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| Forum | Topics | Replies | Last Post Info | |
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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (5) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| Halifax |
Posted: 10 Oct, 2007, 19:16
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Does anyone here at Omnimaga have any experience with developing on the Nintendo DS? Even if it is just simple programming.
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| DJ Omnimaga |
Posted: 10 Oct, 2007, 19:17
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
sry nope, i wanted to go into it last year but finally decided to not do so and stick with calcs or pc stuff
welcome back btw -------------------- |
| Halifax |
Posted: 10 Oct, 2007, 19:29
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
heh yeah, I got a little slice of time, lol
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| DJ Omnimaga |
Posted: 10 Oct, 2007, 19:44
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
x.x sometimes school and work won't let much chances, and xmas holidays approaches so I myself will have less and less time to code x.x I better hurry up and finish Metroid II enhanced so u can port it to Nintendo DS
![]() j/k don't do this maybe Nintendo would find out and sue you or me lol x.x -------------------- |
| Halifax |
Posted: 10 Oct, 2007, 19:57
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
haha lol, if I ever want to do professional development with NDS I would consider getting the NDS development license
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| Liazon |
Posted: 10 Oct, 2007, 20:10
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
a lot of the tools will drive your anti-virus and anti-spyware crazy
one reason why i didn't bother with it after awhile was that my anti-virus just hated the devkitpro tool chain. I just deleted it after awhile, but I might try again later. they will try to rewrite stuff to look less like malware. the other reason was I don't have a DS, and everyone tells me there is no point in using a DS emu because crashing the DS doesn't hurt it at all, in comparison to a calc and your valuable programs. Not to mention the emus are still in the works. Unfortunately, that means buying some dev hardware, almost all are associated w/ pirating so be careful who you buy from. might look into it in the future when and if I get a DS you could always talk to tr1p1ea when he returns -------------------- Projects: In need of sprites...
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| Halifax |
Posted: 10 Oct, 2007, 20:19
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Ah okay, and yes I have tried devkitPro too, and my anti-virus software hates it as well.
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| DJ Omnimaga |
Posted: 10 Oct, 2007, 20:26
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
darn why do they flagged this as anti virus?
I am personally gonna try java if I try comp stuff again -------------------- |
| necro |
Posted: 10 Oct, 2007, 22:47
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![]() God+1 Group: Coders Of Tomorrow Posts: 1200 Member No.: 17 Joined: 10 Apr, 2006 |
...necro imagines cb on ds...
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| DJ Omnimaga |
Posted: 10 Oct, 2007, 23:02
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
plz finish the pc version first ^^
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| Radical Pi |
Posted: 11 Oct, 2007, 4:54
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You are part of the Rebel Alliance and a traitor. Group: Coders Of Tomorrow Posts: 1182 Member No.: 4 Joined: 10 Apr, 2006 |
I was going to consider getting into DS dev. I got as far as buying the DS-X only to find that it was part of a faulty production batch. I decided to give up there...
-------------------- Greetings from 2/5/2012!
The forums may be in read-only mode, but signatures aren't! |
| Halifax |
Posted: 11 Oct, 2007, 14:46
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Gamemaker supports NDS development?
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| Liazon |
Posted: 11 Oct, 2007, 16:36
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
i didn't know that.
afaik, most people just use C/ASM hack or ARM ASM. In reality, DS hardware takes care of everything provided you tell it what to do. you just list your tiles in mem, send the other mem the tile map, and then use another mem sector for info about the sprites like position and stuff and transparency, then it just does everything for you. Oh ya, there's a mem sector for palette ^^ The hard part is getting good sprites and tiles. And I thought b/w and gs sprites were hard X.X This post has been edited by Liazon on 11 Oct, 2007, 16:37 -------------------- Projects: In need of sprites...
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| Halifax |
Posted: 11 Oct, 2007, 23:24
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Liazon: Yeah, that is what I like about NDS, and GBA. I wish the TI calc was like that, lol, j/k
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| DJ Omnimaga |
Posted: 12 Oct, 2007, 0:55
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
wow this seems easier for coders, i thought DS was like z80 calcs, having to mess around with memory stuff intensively to manage sprites and even simpler things
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