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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (2) 1 [2] ( Go to first unread post ) | ![]() ![]() ![]() |
| vuurrobin |
Posted: 13 Sep, 2007, 15:44
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
I have 2 new games done
![]() ![]() what do you think and does somebody has some more ideas, because I don't |
| kalan_vod |
Posted: 13 Sep, 2007, 15:50
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Super mega post whore of the doom Group: Members Posts: 2365 Member No.: 43 Joined: 19 Apr, 2006 |
Looking good, I know it does get hard to think of so many games...What I did was browse the archives, and recreated some games..
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| necro |
Posted: 13 Sep, 2007, 17:08
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![]() God+1 Group: Coders Of Tomorrow Posts: 1200 Member No.: 17 Joined: 10 Apr, 2006 |
Well, how about a one person version of pong where you control both paddles and have to keep the ball in as long as possible, a game where you have to keep jumping and moving to avoid the wll behind you crushing you or pushing you into a pit (like mario run type of game). A game where objects keep falling from the sky and you have to avoid getting hit, either by shooting them diagonaly, or by dodging (just die when they hit the ground), you could do some of the game and watch games, a simple rpg, etc. Enough ideas?, cause I am sure i could think of dozens more.
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| Delnar_Ersike |
Posted: 13 Sep, 2007, 17:58
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![]() Lazy, procrastinating h4xx0r of doom Group: Members Posts: 587 Member No.: 283 Joined: 27 Dec, 2006 |
Here are a couple more ideas:
-Snooker. Basically pong but with paddles placed all over the place, smaller paddles, and a smaller goal. -Simon Says. You've probably heard of it already... -Labyrinth/Pacman. I think you know how this one works. -Custer's Revenge. Nah, j/k, I don't want angry science teachers lecturing me. -------------------- ![]() Current Projects: -Learning 83+ assembly (10%) -Setting up calc84maniac's on-calc assembler (postponed) -Working on a secret project (5%) Working on... -Learning 83+ assembly: On Day 7 in Learn ASM in 28 Days and still trying to get over my lazy streak -Setting up the on-calc assembler: Decided it is better to code assembly on a computer -Secret project: planning how I will make it, waiting for summer |
| DJ Omnimaga |
Posted: 13 Sep, 2007, 18:28
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
a small pseudo 3D first person shooters using line( to make graphics (so you dont need pics) would be fun. Or a game like tunnels where apples appear as it scroll and you must eat as many as you can before time's up. That one would be friggin fast
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| vuurrobin |
Posted: 17 Sep, 2007, 4:39
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
thanks for all the ideas, they are really inspiring
but I don't know what I will include, since I don't have that much memory left and I still need to make a hiscore storing system and put everything together. |
| DJ Omnimaga |
Posted: 17 Sep, 2007, 9:35
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
well it should be fine as it is, if you dont have enough memory, unless you didn't included a BASIC tunnel yet, which shouldn't be huge
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| vuurrobin |
Posted: 10 Oct, 2007, 10:51
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
thanks to your ideas, I made a version of pong where you would have to control both paddles, but I noticed that you have to keep pressing a button to move it (this is for all buttons exept the arrows and on), and this is really anoying. I also realised that the ai will always hit the ball, so I made a version without ai to see how much faster it go's.
here are some screenshots of the 3 versions ![]() ![]() ![]() my question is, which one of the 3 do you like the best. I have also been working on a ASCII sidescroller. ![]() it currently has no goal (exept to grab the 3 stars) and the level currently kinda sucks, but I will think of something. ideas are of course welkom. if someone wants to help me optimise it, look here: http://www.unitedti.org/index.php?showtopi...ndpost&p=114210 edit: fixed link |
| DJ Omnimaga |
Posted: 10 Oct, 2007, 10:54
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
I prefer first one, because it goes up/down faster and there's 2 paddles, but you should make the ball go left/right faster when u hit it with the side of the paddle, like in arkanoid. And I like the scrolling engine so far, is it SE speed or regular 83+?
EDIT: Your United-TI link brought me to their front page EDIT: thanks for fixing it -------------------- |
| vuurrobin |
Posted: 10 Oct, 2007, 16:28
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
well, the distance the ball moves can be chanced by filling a different number in the beginning and the dirrection is random for all 3 games.
all screenshots are made with PTI emulating a 83+ |
| trevmeister66 |
Posted: 10 Oct, 2007, 17:26
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Post whore Group: Members Posts: 532 Member No.: 290 Joined: 8 Jan, 2007 |
Very Nice. I like the 3rd one because it's like an endurance type of game. If you're gonna use that one, i think that the ball should start to get faster the longer you last. I also like the idea of the first one, where you have control both paddles. It'd be cool if you could include all 3, but if you're only going to do 1, then i would go with the 3rd one.
-------------------- ~~~~~~~Project Status~~~~~~~
Age of War > .1% < Retransfering Sprites Baseball > 2% < Menu's Learning ASM > 10% < Started first game, and have no idea what I'm doing ![]() (\__/) (='.'=)This is Bunny. Copy and paste bunny into your (")_(")signature to help him gain world domination. |
| vuurrobin |
Posted: 24 Dec, 2007, 9:51
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Advanced Member Group: Members Posts: 47 Member No.: 1043 Joined: 6 Aug, 2007 |
wow, long time since I posted here.
well, despite the lack of posts, this isn't dead. in fact, this is pretty much done I included all 3 pong games, and the ASCII sidescroller turned out to become a 'grab as many stars and get to the end in time' sort of game. thanks to basicbuilders compression, there is about 6kb left in the app. so if someone has a game or wants to make a level for the sidescroller that he wants included, he can (especially levels, there are currenty not much levels (5)). else, this is done exept the readme (and about time to, im really starting to lose motivation for this) a screenshot ![]() and the files http://www.unitedti.org/index.php?act=Atta...pe=post&id=2059 |
| DJ Omnimaga |
Posted: 24 Dec, 2007, 11:26
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
Great to see this back alive! I like the menu a lot, almost looks asm like
I am curious about that side scroller, I will be sure to try it as soon as i get some time -------------------- |
| Liazon |
Posted: 24 Dec, 2007, 14:28
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Staff Group: Coders Of Tomorrow Posts: 1491 Member No.: 24 Joined: 11 Apr, 2006 |
*Liazon likes the menu too
basicbuilder must be pretty sweet -------------------- Projects: In need of sprites...
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