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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (4) 1 2 [3] 4 ( Go to first unread post ) | ![]() ![]() ![]() |
| Harrierfalcon |
Posted: 29 Jun, 2007, 22:59
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![]() Ultimate Member Group: Coders Of Tomorrow Posts: 139 Member No.: 324 Joined: 8 Feb, 2007 |
I am 99% finished. I haven't changed it in my sig yet, because I'm lazy.
And, if you haven't heard, it's gotten a huge kick in the pants speedwise. I decided that having the powerup interaction within the main loop was giving the parser another huge load to handle, so I ripped it into a subprogram, and now it is noticeably faster )Third boss is finished, you have to stand in the beam to shoot him, not just charge up. But, he has 2 attacks. One, he drops stuff on your head (if you're standing on the ground) and two, he randomly gives off large amounts of dark matter, hurting you if you're near him. Thankfully, he only takes 5 hits. Only 99%, because I have yet to see if ~1900 extra bytes can be used and it won't get ERR:MEMORY, to see if I can add in my extra feature. It's gotten very memory intensive, but I've added 3 scrolling graphscreen cinematics and several huge blocks of text, used for storyline and explaining powerups. All in all, Metroid Pi is an excellent game so far (like everyone's said, thank you Even the wordwrapping routine that I stole (Oops, did I say that? Oh...I was wondering, is it copyright infringement if I use the name "Samus Aran"? Because other games use Link, Zelda, Mario, and seriously, nothing has happened to them. I don't want to get in a court case, so I think I'll just note Nintendo holds the copyright for character. You can expect me to release this tomorrow, before I go to bed (usually from 10:00 to 2:00). ![]() (It's about time -------------------- I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
| Super Speler |
Posted: 29 Jun, 2007, 23:13
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![]() Post whore Group: Coders Of Tomorrow Posts: 779 Member No.: 95 Joined: 18 Jun, 2006 |
Awesome, can't wait to play it.
-------------------- [color=red]Currently conquering the world. In Phase 1.
List of members of private army:[/color] SilverCalcKnight, TD-Linux, Kuro, Cure, Weregoose, Lolbbq, elfprince13, leofox, Brazucs, +ZERO+, Radical Pi, shadow, bananaman, trigkid213, netham45, Full-Metal-Randomist, myfavcolorchanges, Fallen Ghost, trevmeister66, lolje, Harrierfalcon, clementop, blm22, Mexi1010, baorder54, Bking0, frenchcalc1, TheStorm, jimbauwens, Sting::Ray, IAmACalculator, MechaTech84, Groene07, Angel14995, Xphoenix, lordofthegeeks, tama and... (\__/) (='.'=) (")_(") [color=red]If you wish to join PM me.[/color] [QUOTE=Ad on omnimaga]Ti 83 Game Programming: Move your career forward with an accredited online degree![/QUOTE] [QUOTE=Netham45]It isn't really a problem, but it kind of scares me when people randomly quote me, like they are stalking me.[/QUOTE] |
| Harrierfalcon |
Posted: 1 Jul, 2007, 0:37
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![]() Ultimate Member Group: Coders Of Tomorrow Posts: 139 Member No.: 324 Joined: 8 Feb, 2007 |
You don't have to wait anymore
![]() Teh_Deliciousness is here !Or the public testers version, anyways. It has not been released to any archives yet, because I'm sure I missed something. But anyways, get it from here, or stare in awe at the screenie -------------------- I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
| kalan_vod |
Posted: 17 Jul, 2007, 23:35
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Super mega post whore of the doom Group: Members Posts: 2365 Member No.: 43 Joined: 19 Apr, 2006 |
This looks really good, and it is quite a bit faster. I am glad that someone made use of the quickness of overlapping chars, in a big game. I did tinker with Metroid before, and I had a version of mapping identical to this (not same chars overlapping). The landing of the ship looked very well put! Can not wait for the final or initial release!
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| DJ Omnimaga |
Posted: 18 Jul, 2007, 1:20
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
I must try this asap!
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| Harrierfalcon |
Posted: 18 Jul, 2007, 6:35
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![]() Ultimate Member Group: Coders Of Tomorrow Posts: 139 Member No.: 324 Joined: 8 Feb, 2007 |
Thanks guys!
. And I *think* that's the final release... FYI, pressing [STO→] at any of the spots where it's typing text will skip that chunk of text. -------------------- I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
| kalan_vod |
Posted: 18 Jul, 2007, 12:07
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Super mega post whore of the doom Group: Members Posts: 2365 Member No.: 43 Joined: 19 Apr, 2006 |
Thanks for the tid bit, and I really like your text engine (it is really smooth and a nice effect).
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| Harrierfalcon |
Posted: 18 Jul, 2007, 20:03
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![]() Ultimate Member Group: Coders Of Tomorrow Posts: 139 Member No.: 324 Joined: 8 Feb, 2007 |
Thanks! I decided it need a storyline, but I think I overdid the starting text...
-------------------- I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
| kalan_vod |
Posted: 18 Jul, 2007, 23:11
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Super mega post whore of the doom Group: Members Posts: 2365 Member No.: 43 Joined: 19 Apr, 2006 |
Judging by the SS, the opening text is long...But, there are few games with good dialog such as yours!
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| Delnar_Ersike |
Posted: 19 Jul, 2007, 3:20
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![]() Lazy, procrastinating h4xx0r of doom Group: Members Posts: 587 Member No.: 283 Joined: 27 Dec, 2006 |
Harrier, don't forget to update the screenie in your signature.
-------------------- ![]() Current Projects: -Learning 83+ assembly (10%) -Setting up calc84maniac's on-calc assembler (postponed) -Working on a secret project (5%) Working on... -Learning 83+ assembly: On Day 7 in Learn ASM in 28 Days and still trying to get over my lazy streak -Setting up the on-calc assembler: Decided it is better to code assembly on a computer -Secret project: planning how I will make it, waiting for summer |
| DJ Omnimaga |
Posted: 22 Jul, 2007, 22:58
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
That game is awesome! I just tried it, great job on this! I wish I could do that kind of stuff without asm libs
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| DJ Omnimaga |
Posted: 2 Sep, 2007, 8:58
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
When upgrouping, my TI-83+SE freaked out badly
![]() ![]() EDIT: I got able to ungroup it on the PC then send the individual files to my calc, awesome game btw, I never thought someone could make metroid run that fast on a calc. How did you managed to make it run that fast? ![]() Oh and I also got an error syntax when dying around lines: For(F,0,47,2 Vertical F Vertical 94-F End rand(e2) Clrhome getKey "" <-This was the line with error, maybe your program got corrupted? -------------------- |
| Harrierfalcon |
Posted: 3 Sep, 2007, 8:29
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![]() Ultimate Member Group: Coders Of Tomorrow Posts: 139 Member No.: 324 Joined: 8 Feb, 2007 |
Prog prolly got corrupted somewhere, go download it at the UTI download section, nobody's complained about that version.
It's not all that hard, most bosses have a trick you can easily beat them with. And, I'm working on 'Metroid Pi2', which may or may not yet be named as such, since does use ASM progs. But only 2, and both are for reading from archived progs. And can be used for dynamic subroutines . Meaning that, if I do this right, not only will this Metroid be longer, it'll be faster. Some features I'm looking at as of now:
-------------------- I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
| DJ Omnimaga |
Posted: 3 Sep, 2007, 10:49
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
I would like in the next game that it is a bit longer though. Because in the current game I got the 2nd weapon in about 5 minutes, this had me worried that I almost finished the game since unless there is lot of other items in the game besides the 3rd one
Since you don't like huge games like Metroid II I would say make it a bit longer, but with moderation, unless you really want to make it longer than Metroid II, but then it will run as slow because of the amount of programs in the VAT (*cough*I need to implement Celtic II*cough*) that said, great work again, I am getting better at the game now, there is something I like about it that Metroid II missed: when you jump, you can immediately shoot afterward, which made myself get an easier time with the first boss -------------------- |
| Harrierfalcon |
Posted: 3 Sep, 2007, 15:09
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![]() Ultimate Member Group: Coders Of Tomorrow Posts: 139 Member No.: 324 Joined: 8 Feb, 2007 |
Ahh...thanks to Celtic2's ability to read from archive, if my next Metroid is called "Metroid Pi2", then it will be MUCH longer.
-------------------- I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx. |
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