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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (5) 1 2 [3] 4 5 ( Go to first unread post ) | ![]() ![]() ![]() |
| Liazon |
Posted: 15 Oct, 2007, 20:57
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
that'd be pretty sweet, but I think we'd have to work on a group project since individually some of us don't have access to good testing/debugging environments.
-------------------- Projects: In need of sprites...
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| DJ Omnimaga |
Posted: 15 Oct, 2007, 21:00
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
well for first project it would be the best but afterward when ppl who are introduced get the tools why not continuing invididual projects as well?
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| Liazon |
Posted: 15 Oct, 2007, 21:07
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
that's true. for now, I'll probably stick w/ calc since I can't sprite well in black, white and grey, so I probably can't sprite well and do full animations in lots and lots of different colors
although it'd be pretty sweet to go up to someone and show them a DS game you made -------------------- Projects: In need of sprites...
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| DJ Omnimaga |
Posted: 15 Oct, 2007, 21:13
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
true, i for myself prefer to stay with calcs as well for the same reasons. Spriting all this stuff is too much for me
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| art_of_camelot |
Posted: 15 Oct, 2007, 21:55
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 298 Member No.: 2088 Joined: 9 Sep, 2007 |
DS development would be interesting that's for sure. Making sprites on the DS really wouldn't be to bad either I don't think. Consider that the original NES had a higher resoulution than the DS but only supported 8x8 or 8x16 sprites. Granted you can use whatever size on the DS as far as i know. Just something to keep in mind though...
-------------------- Gradius: @2% complete
Unamed RPG: conceptual stages... ???: Conceptual stages |
| Liazon |
Posted: 16 Oct, 2007, 19:13
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
well, sprites will still be confined to dimensions divisible by 8, you can just make extra pixels transparent. I'm tempted to say the maximum size is 64x64 because I'm pretty sure that's the max setting available in object attribute memory (OAM) on the GBA, and they have the same resolution give or take?
-------------------- Projects: In need of sprites...
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| Halifax |
Posted: 16 Oct, 2007, 19:33
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Yes I would venture to say that the limit is 64x64.
Also I wouldn't say that colors would make spriting harder. For example, it would use the same basis as gs spriting where you stick with basically 4 reds for clothing instead of being restricted to dark or bright gray clothing, etc. So you can make more variations on clothing like yellow, blue, red, green, etc. Either way I think that DS development would be very cool, but a group project unless small is kind of unrealistic for many reasons. -------------------- MapEd: 50%
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| Liazon |
Posted: 17 Oct, 2007, 18:44
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
it's still a kinda small space to work w/ though. If you've ever seen some sprite sheets for certain games, the dithering and color scheme are very intricate, like GS
offtopic: did you know MS had their own program similar to Corel Painter / Photoshop / Gimp? It was pretty impressive, but I heard it was discontinued, which might be why I didn't know about it. @Halifax: where do you plan to buy your hardware from? -------------------- Projects: In need of sprites...
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| art_of_camelot |
Posted: 17 Oct, 2007, 18:48
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 298 Member No.: 2088 Joined: 9 Sep, 2007 |
GBA's res is slightly lower @240 x 160 as opposed to the DS which is 256 x 192.
-------------------- Gradius: @2% complete
Unamed RPG: conceptual stages... ???: Conceptual stages |
| Halifax |
Posted: 17 Oct, 2007, 20:18
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Liazon: What do you mean hardware?
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| DJ Omnimaga |
Posted: 17 Oct, 2007, 20:30
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
group projects always turn bad in most case. Not to discourage anyone but I had nothing but bad experiences with team projects except with my bro but it was because we were together everyday to work on it. If too many people lose interest or leaves it often go nowhere afterward. Only team project i got into that worked well are Mana Force 2 and Illusiat 9. Mystique: La Larme Du Dragon barely survuved. A friend of mine got the idea for everything and I coded it, but at half of the progress he left the project so I was left alone, having to find out how the story would end and all.
Now that I talk about it it has been ages since I played this game of mine (last time was before I started ROL3 IIRC) -------------------- |
| Liazon |
Posted: 17 Oct, 2007, 21:31
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
DSX or other flash cart devices -------------------- Projects: In need of sprites...
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| Halifax |
Posted: 17 Oct, 2007, 21:42
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
I was considering getting the DSX, why do you recommend something else?
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| Liazon |
Posted: 18 Oct, 2007, 20:01
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
no I mean which online vendor do you think you'll use? it seems Radical Pi had issues with a faulty batch of DSX.
-------------------- Projects: In need of sprites...
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| Halifax |
Posted: 18 Oct, 2007, 20:07
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Oh I don't use online vendors. I get it straight from the stores at EB Games since it is right down the street from me(more like 1 mile, which is a fairly short bike ride).
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