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Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode).
1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

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 ACT IV
Delnar_Ersike
Posted: 10 Sep, 2007, 18:09


Lazy, procrastinating h4xx0r of doom


Group: Members
Posts: 587
Member No.: 283
Joined: 27 Dec, 2006



QUOTE (DJ Omnimaga @ 10 Sep, 2007, 15:53)
especially if you plan to make starcraft 2 for 68k calcs

There's already a Starcraft for 68k calcs? blink.gif

@darkfire: if you only need monochrome sprites, I'm your man. However, if you want to do greyscale (especially if you are planning this in C), I think there are probably people here who can do a better job than me.


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Current Projects:
-Learning 83+ assembly (10%)
-Setting up calc84maniac's on-calc assembler (postponed)
-Working on a secret project (5%)

Working on...
-Learning 83+ assembly: On Day 7 in Learn ASM in 28 Days and still trying to get over my lazy streak
-Setting up the on-calc assembler: Decided it is better to code assembly on a computer
-Secret project: planning how I will make it, waiting for summer
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DJ Omnimaga
Posted: 10 Sep, 2007, 18:20


Ragol666


Group: Founder
Posts: 11283
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Joined: 9 Apr, 2006



I meant THE starcraft 2, 3D and all new units


and i was joking anyway that would be a suicidal project, the sc 68k project is good anyway, altough it seems to be dead tongue.gif


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darkfire
Posted: 12 Sep, 2007, 7:54


Newbie


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Member No.: 1949
Joined: 5 Sep, 2007



Actullay I can deal with monochrome sprites. It makes things a deal easier and allows the game to move faster.
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DJ Omnimaga
Posted: 12 Sep, 2007, 10:04


Ragol666


Group: Founder
Posts: 11283
Member No.: 1
Joined: 9 Apr, 2006



black and white is always good if you dont need too much details that clutter the screen, and indeed it can be wicked fast!


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