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By: DJ Omnimaga
 

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 ACT IV
darkfire
Posted: 6 Sep, 2007, 12:20


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Ive been writing the story line for the past year now. But been stalled with the actual game creation. This game is story intensive and plot driven. (ie its not walk around forest fight boss, short dialouge) It has conditional events. Ethic choices. What you do effects the out come of the game. This is an RPG. I dont know whether it will be for the 89T in C or on the 83series in xlib. If anyone wants to help me with the actual coding please give me post.
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kalan_vod
Posted: 6 Sep, 2007, 14:25


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That is a great, you are not the first one to make such a request. I sure hope that you can find someone with the time and experience to work with, but as I am not really knowledgeable with RPGs (have not played more than 1 hour with FF >.>)...Welcome to the forums, and I hope you stick around wink.gif
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Liazon
Posted: 6 Sep, 2007, 16:54


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either sounds pretty good.


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DJ Omnimaga
Posted: 6 Sep, 2007, 23:20


Ragol666


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wow nice a new RPG project smile.gif It reminds me fable style, even its slogan was "for every action, a consequence" or Star Ocean series, where if you did something wrong your party members hated you or if you pickpocketed too much to get rare items they started looking upon you.


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Delnar_Ersike
Posted: 7 Sep, 2007, 10:00


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Hmmm, this project sounds nice and pretty ambitious if you ask me. The concept kind of reminds me of Planescape: Torment (the only one, true RPG I have ever played, even if the game is 8 years old. BTW, I've also played all the Baldur's Gate series, the Icewind Dale series, Neverwinter Knights, KotOR2, etc.), in which once you did something, there was no going back, and in which no two games are exactly alike (so many dialogs and dialog choices rolleyes2.gif ).

You will probably have an easier time programming this game with C for the 68k family, but you can also program this for the 83+ family if you can put up with the smaller screen size, the limited memory, the slower processor, and the limits of BASIC (even with xLib).


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DJ Omnimaga
Posted: 7 Sep, 2007, 16:26


Ragol666


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hmm I hope Planescape doesnt have something to do with Runescape...


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Delnar_Ersike
Posted: 7 Sep, 2007, 17:25


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QUOTE (DJ Omnimaga @ 7 Sep, 2007, 14:26)
hmm I hope Planescape doesnt have something to do with Runescape...

Screenshot of Runescape:
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Screenshot of Planescape Torment:
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End of argument.


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Current Projects:
-Learning 83+ assembly (10%)
-Setting up calc84maniac's on-calc assembler (postponed)
-Working on a secret project (5%)

Working on...
-Learning 83+ assembly: On Day 7 in Learn ASM in 28 Days and still trying to get over my lazy streak
-Setting up the on-calc assembler: Decided it is better to code assembly on a computer
-Secret project: planning how I will make it, waiting for summer
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DJ Omnimaga
Posted: 7 Sep, 2007, 18:20


Ragol666


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phew


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Halifax
Posted: 7 Sep, 2007, 18:23


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darkfire: If this is your first project, and your first C project. I really wouldn't recommend beginning with C programming. BASIC is the way to go, if you match the above.


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DJ Omnimaga
Posted: 7 Sep, 2007, 18:30


Ragol666


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But wasnt C almost as easy as BASIC (aside from sprite usage and memory management)?


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Halifax
Posted: 7 Sep, 2007, 18:36


Game and Utility programmer


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Yes it is as easy, but it isn't when it comes to the 64KB limit, and space limitations of the 89T. Plus yes, there are a lot of "tricks of the trade" things that should be learned prior to a first big project like this, which I recommend doing through small manageable projects.


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darkfire
Posted: 10 Sep, 2007, 10:57


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Well i already know c.... And I have made a complete engine in tigcc before. Its not new to me. I just never released anything to the public that I wouldn't play over and over. I just need help on some advance concepts and of course sprite making as sprites is not my strong points.
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DJ Omnimaga
Posted: 10 Sep, 2007, 15:36


Ragol666


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aah i see halifax, I've totally forgot about executable code limits


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Liazon
Posted: 10 Sep, 2007, 17:17


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64kb limit isn't a big deal. though you might want to ask the TIGCC creators about it first if you plan to have over 64kb of executable. and external data usually ends up being a must.


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DJ Omnimaga
Posted: 10 Sep, 2007, 17:53


Ragol666


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especially if you plan to make starcraft 2 for 68k calcs


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