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1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

  post

 Pokémon gameplay screenshot
DJ Omnimaga
Posted: 7 Oct, 2007, 22:15


Ragol666


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Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



TI-Freak8x has recently posted a screenshot of Pokémon Purple gameplay:

user posted image

QUOTE
Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do:

1. convert all the menu boxes to the new dynamic system (didn't I already do this?! )

2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order

3. optimize

4. more optimizing



After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^



I am using Celtic II for the saving feature, I have no plans, at this time, to upgrade to C3, since that would most likely require me to rewrite things again, and I SO do not look forward to that. >.<

Source: http://omnimaga.org/index.php?showtopic=10...post&p=13448864

And more recently he also posted this screenshot on IRC (showing interaction with NPCs:

user posted image

QUOTE
Two things to note:

I already know about the border not completely clearing for the option box in the in game menu, didnt remember it until the screenshot was made.

I noticed that Ash's mom looks wierd... I think I missed the hands, because of the way the sprite is on the chair when you talk to her... I will have this fixed later.

Things added:

NPC interactions (obviously)

Made it so the character shows change of direction, without actually having to move.

Fixed some of the borders to the new border system.


Now that this is done, time to work on that mapmaker, and get it to work, hopefully. I *have* to have it to get anywhere else in this game at this point.


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Join us on IRC on #omnimaga at irc://unitedti.org!
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bfr
Posted: 7 Oct, 2007, 23:58


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Group: Coders Of Tomorrow
Posts: 872
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Joined: 12 Apr, 2006



Cool screen shots. I'm really looking forward to playing this, especially on my fast TI-84+ SE (well, it might be very slightly slower than a TI-83+ SE, I'm not sure...). biggrin.gif


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TheStorm
Posted: 8 Oct, 2007, 6:56


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No it will actually be slower on the 84+SE because of the clock interrupts.


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Cadethian
Posted: 8 Oct, 2007, 11:19


Member


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ooooh... looks good... I like pokemon...


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And for the record, I cannot be defeated. I think...
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Radical Pi
Posted: 8 Oct, 2007, 15:47


You are part of the Rebel Alliance and a traitor.


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Incredible! This game is going to be great biggrin.gif


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calc84maniac
Posted: 9 Oct, 2007, 12:27


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QUOTE (TheStorm @ 8 Oct, 2007, 6:56)
No it will actually be slower on the 84+SE because of the clock interrupts.

The 84+ clock is not controlled by interrupts, it's hardware, so no slowdown because of that. More likely, it's USB interrupts.


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~calc84maniac has spoken.

Projects:
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OTBP Assembler (ASM version): 1% (graphscreen text editor near completion)
Learning ASM: 99.99% (what are RETI and RETN, anyway?)
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tifreak8x
Posted: 9 Oct, 2007, 13:42


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Joined: 10 Apr, 2006



Thanks for all the support! I am glad that you guys are enjoying the updates. smile.gif

calc: Well, whatever it is, I know first hand that my 83+SE is faster than the 84+SE.


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Projects: AOD Series: 20% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Xphoenix
Posted: 10 Oct, 2007, 17:42


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I still can't wait to play it, whether it's fast or not. smile.gif
Or whether my calc is fast or not.


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Jon
Posted: 13 Oct, 2007, 11:33


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Group: Coders Of Tomorrow
Posts: 265
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Joined: 14 Jan, 2007



yeah its all about the usb. if you disassemble 38h you'll see a bazillion out/in instructions to ports you aint never hear of. That's the USB code.


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