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Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode).
1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

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 Pixel art contest #6: WINNER, Congrats to KermMartian!
xlibman
Posted: 13 Nov, 2006, 13:08


Ragol666


Group: Founder
Posts: 11283
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Joined: 9 Apr, 2006



user posted image KermMartian


Congrats to KermMartian who won the 6th pixel art contest (altough by default, as he submitted the onlyentry of the contest), he will be the next to choose next pixel art contest theme!


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Radical Pi
Posted: 13 Nov, 2006, 15:56


You are part of the Rebel Alliance and a traitor.


Group: Coders Of Tomorrow
Posts: 1182
Member No.: 4
Joined: 10 Apr, 2006



Congrats to you!


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Spellshaper
Posted: 13 Nov, 2006, 15:59


rectangular puddle


Group: Coders Of Tomorrow
Posts: 1996
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Joined: 10 Apr, 2006



congrats ^_^

uhm. yeah. we need more partakers. *points at self >_<*


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xlibman
Posted: 14 Nov, 2006, 9:36


Ragol666


Group: Founder
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more importantly we need more participant from other forums that are not staff here. maybe ppl found contest unfair because it's always omnimaga members who won sad.gif


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KermMartian
Posted: 15 Nov, 2006, 20:38


Ultimate Member


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Congrats to me indeed. Now I need to think up what the next topic should be...


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xlibman
Posted: 15 Nov, 2006, 23:23


Ragol666


Group: Founder
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Joined: 9 Apr, 2006



anything that doesn't violate the rules and that can be done between 8x8 and 16x16 ( chosen such small size cuz otherwise ppl just rip off big pics)


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Halifax
Posted: 16 Nov, 2006, 18:09


Game and Utility programmer


Group: Coders Of Tomorrow
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Member No.: 104
Joined: 10 Jul, 2006



Yes but it is so hard to make inovative 8x8 and 16x16 sprites at least it is for me and it doesn't leave for much creation


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CureDesu
Posted: 22 Nov, 2006, 21:02


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Damn, I didn't realize it was over. I had some stuff to submit. sad.gif


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threefingeredguy
Posted: 30 Nov, 2006, 18:08


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QUOTE (Halifax @ 16 Nov, 2006, 18:09)
Yes but it is so hard to make inovative 8x8 and 16x16 sprites at least it is for me and it doesn't leave for much creation

Maybe you shouldn't be doing this on a CALCULATOR website.


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Halifax
Posted: 30 Nov, 2006, 20:03


Game and Utility programmer


Group: Coders Of Tomorrow
Posts: 1345
Member No.: 104
Joined: 10 Jul, 2006



I was merely saying that because the requirements used to be 96x64 and this is a pixel art contest not a tile designer contest.

Other rude comments removed


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threefingeredguy
Posted: 30 Nov, 2006, 20:08


Ultimate Member


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Imagine I was complaining that I couldn't use color in this contest. Then point out that calculators don't have color. It's exactly the same sentiment.


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xlibman
Posted: 30 Nov, 2006, 20:08


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



hmm wow lol calm down guys let's not start a war here. I dunno what was the point of 3fg reply, to me it sound more like spam, but i think he didnt understood what you mean above. Let's just not make huge thing about it, this topic is old anyway


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tifreak8x
Posted: 30 Nov, 2006, 21:26


Heart of a Warrior


Group: Admins
Posts: 2138
Member No.: 13
Joined: 10 Apr, 2006



Well... If Kerm does not want to come up with the next one, here is an idea:

In BASIC, totally, no libs, making a "flickering candle flame"

Sprite can be any size, can also be just a "fire", but has to show motion


What do you think?


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xlibman
Posted: 30 Nov, 2006, 21:30


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



well i always liked smaller sprites, cuz last contests turned into ripping off of other ppl sprites sad.gif

Well anyway next contest theme: We draw threefingeredguy in 32x32 4 lv grayscale. Pwned



j/k forget it i am waiting until there is more activity on the forums (besides the recent news topic) cuz last time there was only one entry


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tifreak8x
Posted: 30 Nov, 2006, 21:33


Heart of a Warrior


Group: Admins
Posts: 2138
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Joined: 10 Apr, 2006



Ahh... well, there would be no "ripping" per say, since it has to be all basic, no asm lib help...


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