Home | News | Downloads | Projects | Articles | Awards | Forums | Chat | Guestbook | About | Arcade
InvisionFree - Free Forum Hosting
Free Forums. Reliable service with over 8 years of experience.
Learn More · Register for Free



Forum Topics Replies Last Post Info
Older topics
Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode).
1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

Pages: (5) [1] 2 3 ... Last » ( Go to first unread post ) post

 NDS development, Just curious
Halifax
Posted: 10 Oct, 2007, 19:16


Game and Utility programmer


Group: Coders Of Tomorrow
Posts: 1345
Member No.: 104
Joined: 10 Jul, 2006



Does anyone here at Omnimaga have any experience with developing on the Nintendo DS? Even if it is just simple programming.


--------------------
MapEd: 50%
ListCompress: 100%
CutSEd: 0%
Top
DJ Omnimaga
Posted: 10 Oct, 2007, 19:17


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



sry nope, i wanted to go into it last year but finally decided to not do so and stick with calcs or pc stuff

welcome back btw smile.gif


--------------------
user posted image
Join us on IRC on #omnimaga at irc://unitedti.org!
user posted image
Top
Halifax
Posted: 10 Oct, 2007, 19:29


Game and Utility programmer


Group: Coders Of Tomorrow
Posts: 1345
Member No.: 104
Joined: 10 Jul, 2006



heh yeah, I got a little slice of time, lol


--------------------
MapEd: 50%
ListCompress: 100%
CutSEd: 0%
Top
DJ Omnimaga
Posted: 10 Oct, 2007, 19:44


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



x.x sometimes school and work won't let much chances, and xmas holidays approaches so I myself will have less and less time to code x.x I better hurry up and finish Metroid II enhanced so u can port it to Nintendo DS biggrin.gif

j/k don't do this maybe Nintendo would find out and sue you or me lol x.x


--------------------
user posted image
Join us on IRC on #omnimaga at irc://unitedti.org!
user posted image
Top
Halifax
Posted: 10 Oct, 2007, 19:57


Game and Utility programmer


Group: Coders Of Tomorrow
Posts: 1345
Member No.: 104
Joined: 10 Jul, 2006



haha lol, if I ever want to do professional development with NDS I would consider getting the NDS development license


--------------------
MapEd: 50%
ListCompress: 100%
CutSEd: 0%
Top
Liazon
Posted: 10 Oct, 2007, 20:10


Staff


Group: Coders Of Tomorrow
Posts: 1491
Member No.: 24
Joined: 11 Apr, 2006



a lot of the tools will drive your anti-virus and anti-spyware crazy

one reason why i didn't bother with it after awhile was that my anti-virus just hated the devkitpro tool chain. I just deleted it after awhile, but I might try again later. they will try to rewrite stuff to look less like malware.

the other reason was I don't have a DS, and everyone tells me there is no point in using a DS emu because crashing the DS doesn't hurt it at all, in comparison to a calc and your valuable programs. Not to mention the emus are still in the works. Unfortunately, that means buying some dev hardware, almost all are associated w/ pirating so be careful who you buy from.

might look into it in the future when and if I get a DS smile.gif

you could always talk to tr1p1ea when he returns


--------------------
Projects: In need of sprites...
Top
Halifax
Posted: 10 Oct, 2007, 20:19


Game and Utility programmer


Group: Coders Of Tomorrow
Posts: 1345
Member No.: 104
Joined: 10 Jul, 2006



Ah okay, and yes I have tried devkitPro too, and my anti-virus software hates it as well.


--------------------
MapEd: 50%
ListCompress: 100%
CutSEd: 0%
Top
DJ Omnimaga
Posted: 10 Oct, 2007, 20:26


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



darn why do they flagged this as anti virus? blink.gif maybe there was a virus of this name before dry.gif

I am personally gonna try java if I try comp stuff again


--------------------
user posted image
Join us on IRC on #omnimaga at irc://unitedti.org!
user posted image
Top
necro
Posted: 10 Oct, 2007, 22:47


God+1


Group: Coders Of Tomorrow
Posts: 1200
Member No.: 17
Joined: 10 Apr, 2006



...necro imagines cb on ds...


--------------------
user posted imageuser posted imageuser posted image
user posted image
...soon being within the next 2000 years of course...

clix4coins: paid add clicks

Top
DJ Omnimaga
Posted: 10 Oct, 2007, 23:02


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



plz finish the pc version first ^^


--------------------
user posted image
Join us on IRC on #omnimaga at irc://unitedti.org!
user posted image
Top
Radical Pi
Posted: 11 Oct, 2007, 4:54


You are part of the Rebel Alliance and a traitor.


Group: Coders Of Tomorrow
Posts: 1182
Member No.: 4
Joined: 10 Apr, 2006



I was going to consider getting into DS dev. I got as far as buying the DS-X only to find that it was part of a faulty production batch. I decided to give up there...


--------------------
Greetings from 2/5/2012!
The forums may be in read-only mode, but signatures aren't!
Top
Halifax
Posted: 11 Oct, 2007, 14:46


Game and Utility programmer


Group: Coders Of Tomorrow
Posts: 1345
Member No.: 104
Joined: 10 Jul, 2006



Gamemaker supports NDS development?


--------------------
MapEd: 50%
ListCompress: 100%
CutSEd: 0%
Top
Liazon
Posted: 11 Oct, 2007, 16:36


Staff


Group: Coders Of Tomorrow
Posts: 1491
Member No.: 24
Joined: 11 Apr, 2006



i didn't know that.

afaik, most people just use C/ASM hack or ARM ASM. In reality, DS hardware takes care of everything provided you tell it what to do. you just list your tiles in mem, send the other mem the tile map, and then use another mem sector for info about the sprites like position and stuff and transparency, then it just does everything for you. Oh ya, there's a mem sector for palette ^^

The hard part is getting good sprites and tiles. And I thought b/w and gs sprites were hard X.X

This post has been edited by Liazon on 11 Oct, 2007, 16:37


--------------------
Projects: In need of sprites...
Top
Halifax
Posted: 11 Oct, 2007, 23:24


Game and Utility programmer


Group: Coders Of Tomorrow
Posts: 1345
Member No.: 104
Joined: 10 Jul, 2006



Liazon: Yeah, that is what I like about NDS, and GBA. I wish the TI calc was like that, lol, j/k


--------------------
MapEd: 50%
ListCompress: 100%
CutSEd: 0%
Top
DJ Omnimaga
Posted: 12 Oct, 2007, 0:55


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



wow this seems easier for coders, i thought DS was like z80 calcs, having to mess around with memory stuff intensively to manage sprites and even simpler things


--------------------
user posted image
Join us on IRC on #omnimaga at irc://unitedti.org!
user posted image
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
InvisionFree - Free Forum Hosting
Enjoy forums? Start your own community for free.
Learn More · Register Now

Topic OptionsPages: (5) [1] 2 3 ... Last » post





TI-Freakware's TI Ring
TI-Freakware's TI Ring
[ Join Now | Ring Hub | Random | << Prev | Next >> ]

Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.6986 seconds | Archive

Skin by xlibman and Jc
All programs and games are property of their respective owners.