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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
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| Netham45 |
Posted: 10 Aug, 2007, 18:07
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![]() Still Alive; The cake is a lie Group: Coders Of Tomorrow Posts: 742 Member No.: 193 Joined: 24 Sep, 2006 |
Got bored on the way up to Wyoming to spend the night with my grandparents(on the way to South Dakota), so I pulled out my 84 and started on a pong game. Right now, I have a 4d(diagonal only) ball movement(bounces off of all the walls correctly, and player paddle movement.
What I need to do: Make an AI, and make the ball detect the paddles(it goes through them). Currently, I did a test, and it is moving at 5FPS. -------------------- ===========
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| Super Speler |
Posted: 10 Aug, 2007, 19:29
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![]() Post whore Group: Coders Of Tomorrow Posts: 779 Member No.: 95 Joined: 18 Jun, 2006 |
I wrote my TI pong game in about two hours. It had pretty cool physics (like a 2D curveball clone).
-------------------- [color=red]Currently conquering the world. In Phase 1.
List of members of private army:[/color] SilverCalcKnight, TD-Linux, Kuro, Cure, Weregoose, Lolbbq, elfprince13, leofox, Brazucs, +ZERO+, Radical Pi, shadow, bananaman, trigkid213, netham45, Full-Metal-Randomist, myfavcolorchanges, Fallen Ghost, trevmeister66, lolje, Harrierfalcon, clementop, blm22, Mexi1010, baorder54, Bking0, frenchcalc1, TheStorm, jimbauwens, Sting::Ray, IAmACalculator, MechaTech84, Groene07, Angel14995, Xphoenix, lordofthegeeks, tama and... (\__/) (='.'=) (")_(") [color=red]If you wish to join PM me.[/color] [QUOTE=Ad on omnimaga]Ti 83 Game Programming: Move your career forward with an accredited online degree![/QUOTE] [QUOTE=Netham45]It isn't really a problem, but it kind of scares me when people randomly quote me, like they are stalking me.[/QUOTE] |
| Netham45 |
Posted: 10 Aug, 2007, 19:42
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![]() Still Alive; The cake is a lie Group: Coders Of Tomorrow Posts: 742 Member No.: 193 Joined: 24 Sep, 2006 |
heh, cool. Im kinda rusty at coding, havn't done it in about 6 months on a calc, so I am doing this as a get-back-into-coding thing.
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| Super Speler |
Posted: 10 Aug, 2007, 19:45
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![]() Post whore Group: Coders Of Tomorrow Posts: 779 Member No.: 95 Joined: 18 Jun, 2006 |
Me as well, it's taking me hours to do what would normally take me minutes (ok, maybe like half as much time) in the past. Oh well, I guess that just means I should get started again.
-------------------- [color=red]Currently conquering the world. In Phase 1.
List of members of private army:[/color] SilverCalcKnight, TD-Linux, Kuro, Cure, Weregoose, Lolbbq, elfprince13, leofox, Brazucs, +ZERO+, Radical Pi, shadow, bananaman, trigkid213, netham45, Full-Metal-Randomist, myfavcolorchanges, Fallen Ghost, trevmeister66, lolje, Harrierfalcon, clementop, blm22, Mexi1010, baorder54, Bking0, frenchcalc1, TheStorm, jimbauwens, Sting::Ray, IAmACalculator, MechaTech84, Groene07, Angel14995, Xphoenix, lordofthegeeks, tama and... (\__/) (='.'=) (")_(") [color=red]If you wish to join PM me.[/color] [QUOTE=Ad on omnimaga]Ti 83 Game Programming: Move your career forward with an accredited online degree![/QUOTE] [QUOTE=Netham45]It isn't really a problem, but it kind of scares me when people randomly quote me, like they are stalking me.[/QUOTE] |
| DJ Omnimaga |
Posted: 10 Aug, 2007, 19:50
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
for some reasons at first I've read this as geek-back-into-coding ![]() ANyway i hope you add some features to make it different from the 438 pong games alerady in ticalc.org archives -------------------- |
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| AaroneusTheGreat |
Posted: 11 Aug, 2007, 0:13
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Ultimate Member Group: Members Posts: 133 Member No.: 832 Joined: 26 Jul, 2007 |
wow, yea I've contributed mine, I'm surprised they took it. It was my first C game, it sucked the big one.
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| DJ Omnimaga |
Posted: 11 Aug, 2007, 0:41
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
I didn't knew they even still accepted pong games
I guess its a good thing they do tho because who know netham is maybe making it 6 level gray -------------------- |
| Netham45 |
Posted: 11 Aug, 2007, 2:38
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![]() Still Alive; The cake is a lie Group: Coders Of Tomorrow Posts: 742 Member No.: 193 Joined: 24 Sep, 2006 |
Got it working. It is using one If statement, and it is outside of the loop to determine who won. It is averaging 4-7 FPS, depending on rather the AI or the Human player moved. I'll post the source in a .8XP format next sunday(when I get back home,) but I have it typed at the bottom of this message. Im going to work on one that has 'If' statements to show just how much faster the 'While' loops were. It is using the finance variables for all the variables that can't be overwritten(direction,score,paddle position, ball coordinates) Note: PMT, N, C/Y, P/Y, I%,PV and FV are all finance variables. I will lowercase all normal variables. I also bolded the financial variables.
This post has been edited by Netham45 on 11 Aug, 2007, 9:43 -------------------- ===========
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| DJ Omnimaga |
Posted: 11 Aug, 2007, 7:54
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
yay for boolean logic sometimes it make things faster and even smaller in some cases. I hope to be able to try the game soon
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| TheStorm |
Posted: 11 Aug, 2007, 8:59
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![]() Extreme Poster Group: Members Posts: 250 Member No.: 500 Joined: 30 May, 2007 |
Hey you stole my idea meanie...
I mean nice job i was just about to work on a game just like this once I finish the new Harry Potter book, I already hade the Dcs Icon setup. -------------------- >(v') BLUB shall rule the world
"If you've done something right no one will know that you've done anything at all" -Futurerama |
| Netham45 |
Posted: 11 Aug, 2007, 9:42
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![]() Still Alive; The cake is a lie Group: Coders Of Tomorrow Posts: 742 Member No.: 193 Joined: 24 Sep, 2006 |
lol, sorry.
Also, there is a glitch I didn't see when I was optimizing that causes the paddles to get smaller as you go down on human(gets small at top, gets bigger as you move farther down) and up on AI. It's caused by me using C/Y7 instead of C/Y8-8 because I wasn't thinking when I wrote it for some reason. =/ -------------------- ===========
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| DJ Omnimaga |
Posted: 13 Aug, 2007, 0:24
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
i see, i hope you get it fixed
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