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Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode).
1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

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 VB SMB1 Clone
Radical Pi
Posted: 27 Oct, 2007, 21:43


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I tried making an RPG in VB as last year's end of year project. It was pretty easy, but I ran out of time. Experience with calculator programming definitely helped.

Progress on the weekend is dead, as could have been guessed. I think I'll make the Shift key jump.


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art_of_camelot
Posted: 27 Oct, 2007, 21:50


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QUOTE
it would work well for a RPG tho, actually making a RPG in VB is easy but I don't know how to create save data and handle them yet

Yea it'd be fine as long as it's not an Action RPG like Zelda or something. smile.gif


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DJ Omnimaga
Posted: 27 Oct, 2007, 22:15


Ragol666


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true, those need diagonal moement


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Liazon
Posted: 28 Oct, 2007, 11:50


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shift key sounds good. i hate using the up key for jump sometimes because i can't get a good fingering so I'm jumping diagonally.


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DJ Omnimaga
Posted: 28 Oct, 2007, 13:16


Ragol666


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yeah the only reason why my Metroid II game used UP for jumping was because xLIB doesn't support multiple keypress for anything that isn't arrows, so with 2nd for example I couldn't allow both jumping and moving at once


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Liazon
Posted: 29 Oct, 2007, 16:28


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that's too bad. Can you do multiple key presses w/ other key combos? It really annoys me how the keyboard was set up in the groups they are currently in. It's basically:
1.) arrows
2.) 2nd, mode, del, F1-5 keys
and then every other vertical column of keys ends up being a group as well basically.

It'd have been more convenient for calc game makers to have more convenient groups of keys, but I guess it's mainly determined by hardware set up.


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DJ Omnimaga
Posted: 29 Oct, 2007, 22:20


Ragol666


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no only arrows


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TheStorm
Posted: 29 Oct, 2007, 22:28


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Well in asm it is possible to do multiple key presses for any keys but the programmer of xLib decided to only have it for arrows. Though I could work an a small subroutine that would output a list containing key presses.
It wouldn't be that hard in fact the hardest part would but making the list. Or if it is requested I could output it the way xLib does it but I don't know how xLib outputs it so I couldn't help you there.


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DJ Omnimaga
Posted: 30 Oct, 2007, 0:02


Ragol666


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Oh and xLIB doesnt support <+> and ^+v arrow keypresses, thus, in a DDR game you can have those combinations


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Radical Pi
Posted: 30 Oct, 2007, 5:06


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Argh... It was 5AM and I randomly got an idea for the hit detection. I'll see if it works in theory later this week.


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DJ Omnimaga
Posted: 30 Oct, 2007, 10:43


Ragol666


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5 AM.... hmmm sometimes we get strange ideas at that time


*DJ Omnimaga forsee the addition of Barney as final boss instead of bowser in his game rolleyes2.gif


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Radical Pi
Posted: 30 Oct, 2007, 16:03


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*Radical Pi might put in a cheat code to unlock that effect tongue.gif

Not much done today, sorry to say. But I was able to think out my 5AM idea to a more refined one. Though I used my VB time today to practice simple C++ for no reason.


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DJ Omnimaga
Posted: 30 Oct, 2007, 16:23


Ragol666


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Maybe you could write SMB in C++? rolleyes2.gif


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Radical Pi
Posted: 30 Oct, 2007, 17:01


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I'm sure I'll try to someday, but as of now that wastes the point of "VB SMB"


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DJ Omnimaga
Posted: 30 Oct, 2007, 17:10


Ragol666


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oh yeah x.x I hope you can do it in VB first I am curious about what could be done in it


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