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Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode).
1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

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 Castlevania
TheStorm
Posted: 10 Sep, 2007, 19:57


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Well 68k calc have user definded functions wheer ther could be thousands where as on z80 calcs you don't have that so it isn't need as much.


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>(v') BLUB shall rule the world
"If you've done something right no one will know that you've done anything at all" -Futurerama

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DJ Omnimaga
Posted: 10 Sep, 2007, 20:05


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oh yeah i guess you have a good point


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TheStorm
Posted: 10 Sep, 2007, 20:20


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Well that and the fact that they are so much faster so that there isn't as much lag if you have a million subprograms.


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>(v') BLUB shall rule the world
"If you've done something right no one will know that you've done anything at all" -Futurerama

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dinhotheone
Posted: 10 Sep, 2007, 20:29


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i removed a bunch of stuff and grouped the rest and now it works, cool game but i find it tough. also is the aux weapon there in the beggining, because i cant use it (do you get it later)


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Jon
Posted: 10 Sep, 2007, 21:38


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To the author: nice work, this game is crazy awesome!


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I eat assembly code for breakfast

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Z80 - You see this name, you think dirty.

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TheStorm
Posted: 10 Sep, 2007, 21:55


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I was finnaly able to to play it but I didn't understand what to do but I will report back tomarrow when I have played a little longer if you can make it so I can have part of it archive that would be great. I had to delete like half of my program to get enough ram.


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>(v') BLUB shall rule the world
"If you've done something right no one will know that you've done anything at all" -Futurerama

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dinhotheone
Posted: 11 Sep, 2007, 13:53


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i think the readme is backward in my game second jumps and alpha actions, not the other way around


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