.gif. I wonder if there's any way you could use a different format for the background plotting? That might be a way to get your speed up, and give you room to add more awesome features, such as Halifax's idea of jumps.


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Lachprog
Posted: 21 Jan, 2007, 9:10


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This game looks awesome, xlibman smile.gif

Impressive that you have done that in basic!

And, like Halifax said, features like jumps etc. would be really cool, if it is possible to include it! smile.gif


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kalan_vod
Posted: 15 Aug, 2007, 21:33


Super mega post whore of the doom


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This should be a feature, but it has been released to ticalc!

[here]
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xlibman
Posted: 15 Aug, 2007, 22:04


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



IT'S A KALAN!

Well i alerady mentionned it as news article here wink.gif

but the project is no longer being worked on anymore so i released the early engine at ticalc sad.gif


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