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 [PP] Progress, Starting in '07
tifreak8x
Posted: 28 Jan, 2007, 9:58


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Well, I have finished the border for the pokedex, and will start working on the actual selection sometime today. Here is a screenshot with the borders:

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What do you think of the border? Should I change it for something else? Should I have Spellshaper make one? tongue.gif


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Projects: AOD Series: 20% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Radical Pi
Posted: 28 Jan, 2007, 11:24


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I know there were different options for the border in the game, but the calc screen isn't exactly big enough for that...
That border is good; I can't think of anything better in its place but Spelli probably could biggrin.gif

Keep up the good work! I still can't wait for this to be done


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xlibman
Posted: 28 Jan, 2007, 11:28


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wow look very nice and fast! I like the interface so far


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Krid
Posted: 28 Jan, 2007, 12:00


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Looking great smile.gif


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Delnar_Ersike
Posted: 28 Jan, 2007, 12:25


Lazy, procrastinating h4xx0r of doom


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Borat voice:

Very nice...how much? tongue.gif


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Current Projects:
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Working on...
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bfr
Posted: 28 Jan, 2007, 13:28


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I would have thought that this was in assembly...

...but then I noticed the run indicator. wink.gif

Nice work. smile.gif


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xlibman
Posted: 28 Jan, 2007, 13:33


Ragol666


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well usually when you think it's in assembly this means this is pretty darn impressive for BASIC


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Delnar_Ersike
Posted: 28 Jan, 2007, 14:21


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Now all you need to do is turn off the run indicator with xLib and people will really think it's an assembly program wink.gif


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Current Projects:
-Learning 83+ assembly (10%)
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Working on...
-Learning 83+ assembly: On Day 7 in Learn ASM in 28 Days and still trying to get over my lazy streak
-Setting up the on-calc assembler: Decided it is better to code assembly on a computer
-Secret project: planning how I will make it, waiting for summer
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xlibman
Posted: 28 Jan, 2007, 15:37


Ragol666


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true, but there is still the ON+Break function that make the difference


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Radical Pi
Posted: 28 Jan, 2007, 15:44


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And for that there's Onblock or whatever it was called wink.gif


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xlibman
Posted: 28 Jan, 2007, 15:50


Ragol666


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true. i wouldnt recommend it tho, in case you cant quit your prgm while testing x.x


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tenniskid493
Posted: 28 Jan, 2007, 16:05


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Very cool tifreak..i like the border and i love that scrolling routine of yours


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trevmeister66
Posted: 28 Jan, 2007, 17:33


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wow blink.gif that's really nice, keep up the good work thumb.gif


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tifreak8x
Posted: 28 Jan, 2007, 21:54


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QUOTE (Delnar_Ersike @ 28 Jan, 2007, 19:21)
Now all you need to do is turn off the run indicator with xLib and people will really think it's an assembly program wink.gif

Well, since I am still only using two asm programs, and neither of them xlib, I think that would be slightly impossible. And with the borders in the way, I cannot do the trick in BASIC to hide the indicator..

Thank you all for your kind words. smile.gif


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Projects: AOD Series: 20% | FFME: 80% | Pokemon: 9% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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rivereye
Posted: 28 Jan, 2007, 21:56


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this will be a good project when it is complete. Can't wait to see it.


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