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1126 15694 9 Apr, 2006, 11:06
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 The Lord of the Rings for 83+, Le Seigneur des Anneaux pour 83+
Jeremy Avalon
Posted: 19 Apr, 2006, 22:34


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The Project: The Lord of the Rings for the 83+ family
Le Projet: Le Seigneur des Anneaux pour la famille des 83+

Features:
- A gripping story of love, war, adventure, betrayal, forgiveness, and such 'n such... lovingly ripped off from J.R.R. Tolkein
- 9 playable characters, each with their own special ability
- Status ailments (paralysis, poison...)
- Best of all... FEATURE CREEP! Keep checking this post to see it at work! tongue.gif

The Status:
Movement: 90%
Separate collision routine implemented, as well as detection of buildings (or whatever). Collision routine also optimized now to squeeze as much speed as possible out. Event triggers / conversation system implemented and all nice and working.

In-game menu: 75%
Must implement separate save slots and in-game help files. And the QUIT command. And actual saving - this routine has been found to not work properly. Oops.

Saving/Loading: 70%
Must actually give a loading option as opposed to automatically loading my test save file.

Combat: 95%
Battle engine renders basic screen and combatants, and is capable of executing the Flee and Fight commands, as well as Legolas' Multi(shot), Aragorn's Heal, Gimli's Rage, Gandalf's Zap (spell), Boromir's (Shield) Bash, Frodo's (One) Ring, Sam's Hold (Fast), and Merry's Steal. Can complete battles and award EXP and gold. Characters know when they have died and skip turns accordingly. In-battle items are all done. Pippin's character ability must still be implemented, as well as player status afflictions. (Enemies can be stunned, but not poisoned yet.)

Item management: 16%
Store items complete (but not necessarily accessible). Weapons, armor, and items can be bought/sold. Note that arms are bought on a trade-in system - only one weapon or armor per character. Item list, besides weapons and armor: kingsfoil (restores 20 HP), meat (restores 50 HP), herbs (cures status afflictions, which are not implemented yet), entwater (revives dead companions), lembas (increases max HP), and miruvor (increases EXP). Kingsfoil, meat, herbs*, and entwater can be used within battle.

Map implementation: 0.8%
A very small, clean map that is closer to the final design.

Story implementation: 0%
Not really a priority right now.

Graphics: 13%
Party graphics are done, along with about a third of the enemy sprites. Very few overworld tiles, much less dungeon- or town-specific ones. Need LOTS OF SPRITES to start serious work.
BCTurk did the PC sprites. (That would be Player Character.)

Startup and other Stuff: 11%
Using the One Ring intro - thanks VERY MUCH to lolje and Spellshaper. smile.gif

Editors: 50%
Map editor, done. Save editor, not started.

La traduction à français: 0%
Look, it'll happen when the rest is done. There really isn't much point doing it beforehand.

The Memory Requirements:
9K of available RAM at runtime.
Roughly 40K of ROM.

Requests:
Bug reports
Advice on balancing the EXP and character attributes
Sprites

This post has been edited by Jeremy Avalon on 11 Nov, 2007, 13:47

Attached File ( Number of downloads: 33 )
Attached File  lotr.zip (52.12 kb)


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tenniskid493
Posted: 19 Apr, 2006, 22:45


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Yay...I'm glad we didn't lose this project. It looks extremly promising.

As for the title screen...I'd recommend talking to spellshaper. He's one of the best I've ever seen.


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"So if you care to find me, look to the western sky. As someone told me lately,
everyone deserves a chance to fly. And if I'm flying solo, atleast I'm flying free. To
those who ground me, take a message back from me. Tell them how I have defied
gravity, im flying high, defying gravity, and no ones gonna bring me down!"
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kalan_vod
Posted: 19 Apr, 2006, 23:54


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Yeah, spellshaper would be able to make a great title screen (he has a talent!). I am happy you are still working on this, and I hope you can get it done too! biggrin.gif
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xlibman
Posted: 20 Apr, 2006, 7:46


Ragol666


Group: Founder
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Nice to see you back that project looked promising I cant wait for it, can you repost the screenshots?


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Spellshaper
Posted: 20 Apr, 2006, 7:49


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QUOTE (Jeremy Avalon @ Apr 20 2006, 05:34 AM)
Requesting Help With:
A title screen

How should it roughly look like?

And have you any graphics to spare? biggrin.gif


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All power corrupts, but I need the electricity!

I gave sanity a shot... not my fault it failed >_<!
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kalan_vod
Posted: 20 Apr, 2006, 11:40


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Something with flames, like the wizard (Gandulf?) with his staff and flame coming off it. Or the eye thing flaming!
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Radical Pi
Posted: 20 Apr, 2006, 15:43


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I saw the movie trilogy last week, and now I can't wait to see it on my calc!
I vote for the Eye in grayscale. smile.gif


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The forums may be in read-only mode, but signatures aren't!
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kalan_vod
Posted: 20 Apr, 2006, 17:02


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That's two votes for the eye! tongue.gif I hope to see something in gs! haha
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shadow
Posted: 20 Apr, 2006, 17:07


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WOW, i never thought LOTR would come to calcs, i can't wait to play it, good luck with it
is the game turnbased?


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A shadow is not dark and not light, but something in-between.......

Life makes no sense......so why should I? :)

I wanted 2 kill the SWEETEST, SMARTEST
& the most BEAUTIFUL person on the earth,
but then I thought.........
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kalan_vod
Posted: 20 Apr, 2006, 17:12


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I think it would be best to be turn based. But if you could make it just have one enimie on the screen at a moment than it would work, but be kinda boring.
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BCTurk
Posted: 21 Apr, 2006, 5:40


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Yay! I was wanting this project to get back posted. Good luck Jermey...Spelli, try here for sprites.


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kalan_vod
Posted: 21 Apr, 2006, 11:18


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Oh yeah, those sprites were on the old board. They look really good!
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Jeremy Avalon
Posted: 21 Apr, 2006, 14:25


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Make that three votes for the eye. smile.gif

Well, I have an almost-finished battle system (sans most special abilities and enemy AI, currently), so I should have a little "techdemo" release up soon.

As for the system, it's turn based, with a 3v3 battle screen. (up to three enemies at once, three active party members)


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kalan_vod
Posted: 21 Apr, 2006, 14:29


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Wow that sounds very cool, kinda like FF! biggrin.gif I can't wait for a SS or demo !
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xlibman
Posted: 21 Apr, 2006, 20:33


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



I cant wait, do you have any screenshots? Maybe I should move this to featured section as well, this look pretty cool


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