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1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

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 Worms, My project
tama
  Posted: 16 Jul, 2007, 10:08


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You all know about the game Worms (the game in which you have to use weapons to kill the other worms and win)

I've decided to make a version for TI (I think z80) even if someone else did one (ti-ny worms I think) smile.gif

It will probably be in TI-Basic with some ASM routines (The title for example) or with XLib/Omnicalc (I don't know yet)

Now, I'm thinking about how I'll code this program, so I haven't coded anything tongue.gif

I'll try to post screenshots asap

This post has been edited by tama on 16 Jul, 2007, 15:43


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Super Speler
Posted: 16 Jul, 2007, 16:20


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Sounds cool.


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lordofthegeeks
Posted: 16 Jul, 2007, 18:36


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Great Can't wait

Look I'm a poet and I din't even no it.


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Too do on Animal crossing TI: finish the house engine and connect that & the fishing minigame together with the main game



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Harrierfalcon
Posted: 16 Jul, 2007, 22:50


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The poet that can't spell "didn't", capitalize, and use punctuation properly, maybe. smiley.gif

Here's a Pure Basic Worms game...it's not bad, but it could be better....


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tama
Posted: 17 Jul, 2007, 7:30


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mine will be better biggrin.gif


--------------------

TI Programmer
TI-Basic z80/68k, GFA-Basic, C 68k, ASM z80, Fast-RPL z80

Current projects
-Fortress (68k) : 9% user posted image
-Worms (z80): 1%
screenshots soon


Others
If you know French, you can visit my blog here and my forum here
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Liazon
Posted: 17 Jul, 2007, 15:45


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sounds cool smile.gif


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lordofthegeeks
Posted: 17 Jul, 2007, 18:58


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Hey I'm Homeschooled. I can't Help it. jk
Also I can't type so sorry.


--------------------
Computers Run ON smoke.
When the smoke comes out they stop working.

Stop Global Whining


Too do on Animal crossing TI: finish the house engine and connect that & the fishing minigame together with the main game



Live long and prosper
Thats From Spock he says HI!
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kalan_vod
Posted: 17 Jul, 2007, 23:31


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I am really looking forward to seeing something develop from this (a full blown game). The version posted that is in basic is a great game, so you have some work to do if "mine will be better!" tongue.gif. Good luck
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DJ Omnimaga
Posted: 18 Jul, 2007, 1:04


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Welcome to staff tama, and i look forward for this game smile.gif


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tama
Posted: 18 Jul, 2007, 7:19


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hmm...that'll probably take a long time but I'll try ^^
and I'll be on holiday this saturday for 2 weeks


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TI Programmer
TI-Basic z80/68k, GFA-Basic, C 68k, ASM z80, Fast-RPL z80

Current projects
-Fortress (68k) : 9% user posted image
-Worms (z80): 1%
screenshots soon


Others
If you know French, you can visit my blog here and my forum here
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bfr
Posted: 18 Jul, 2007, 10:52


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Yeah, I'd like to see a full blown game too (or something pretty close) - I loved the Worms game for the computer. Good luck with this. google.gif


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kalan_vod
Posted: 18 Jul, 2007, 12:09


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If you make something like the other basic game, you can now draw circles faster!

Circle(X,Y,R,{i

R=radius, X=x coord. Y= y coord..
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tama
Posted: 19 Jul, 2007, 4:49


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what is {i ?


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TI Programmer
TI-Basic z80/68k, GFA-Basic, C 68k, ASM z80, Fast-RPL z80

Current projects
-Fortress (68k) : 9% user posted image
-Worms (z80): 1%
screenshots soon


Others
If you know French, you can visit my blog here and my forum here
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Harrierfalcon
Posted: 19 Jul, 2007, 6:28


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Posts: 139
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The list thing [2nd]→[(], and the imaginary indicator [2nd]→[0]. It's a little complicated, but all you need to know is that adding that argument to a Circle( command sets the FastCircle flag.


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I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx.
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DJ Omnimaga
Posted: 19 Jul, 2007, 17:06


Ragol666


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wow lol i did not know this, could you give an example?
That would pwn in basic games. It wont require a specific OS/asm lib, right?


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