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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (22) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| lolje |
Posted: 22 Jul, 2006, 6:23
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 273 Member No.: 49 Joined: 23 Apr, 2006 |
This is the main-Topic about my Strategy-game Age of culture II (short form AOCII), which is written in Ti-basic(+xlib).
You may post suggestions, questions and all that stuff here. Short Description The game runs (apart from the battle-mode which is totally different!!!) very similar to the first version, which was inspired by the computer-game Age of Empires. Well, here are some Screenshots: ![]() Features -2 different scrollable maps -5 different difficulties -a moderate AI-Player To Do -a lot of balancing & bugfixes -Menu for smith -Different gameplay modes (?) Download: AOCII v0.85 is included as attachement. This post has been edited by lolje on 18 Nov, 2007, 13:13 Attached File ( Number of downloads: 26 )
Age_of_culture_2_v85.zip (27.85 kb)-------------------- Projects
-Age of culture II_______ ~85% -Age of culture V200____ ~10% -Shizzle's Game Pack___ ~95% |
| xlibman |
Posted: 22 Jul, 2006, 6:53
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
very cool looking, I cant wait for the next demo ^^
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| Spellshaper |
Posted: 22 Jul, 2006, 8:01
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![]() rectangular puddle Group: Coders Of Tomorrow Posts: 1996 Member No.: 5 Joined: 10 Apr, 2006 |
mmm... titel screen...
![]() that's how far I got now. Sry xlibman for stealing your "II", I couldnt resist... If you don't want me to use it, I'll try to come up with sth. of my own. -------------------- The tooth fairy teaches children that they can sell body parts for money.
All power corrupts, but I need the electricity! I gave sanity a shot... not my fault it failed >_<! |
| Dragon__lance |
Posted: 22 Jul, 2006, 15:21
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Post whore Group: Members Posts: 815 Member No.: 25 Joined: 11 Apr, 2006 |
very nice!
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| xlibman |
Posted: 22 Jul, 2006, 19:21
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
wow nice, I recognised the II very fast too
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| lolje |
Posted: 23 Jul, 2006, 12:03
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 273 Member No.: 49 Joined: 23 Apr, 2006 |
Thank you! There will be some quite important changes but in the whole the system will be very similar to the system in AOC I (you can still call it a 'strategy-game') btw there are new screens This post has been edited by lolje on 7 Aug, 2007, 13:09 -------------------- Projects
-Age of culture II_______ ~85% -Age of culture V200____ ~10% -Shizzle's Game Pack___ ~95% |
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| xlibman |
Posted: 23 Jul, 2006, 12:20
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
oooH I like the layout, keep it up!
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| tifreak8x |
Posted: 23 Jul, 2006, 13:17
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![]() Heart of a Warrior Group: Admins Posts: 2138 Member No.: 13 Joined: 10 Apr, 2006 |
That is very impressive spellshaper! ![]() Great work, as always ^^ -------------------- Projects: AOD Series: 20% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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| lolje |
Posted: 29 Jul, 2006, 5:28
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 273 Member No.: 49 Joined: 23 Apr, 2006 |
The econimoc system is integrated
now you can spawn gold-workers(miner) / wood-workers(logger) and you get ressources in a specific interval. upload soon^^ This post has been edited by lolje on 7 Aug, 2007, 13:11 -------------------- Projects
-Age of culture II_______ ~85% -Age of culture V200____ ~10% -Shizzle's Game Pack___ ~95% |
| xlibman |
Posted: 29 Jul, 2006, 7:02
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
w00t nice, this gonna be 10x better than the original! I liked the original too tho
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| Spellshaper |
Posted: 29 Jul, 2006, 7:55
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![]() rectangular puddle Group: Coders Of Tomorrow Posts: 1996 Member No.: 5 Joined: 10 Apr, 2006 |
yay!
About the title screen: I think I'll add some flames to reduce all that wasted space. -------------------- The tooth fairy teaches children that they can sell body parts for money.
All power corrupts, but I need the electricity! I gave sanity a shot... not my fault it failed >_<! |
| lolje |
Posted: 30 Jul, 2006, 9:43
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 273 Member No.: 49 Joined: 23 Apr, 2006 |
Check out the first post to get the new version I just added
This post has been edited by lolje on 7 Aug, 2007, 13:12 -------------------- Projects
-Age of culture II_______ ~85% -Age of culture V200____ ~10% -Shizzle's Game Pack___ ~95% |
| xlibman |
Posted: 30 Jul, 2006, 10:19
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
I think I will change your nickname to xlibman_jr
dude i love it, now minus the fact you cant see your units moving around it look like a real strategy game like warcraft if Michael_V didnt stopped featuring BASIC games at ticalc.org (thats what CDI told me) it would deserves one for sure when finished -------------------- |
| lolje |
Posted: 30 Jul, 2006, 12:49
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 273 Member No.: 49 Joined: 23 Apr, 2006 |
w
I will immediately continue coding p.s.: A Readme-file is on the way. -------------------- Projects
-Age of culture II_______ ~85% -Age of culture V200____ ~10% -Shizzle's Game Pack___ ~95% |
| xlibman |
Posted: 30 Jul, 2006, 13:02
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
aah cool
oh btw I was so impatient to try the game that I forgot to tell you that you forgot to include prgmTHetabanner again with the file so I just edited it -------------------- |
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