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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (3) [1] 2 3 ( Go to first unread post ) | ![]() ![]() ![]() |
| DJ Omnimaga |
Posted: 24 Sep, 2007, 19:18
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
Ok small update on this:
-I have implemented a feature that allow you to switch character direction by pressing ALPHA, thus, making things easier when shooting enemies or bosses that keep moving around. This will also avoid having to jump and move back and forth to change direction when on a very small platform -------------------- |
| Super Speler |
Posted: 24 Sep, 2007, 19:21
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![]() Post whore Group: Coders Of Tomorrow Posts: 779 Member No.: 95 Joined: 18 Jun, 2006 |
Cool, interesting to see some progress.
-------------------- [color=red]Currently conquering the world. In Phase 1.
List of members of private army:[/color] SilverCalcKnight, TD-Linux, Kuro, Cure, Weregoose, Lolbbq, elfprince13, leofox, Brazucs, +ZERO+, Radical Pi, shadow, bananaman, trigkid213, netham45, Full-Metal-Randomist, myfavcolorchanges, Fallen Ghost, trevmeister66, lolje, Harrierfalcon, clementop, blm22, Mexi1010, baorder54, Bking0, frenchcalc1, TheStorm, jimbauwens, Sting::Ray, IAmACalculator, MechaTech84, Groene07, Angel14995, Xphoenix, lordofthegeeks, tama and... (\__/) (='.'=) (")_(") [color=red]If you wish to join PM me.[/color] [QUOTE=Ad on omnimaga]Ti 83 Game Programming: Move your career forward with an accredited online degree![/QUOTE] [QUOTE=Netham45]It isn't really a problem, but it kind of scares me when people randomly quote me, like they are stalking me.[/QUOTE] |
| dinhotheone |
Posted: 24 Sep, 2007, 20:06
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![]() Extreme Poster Group: Members Posts: 378 Member No.: 236 Joined: 11 Nov, 2006 |
cool this is looking real cool
-------------------- Soccer is life
domination of omnimaga, click below http://img139.imageshack.us/img139/8868/dominationrc5.gif |
| kalan_vod |
Posted: 25 Sep, 2007, 21:07
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Super mega post whore of the doom Group: Members Posts: 2365 Member No.: 43 Joined: 19 Apr, 2006 |
Sounds like a smart addition
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| DJ Omnimaga |
Posted: 25 Sep, 2007, 21:16
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
well IIRC I predicted in Omnimaga IRC channel a year ago that someday there would be a room at location 37,13 (x,y) on the map, thus, room ID=1337. There is some chances that this will come true soon
-------------------- |
| Netham45 |
Posted: 25 Sep, 2007, 22:46
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![]() Still Alive; The cake is a lie Group: Coders Of Tomorrow Posts: 742 Member No.: 193 Joined: 24 Sep, 2006 |
Looks like a good game! I hope you finish it so I can play it.
-------------------- ===========
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| DJ Omnimaga |
Posted: 27 Sep, 2007, 12:43
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
god the energy tank I just added near the room where you find bombs is f***ing hard to reach
-------------------- |
| DJ Omnimaga |
Posted: 30 Sep, 2007, 23:39
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
GAH!
![]() Power Outage! And there's a few enemies below in those dark rooms -------------------- |
| necro |
Posted: 1 Oct, 2007, 1:20
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![]() God+1 Group: Coders Of Tomorrow Posts: 1200 Member No.: 17 Joined: 10 Apr, 2006 |
looks neat
-------------------- |
| DJ Omnimaga |
Posted: 1 Oct, 2007, 3:02
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
NECRO!!!! You're BACK!!!!!!!!
The energy tanks are now working. I implemented the secret item too, but didn't defined any location yet, altough I have a small idea of where I will put it. -------------------- |
| necro |
Posted: 3 Oct, 2007, 0:15
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![]() God+1 Group: Coders Of Tomorrow Posts: 1200 Member No.: 17 Joined: 10 Apr, 2006 |
I haven't left, I just haven't had any time recently to work on cb or any of my other projects (save a bit of music) because of a combo of 12 credit hours of classes and some fun things I am participating in right now and a nasty cold.
I hope to get some things done over my long weekend, but... On the up side, I made dean's list This is looking realy neat. It realy makes me want to pick up a calc project again... -------------------- |
| DJ Omnimaga |
Posted: 3 Oct, 2007, 1:01
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
Don't give up on your projects necro! ^^
-------------------- |
| simplethinker |
Posted: 3 Oct, 2007, 20:39
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Advanced Member Group: Members Posts: 43 Member No.: 2193 Joined: 12 Sep, 2007 |
...and you wonder why people say it's hard? The game is looking real good, but I don't think you can call it basic. If a game makes somebody s*** themselves, it can't thought of as 'basic'. [edit]I just want to clarify: by not being 'basic' I meant complex, as in it's really good. Sorry to all who I offended -------------------- |
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| DJ Omnimaga |
Posted: 3 Oct, 2007, 23:52
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
lol took me a while to catch that joke x.x, at first I was sure it was something aimed against the use of asm libs in BASIC programs... stupid language barrier x.x
Ok, so now: -I've changed the damage routine so now it loops until your HP is at least 0 when you lose an energy tank. In the previous version for example if u had 3 energy tanks left and 17 HP and got hit by an enemy causing 40 damage point you would end up with 2 energy tanks and your HP at 77. However, since the new version of the game is most likely to have 3 difficulty modes now this may cause problems of negative HP sometimes if you lose more than 100 HP in one hit, so what I did is to simply make the routine repeat until the HP is above 0, thus you could lose 400 HP in one shot without causing any bug (and this will happen in the next version somewhere, altough I doN,t tell anything to avoid revealing too much. -I also finally finished adding every single new rooms in the game. There's actually near 50, meaning that the game should have near 400 maps to explore now -The secret item location has been settled up as well, and you can grab it fine. This means that I only have one more event to add (and a sprite) and it should almost be ready for release! -------------------- |
| DJ Omnimaga |
Posted: 8 Oct, 2007, 20:46
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
Not much people seems to care, but anyway I just implemented difficulty levels:
-Easy: Twice less damage than the original metroid II: Evolution -Normal: Default mode (which is the same than the original Metroid II -Hard: 2x more damage than normal mode. Not avaliable until you beat the game in normal mode at least once -Godlike: 4x more damage than normal mode. Not avaliable until you finish the secret quest, save your game then beat the entire game. If you forget to save your game after finishing the side quest then immediately go kill the final boss it will not unlock the godlike mode. -------------------- |
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