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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (4) 1 2 [3] 4 ( Go to first unread post ) | ![]() ![]() ![]() |
| burr |
Posted: 16 Sep, 2007, 0:55
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Member Group: Members Posts: 25 Member No.: 214 Joined: 16 Oct, 2006 |
I think you should make one list for TI-Basic programs, and another list for Assembly programs. Each language is unique unto itself, so it makes sense to separate the programs by the programming language used. Besides that, I think there's simply too many great programs that you leave off if you limit the list to only twenty.
I noticed you left Puzzle Pack off of your list. I was wondering why that is? I think Puzzle Pack definitely deserves to be on the list, considering it was the first Flash game application, and it had four quality programs packaged together under one program. -------------------- |
| DJ Omnimaga |
Posted: 16 Sep, 2007, 1:21
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
well as he said it's impossible to please anyone, it would just be impossible to put every good influential programs in the top 20, he would need to remove some stuff alerady in the top 20, even asm games and programs. A list for ASM and one for TI-BASIC would be nice though, but I don't think the TI-BASIC one would be possible to do with a top 20, because there is still only a few basic programs that influenced ppl in the community, since a lot of the good ones were remakes or clones of alerady existing asm programs *cough*Xlib Xlib Revolution and Super Mario Smash Dance, all good minesweeper games out there*cough* but if you totally disregarded of if there was alerady an asm version then I'm sure it would be doable.
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| Halifax |
Posted: 16 Sep, 2007, 1:30
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
I agree with DJ_Omnimaga, plus I really don't have the time now to make another list.
This post has been edited by Halifax on 16 Sep, 2007, 1:39 -------------------- MapEd: 50%
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| DJ Omnimaga |
Posted: 16 Sep, 2007, 1:36
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
I understand, dont rush yourself, plus, no list could be perfect, because everyone have different opinions. I've seen many lists that had no basic games listed, others with some listed but lot of good ones missing (asm and basic) and i even seen one with games that are good but not the best games ever made. Usually it's all about what the author of the list played so far, because one shouldnt judge a program without even trying it at all imo
and I can't do a list myself because i didnt tried enough programs to do a decent one -------------------- |
| burr |
Posted: 16 Sep, 2007, 2:00
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Member Group: Members Posts: 25 Member No.: 214 Joined: 16 Oct, 2006 |
If you just want to make a list of premier TI-Basic groups/programmers, I think you should include SiCoDe, XprO, Omnimaga, Outer Limit Software, Arthur O'Dywer, DarkerLine, and Weregoose. That's all I can think of right now, but I'm sure there's several other groups/programmers I forgot.
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| Halifax |
Posted: 16 Sep, 2007, 2:09
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Hmm personally I just have to say, SiCoDe games sucked. The "3D" game was horrible and just a repetition of 2 images. Even Quake 4 for calcs in BASIC has done better than that, and is actually a fun "3D" game. Plus I could barely make out the almost completely black images of SiCoDe's game. Also I don't think they really made anything special.
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| DJ Omnimaga |
Posted: 16 Sep, 2007, 6:15
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
well the actual thing is that SiCoDe games were revolutionary back when they were still active, because in 1998-2001 they were the best BASIC games out there for the 83/+. But after they died Hitoshi came, as well as the BASIC guys of MaxCoderz/AlienHead, and they did much better games than SiCoDe. And now with the next years the games quality just kept progressing, so if you look at SiCode games and compare them to today's pure BASIC games for example, they don't match. Today we know tricks like dual layer ASCII, fast ways (even though still slow) ways to draw graphical sprites using Line(/Text(/Px-change( commands combined together and stat plots, small tricks like Big text fonts on graph screen, Fast Circles, which can both be achieved respectively with Text(-1,Y,X,Text and Circle(X,Y,Radius,i. There is lot of other stuff we learned since sicode death that they didn't do back then, that makes most of their great games looks bad compared to lot of today stuff.
Imho I think "sucked" is a bit extreme though to be said for their entire game selection, I don't think all their games were that bad, but lot are now below today's average. Sucked would apply more to their games like War. I don't understand how a game like War can be still considered as revolutionary today. They were like "OMG!!! 8 freakin FPS on 83+!!!1!1one1!1!!11one" and then you play the game and you can only move up and down in the two first homescreen rows... EDIT: that war game is not on ticalc.org, it's only avaliable either on old french TI websites or SiCoDe website itself -------------------- |
| art_of_camelot |
Posted: 16 Sep, 2007, 12:08
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 298 Member No.: 2088 Joined: 9 Sep, 2007 |
Lets say you did split the list into just BASIC and ASM, but then would you allow BASIC games/programs that used external things like XLIB or Omnicalc or not?
-------------------- Gradius: @2% complete
Unamed RPG: conceptual stages... ???: Conceptual stages |
| nitacku |
Posted: 16 Sep, 2007, 14:17
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![]() Ultimate Member Group: Coders Of Tomorrow Posts: 139 Member No.: 132 Joined: 15 Aug, 2006 |
Maybe there should be a third group: Basic games that use asm programs.
So you would have: 1.) Pure Basic 2.) Pure Asm 3.) Asm+Basic That way it is obvious which category the programs fall into. -------------------- |
| DJ Omnimaga |
Posted: 16 Sep, 2007, 15:19
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
I think everything should just remain together after all. Because a BASIC game could use an asm lib, but that asm lib would be so huge that it would do almost everything in the program, so it wouldn't be a basic program anymore. Plus, some basic games just use one lil asm lib to do one little thing in the program anyway. And I've seen lot of sucky asm games too and lot of basic games that match asm games quality (see bowling and XXR for example), so I think both can compete easily in this list. Maybe just a top 50 instead of Top 20, but I would not modify the current list, i would just add programs at bottom of it. Not now tho since I don't have much time to work on it.
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| art_of_camelot |
Posted: 16 Sep, 2007, 16:37
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 298 Member No.: 2088 Joined: 9 Sep, 2007 |
Yea, that is certainly true. One list should be all that is necessary.
*edit* How come this thread is not showing updates on the main page? It shows that it was last updated yesterday by lordofthegeeks. Is this just my comp. acting screwy or is it something with the board? -------------------- Gradius: @2% complete
Unamed RPG: conceptual stages... ???: Conceptual stages |
| DJ Omnimaga |
Posted: 16 Sep, 2007, 16:47
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
It's because it used to be in calculator discussion, and i moved it to a section of the site that won't show on the front page (it's accessible via navbar at top of every page), and left a redirect link in the original section, but that redirect won't get updated.
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| art_of_camelot |
Posted: 16 Sep, 2007, 16:51
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![]() Extreme Poster Group: Coders Of Tomorrow Posts: 298 Member No.: 2088 Joined: 9 Sep, 2007 |
Ahh ok.
-------------------- Gradius: @2% complete
Unamed RPG: conceptual stages... ???: Conceptual stages |
| Halifax |
Posted: 16 Sep, 2007, 19:30
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![]() Game and Utility programmer Group: Coders Of Tomorrow Posts: 1345 Member No.: 104 Joined: 10 Jul, 2006 |
Hmm yeah, well if someone wants to make that BASIC list, then feel free.
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| TheStorm |
Posted: 17 Sep, 2007, 19:23
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![]() Extreme Poster Group: Members Posts: 250 Member No.: 500 Joined: 30 May, 2007 |
I think there should be a a list for
1. asm/flash games 2. asm/flash progs 3. Basic games 4. Hybrid games That way there can't be any issues. -------------------- >(v') BLUB shall rule the world
"If you've done something right no one will know that you've done anything at all" -Futurerama |
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