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Older topics Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode). |
1126 | 15694 | 9 Apr, 2006, 11:06 In: [GAME]Learn how to count to...By: DJ Omnimaga |
| Pages: (2) 1 [2] ( Go to first unread post ) | ![]() ![]() ![]() |
| Delnar_Ersike |
Posted: 10 Sep, 2007, 18:09
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![]() Lazy, procrastinating h4xx0r of doom Group: Members Posts: 587 Member No.: 283 Joined: 27 Dec, 2006 |
There's already a Starcraft for 68k calcs? @darkfire: if you only need monochrome sprites, I'm your man. However, if you want to do greyscale (especially if you are planning this in C), I think there are probably people here who can do a better job than me. -------------------- ![]() Current Projects: -Learning 83+ assembly (10%) -Setting up calc84maniac's on-calc assembler (postponed) -Working on a secret project (5%) Working on... -Learning 83+ assembly: On Day 7 in Learn ASM in 28 Days and still trying to get over my lazy streak -Setting up the on-calc assembler: Decided it is better to code assembly on a computer -Secret project: planning how I will make it, waiting for summer |
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| DJ Omnimaga |
Posted: 10 Sep, 2007, 18:20
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
I meant THE starcraft 2, 3D and all new units
and i was joking anyway that would be a suicidal project, the sc 68k project is good anyway, altough it seems to be dead -------------------- |
| darkfire |
Posted: 12 Sep, 2007, 7:54
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Newbie Group: Members Posts: 5 Member No.: 1949 Joined: 5 Sep, 2007 |
Actullay I can deal with monochrome sprites. It makes things a deal easier and allows the game to move faster.
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| DJ Omnimaga |
Posted: 12 Sep, 2007, 10:04
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![]() Ragol666 Group: Founder Posts: 11283 Member No.: 1 Joined: 9 Apr, 2006 |
black and white is always good if you dont need too much details that clutter the screen, and indeed it can be wicked fast!
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