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Here you can access all topics posted from May 12th 2005 to Apr 9th 2006 (In read only mode).
1126 15694 9 Apr, 2006, 11:06
In: Last Post[GAME]Learn how to count to...
By: DJ Omnimaga
 

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Jc
Posted: 4 May, 2006, 11:50


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Okay, just so everyone knows, my project isn't dead... but knowing me, it might be eventually. knight3.gif

Anyways... I've finalized a list of playable characters, and here's a non-spoilerish list.

-Well-rounded character, lightning/healing magic
-Berserker (high attack, low def.) character, fire/some healing magic
-"Black Mage" character, low physical attacks, dark magic
*Ninja character, high stats with no magic
*Pirate character, high agility and water magic
*Wizard character, high magic power (all kinds) and defense
*Dragon character, high stats and wind magic, but can't equip weapons

The *ed characters are all optional... you will get only one of them throughout the game.

So far, I have 3 endings planned- the normal (best) ending and 2 others. There will be more, hopefully.

I'm also writing a walkthrough as I'm making the game. This is mostly for my own reference, but I will release it with the game if anyone feels like finding every single ending.
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elfprince13
Posted: 4 May, 2006, 18:59


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awesome. hope you keep working on it.


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xlibman
Posted: 14 May, 2006, 9:56


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How is it progressing so far?


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kalan_vod
Posted: 14 May, 2006, 17:45


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I hope you dont let this die, and of course some progress being made would be cool wink.gif
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Jc
Posted: 18 May, 2006, 13:54


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It won't die... it'll just progress as slowly as a freakin' snail. I've been cycling through all sorts of different projects lately, especially my own previously hacked website. I'll stop making excuses, though, and stop workin' on it.
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xlibman
Posted: 18 May, 2006, 14:53


Ragol666


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the hacking thing sucked sad.gif some ppl just like to cause trouble, with the two forums combined you had like 13000 posts I think


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Jc
Posted: 18 Aug, 2006, 6:54


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Woah, it's been a while since an update, but here's one right now:

I've found that I've had slightly more offline time than online time, so my work on this RPG has increased. I've fixed some of the conversations that didn't make much sense, altered the opening scene a bit, and I'm close to getting to the second town. I'd love to give you some screenshots, but I can't because the computers here with internet access are kinda mean and don't allow anything except IE and unix emulators.

Fortunately, I've come up with a bunch of new ideas that will be implemented into the game... and once I reach my house again, I'll be able to look at the walkthrough I was typing up (mostly to help me organize my thoughts) and get some of the really awesome stuff done.

Now, another thing I was considering... once I have the time, I'm considering altering the look of the battle system. The sprites would be the modified overworld ones, and they'd face up and down rather than left and right. Of course, then I'd have to design enemies, and I'm not that good at that... It's only an idea at the moment... but still a possibility. (I don't like the current battle sprites that much...)
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xlibman
Posted: 19 Aug, 2006, 11:02


Ragol666


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w00t nice to see its alive again! Please dont change the intro completly It really got me into the game, I ended up watching it twice cuz i loved it tongue.gif

I wish I could make such intros as does other ppl sad.gif


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Jc
Posted: 19 Aug, 2006, 16:39


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Oh, I didn't remove anything... I actually added a whole extra scene. I also made some of the conversations slightly less random and strange...

I've begun to rearrange the world-map to work better. Map-making is easier now that I tried playing Lufia for the SNES, as it has lovely maps and gave me a few ideas.

As for the storyline of the game, it can take several different directions as you progress. Certain choices and battles will enable certain events that will slowly change the characters' outlooks on the world, and a few radically alter the rest of the game! It's going to be hard to release demos at this point, but I should be able to handle it with a few little changes.

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xlibman
Posted: 19 Aug, 2006, 16:44


Ragol666


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sound really nice, i am really impatient for next release smile.gif dont rush tho wink.gif


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Spellshaper
Posted: 19 Aug, 2006, 16:56


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Well, I'm looking forward to it ^_^
Take your time and make some high quality stuff. smile.gif


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Jc
Posted: 20 Aug, 2006, 7:10


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Why thank you... it should come out with decent quality, hopefully.

Now, I ran into an unseen problem this morning... there were a few events that when I disabled them, they would become invisible barriers. Lovely. But that got fixed up rather quickly, fortunately.

More importantly, I fixed a bug in a boss battle. There's a fight where you are attacked by several cat-beasts, and they liked to use an inhance intellect move that increases intel. Of course, whenever they used it, the game would glitch and crash... so I just altred it so they couldn't use that move in that battle.

Also, I'm still considering the use of walking sprites in the battle scenes... the battle sprites are large, ugly, and altogether unpleasant. The enemies will prolly retain their normal size.
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xlibman
Posted: 20 Aug, 2006, 8:45


Ragol666


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you should do like FInal fantasy 6, use the same battle sprite than in the walking engine.

any planned screenies soon?


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tenniskid493
Posted: 20 Aug, 2006, 9:25


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woot!!! Good to see that this project is still progressing biggrin.gif


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Dragon__lance
Posted: 23 Aug, 2006, 16:46


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This looks so amazing! thumb.gif Having different paths a character can take during the game is so cool, multiple endings! (Amazing replay value) biggrin.gif Is it possible to get some mock screenies of what the battles would look like with both sets of sprites?
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