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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (3) 1 [2] 3 ( Go to first unread post ) | ![]() ![]() ![]() |
| Harrierfalcon |
Posted: 18 Sep, 2007, 16:44
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![]() Ultimate Member Group: Coders Of Tomorrow Posts: 139 Member No.: 324 Joined: 8 Feb, 2007 |
It is, but it since Dual layer ASCII still requires two layers of ASCII/Homescreen graphics, this would work. -------------------- I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
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| vuurrobin |
Posted: 10 Oct, 2007, 11:12
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
I have chanced the dual layer editor so you can create combo's of ascii tokens, save them in a string and use them to edit your map, without having to search for the tokens or flipping the pages.
![]() I will probably chance the list displayer so you can have more combo's and so it will load faster. after that I'll work on editing maps with a size other than 8*16 the controls are self explainatory (I hope), it only uses [2nd] [alpha] [y=] [clear] and the arrows. download |
| DJ Omnimaga |
Posted: 10 Oct, 2007, 12:27
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
you spelled changes as chances x.x don't worry though I got what you mean ^^
Awesome job on this program vuurobin! Now I have too many projects ideas because of this program X_X I'm glad you added saving combinations though it will make things much easier. This sure be worth adding to Omnimaga Calculator RPGs and Programming Tools! -------------------- |
| vuurrobin |
Posted: 23 Oct, 2007, 7:46
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
thanks
I have chansed the combolist so it loads faster and has more room for combo's (64 instead of 40). unfortunatly, you will have to convert the string with a program I created if you have a previeus combo string. I have also chansed the editors so you can create maps other than 8*16. the single layer map can create maps from 1*1 to whatever memory allows, and the duall layer map allows sizes from 1*1 to 8*16. the programs: download and the combostring convertor: dowload I will create a menu for it and put everything in 1 program so people don't have those subroutines. I think I will drop the "put multiple maps in program" function, since people uses different variables for choosing the right map and they may want to include some stuff like a list with the monsers that can be found there. |
| tifreak8x |
Posted: 23 Oct, 2007, 8:51
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![]() Heart of a Warrior Group: Admins Posts: 2138 Member No.: 13 Joined: 10 Apr, 2006 |
So, with the single layer, I can create 19x19 maps?
-------------------- Projects: AOD Series: 20% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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| vuurrobin |
Posted: 23 Oct, 2007, 8:55
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
yes, 19*19, 8*75, 100*100, it is all possible (although the last one will probably give you an error memory
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| tifreak8x |
Posted: 23 Oct, 2007, 8:59
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![]() Heart of a Warrior Group: Admins Posts: 2138 Member No.: 13 Joined: 10 Apr, 2006 |
I will check it out tonight. If it works, you are my hero
-------------------- Projects: AOD Series: 20% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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| DJ Omnimaga |
Posted: 23 Oct, 2007, 9:53
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
Phew I was getting worried you ditched this because there wasn't much progress anymore. Glad you finished it
Hopefully it may help me if I decide to make a new ASCII RPG I will prbly add to Calculator RPG and programming tools under TI Programming Tools as soon as I have time -------------------- |
| vuurrobin |
Posted: 23 Oct, 2007, 15:22
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
nah, I don't ditch projects that fast, I am just a slow coder and sometimes wait to long with responding.
and it isn't finished yet, I am currently making a menu, putting it all in 1 program, and then creating a readme. after that, you can upload it and tifreak8x, if there are any problems, let me know, ok |
| tifreak8x |
Posted: 23 Oct, 2007, 20:20
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![]() Heart of a Warrior Group: Admins Posts: 2138 Member No.: 13 Joined: 10 Apr, 2006 |
yeah, found one.
I started it up, put 19 and 19, then 1. It loaded a map that I had just worked on (creepy AEDIT: If K=31 Then prgmZ1 Delvar KAns->Str2 The cursor stopped there, you might want to check into that. -------------------- Projects: AOD Series: 20% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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| vuurrobin |
Posted: 24 Oct, 2007, 7:53
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
hmm, seems I forgot to check if the user selected a char or not. easy to fix
just chance prgmZ1 Delvar KAns->Str2 into prgmZ1 if K=21 Ans->Str2 Delvar K I'll fix it and then upload it. |
| tifreak8x |
Posted: 24 Oct, 2007, 8:41
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![]() Heart of a Warrior Group: Admins Posts: 2138 Member No.: 13 Joined: 10 Apr, 2006 |
All right, will see about updating my program with that.
-------------------- Projects: AOD Series: 20% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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| vuurrobin |
Posted: 24 Oct, 2007, 9:08
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
yea thanks, it's better that I fix any bugs now, instead of after I upload it to the archives
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| DJ Omnimaga |
Posted: 24 Oct, 2007, 9:43
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
doN,t worry, it take so long for ticalc.org to add stuff to their archive that version 6.0 will be out before its even added
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| vuurrobin |
Posted: 24 Oct, 2007, 10:10
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
anyway, i have uploaded the fixed version I have also created a menu for it and put everything in one program, so all that is left is making a readme I guess. |
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