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Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode).
1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

Pages: (8) « First ... 6 7 [8]  ( Go to first unread post ) post

 The Game
trevmeister66
Posted: 12 Feb, 2007, 17:36


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Posts: 532
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Joined: 8 Jan, 2007



oh i c, that's good. Hmm.. well no more questions right now, got to get back to evil level making mode rainbowdevil.gif


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~~~~~~~Project Status~~~~~~~
Age of War > .1% < Retransfering Sprites
Baseball > 2% < Menu's

Learning ASM > 10% < Started first game, and have no idea what I'm doing confused.gif


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Super Speler
Posted: 14 Feb, 2007, 13:38


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Group: Coders Of Tomorrow
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Joined: 18 Jun, 2006



Ok, now, what requests do you have for engine support (to those who tried it out) so that your level's can be pwnsome.


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[color=red]Currently conquering the world. In Phase 1.
List of members of private army:[/color]
SilverCalcKnight, TD-Linux, Kuro, Cure, Weregoose, Lolbbq, elfprince13, leofox, Brazucs, +ZERO+, Radical Pi, shadow, bananaman, trigkid213, netham45, Full-Metal-Randomist, myfavcolorchanges, Fallen Ghost, trevmeister66, lolje, Harrierfalcon, clementop, blm22, Mexi1010, baorder54, Bking0, frenchcalc1, TheStorm, jimbauwens, Sting::Ray, IAmACalculator, MechaTech84, Groene07, Angel14995, Xphoenix, lordofthegeeks, tama and...

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[color=red]If you wish to join PM me.[/color]

[QUOTE=Ad on omnimaga]Ti 83 Game Programming: Move your career forward with an accredited online degree![/QUOTE]
[QUOTE=Netham45]It isn't really a problem, but it kind of scares me when people randomly quote me, like they are stalking me.[/QUOTE]
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Zeromus
Posted: 14 Feb, 2007, 14:04


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Joined: 15 Apr, 2006



No offense, but the game was not fun. The physics seemed jumpy and too overdone, not smooth. The game lagged when the water or lava did it's thing, and i found my character wasn't going where I wanted him to most of the time ><


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BASIC flames are for n00bs, you don't want to be a n00b do you?
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Super Speler
Posted: 14 Feb, 2007, 16:00


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Zeromus, thanks for the advice. I'll work on making the phisics smoother. Also, should I get rid of the animated water? Oh and by the way, what did you play it on?


--------------------
[color=red]Currently conquering the world. In Phase 1.
List of members of private army:[/color]
SilverCalcKnight, TD-Linux, Kuro, Cure, Weregoose, Lolbbq, elfprince13, leofox, Brazucs, +ZERO+, Radical Pi, shadow, bananaman, trigkid213, netham45, Full-Metal-Randomist, myfavcolorchanges, Fallen Ghost, trevmeister66, lolje, Harrierfalcon, clementop, blm22, Mexi1010, baorder54, Bking0, frenchcalc1, TheStorm, jimbauwens, Sting::Ray, IAmACalculator, MechaTech84, Groene07, Angel14995, Xphoenix, lordofthegeeks, tama and...

(\__/)
(='.'=)
(")_(")
[color=red]If you wish to join PM me.[/color]

[QUOTE=Ad on omnimaga]Ti 83 Game Programming: Move your career forward with an accredited online degree![/QUOTE]
[QUOTE=Netham45]It isn't really a problem, but it kind of scares me when people randomly quote me, like they are stalking me.[/QUOTE]
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Floodkiller
Posted: 14 Feb, 2007, 16:37


Member


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Joined: 13 Dec, 2006



1. I think that the animated water should probably go. That way more speed can go into player movement and physics. Besides, I understand it enough if it is just a black area, it means don't fall in biggrin.gif.

2. The level crafter for me was very finicky (is that how you spell it?), so I think I'll wait for a finished version of it (delete key please). Also, it overwrote lines alot when entering objects, so that was kinda sad as well when I spent over 10 minutes on a screen, only to have one thing screw up and the entire level going bad. finally, pillars are screwy when moving them up and down past their creation origin, and when i tested a level, it didn't overwrite any misprinted info.

3. Maybe a victory screen at the end of a level so that you know you beat it instead of falling in acid/lava/water at the end biggrin.gif.

Also also, I run a TI-84+SE and the movement was ok with me, but could be faster.


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Main Projects:
QuestRPG II: The Unknown: 2%

Side Projects:
Zombie Attack (Revised Edition): 5%
xLIBSweeper (1.1): 10%

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trevmeister66
Posted: 14 Feb, 2007, 16:51


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yeah, i have to agree with flood on some of that. The pillar creation was not very good, although it can probably be fixed. Since this is a very early version of the lvl editor, i'm thinkg it can be fixed a bunch (the lvl-editor), so i'm not going to complain. I'll let you do what you want to do.
All-in-all, i think this is very good, and once you figure out how things work, it becomes a lot easier.


--------------------
~~~~~~~Project Status~~~~~~~
Age of War > .1% < Retransfering Sprites
Baseball > 2% < Menu's

Learning ASM > 10% < Started first game, and have no idea what I'm doing confused.gif


(\__/)
(='.'=)This is Bunny. Copy and paste bunny into your
(")_(")signature to help him gain world domination.
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Super Speler
Posted: 18 Feb, 2007, 12:04


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Group: Coders Of Tomorrow
Posts: 779
Member No.: 95
Joined: 18 Jun, 2006



Game on hold for several other projects (i.e. learn java, create on computer T.I. graphics/tile/map design, write platformer).


--------------------
[color=red]Currently conquering the world. In Phase 1.
List of members of private army:[/color]
SilverCalcKnight, TD-Linux, Kuro, Cure, Weregoose, Lolbbq, elfprince13, leofox, Brazucs, +ZERO+, Radical Pi, shadow, bananaman, trigkid213, netham45, Full-Metal-Randomist, myfavcolorchanges, Fallen Ghost, trevmeister66, lolje, Harrierfalcon, clementop, blm22, Mexi1010, baorder54, Bking0, frenchcalc1, TheStorm, jimbauwens, Sting::Ray, IAmACalculator, MechaTech84, Groene07, Angel14995, Xphoenix, lordofthegeeks, tama and...

(\__/)
(='.'=)
(")_(")
[color=red]If you wish to join PM me.[/color]

[QUOTE=Ad on omnimaga]Ti 83 Game Programming: Move your career forward with an accredited online degree![/QUOTE]
[QUOTE=Netham45]It isn't really a problem, but it kind of scares me when people randomly quote me, like they are stalking me.[/QUOTE]
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dinhotheone
Posted: 25 Feb, 2007, 11:50


Extreme Poster


Group: Members
Posts: 378
Member No.: 236
Joined: 11 Nov, 2006



i know its on hold but...in the new version whever i touch the top of the screen not the right wall, i goto the next level. Just wanted to bring that to your attention for when you get back to it.


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Soccer is life
domination of omnimaga, click below
http://img139.imageshack.us/img139/8868/dominationrc5.gif
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Super Speler
Posted: 22 Jun, 2007, 20:59


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Group: Coders Of Tomorrow
Posts: 779
Member No.: 95
Joined: 18 Jun, 2006



Umm... I tried looking at the source code in an attempt to come from behind with a surprise finish of The Game but failed at understanding the game engine...

I'm gonna pick this up again once I finish Pirate RPG though, promise.


--------------------
[color=red]Currently conquering the world. In Phase 1.
List of members of private army:[/color]
SilverCalcKnight, TD-Linux, Kuro, Cure, Weregoose, Lolbbq, elfprince13, leofox, Brazucs, +ZERO+, Radical Pi, shadow, bananaman, trigkid213, netham45, Full-Metal-Randomist, myfavcolorchanges, Fallen Ghost, trevmeister66, lolje, Harrierfalcon, clementop, blm22, Mexi1010, baorder54, Bking0, frenchcalc1, TheStorm, jimbauwens, Sting::Ray, IAmACalculator, MechaTech84, Groene07, Angel14995, Xphoenix, lordofthegeeks, tama and...

(\__/)
(='.'=)
(")_(")
[color=red]If you wish to join PM me.[/color]

[QUOTE=Ad on omnimaga]Ti 83 Game Programming: Move your career forward with an accredited online degree![/QUOTE]
[QUOTE=Netham45]It isn't really a problem, but it kind of scares me when people randomly quote me, like they are stalking me.[/QUOTE]
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