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Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode).
1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

  post

 Originality, Author: Fred Sparks (CDI)
xlibman
Posted: 18 Apr, 2006, 9:46


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



Is it just me, or is there a flood of BASIC games like nibbles or pong… If you are going to make a BASIC nibbles make it original, like a never-ending tail and shrinking walls, or make the dot move every couple of seconds. When you set out to make a game make an original one, instead of posting the billionth nibbles game out there! I at CDI Games strive to bring originality to the lot, but there is so many people trying to make the same thing. (Zelda, FF, Snake, or Pong) If you are going to make a game at least for our sake make it original, the people at OLS made a great BASIC Contra, Kévin Ouellet made the most awesome RL series and now Reuben Quest! Granted these use many ASM utilities but their original and great overall. I know we all learned to program simple games at first, but don’t release another nibbles… Make something original, fun, and so exciting that it’ll floor the whole community… Even if it doesn’t floor us, we need more original games, put your imagination to work! Please, we’d all appreciate it…

This post has been edited by DJ Omnimaga on 11 Aug, 2007, 8:09


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xlibman
Posted: 18 Apr, 2006, 9:53


Ragol666


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test

EDIT: YAYS I GOT TO BACK UP 6 POSTS! biggrin.gif

This post has been edited by xlibman on 18 Apr, 2006, 9:54


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Radical Pi
Posted: 18 Apr, 2006, 16:45


You are part of the Rebel Alliance and a traitor.


Group: Coders Of Tomorrow
Posts: 1182
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Joined: 10 Apr, 2006



Except you have near 4000 posts in those...

But good article. smile.gif
A greyscale spin could be put on anything to make it original. I WAS considering a greyscale snake...


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xlibman
Posted: 19 Apr, 2006, 8:38


Ragol666


Group: Founder
Posts: 11283
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Joined: 9 Apr, 2006



Nah all posts are back up in this section, except the community dying article which had over 70 posts. A gs snake or a snake game with FPS engine would be fun maybe


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Radical Pi
Posted: 19 Apr, 2006, 17:57


You are part of the Rebel Alliance and a traitor.


Group: Coders Of Tomorrow
Posts: 1182
Member No.: 4
Joined: 10 Apr, 2006



Hehe, I meant 4000 posts as in xlibman's post count: 3725


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kalan_vod
Posted: 20 Apr, 2006, 0:31


Super mega post whore of the doom


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Posts: 2365
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Joined: 19 Apr, 2006



Well I think it is something that a person goes through eventually, heck look at my programs released on ticalc.org and you will find some pretty bad games...I think people entering the community do make smaller/crappier games, but didn't we all?
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xlibman
Posted: 20 Apr, 2006, 7:20


Ragol666


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I did, see some of my older games in my Omnimaga pack *cough*pong*cough*


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Spellshaper
Posted: 20 Apr, 2006, 7:27


rectangular puddle


Group: Coders Of Tomorrow
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Joined: 10 Apr, 2006



QUOTE (kalan_vod @ Apr 20 2006, 07:31 AM)
Well I think it is something that a person goes through eventually, heck look at my programs released on ticalc.org and you will find some pretty bad games...I think people entering the community do make smaller/crappier games, but didn't we all?

... unsure.gif hey, BM is my first project! happy.gif


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xlibman
Posted: 20 Apr, 2006, 7:32


Ragol666


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lol I didnt though about that when reading his post... *xlibman shoots kalan_vod


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Radical Pi
Posted: 20 Apr, 2006, 15:55


You are part of the Rebel Alliance and a traitor.


Group: Coders Of Tomorrow
Posts: 1182
Member No.: 4
Joined: 10 Apr, 2006



My first 'real' project was an rpg about a hired assassin, run with RPGSK engines. smile.gif
Too bad the battle engine made it crash...I wouldn't have released it anyway for its mature content.

(This was before I joined the community, when RPGSK was my only programming experience.)


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