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Omnimaga: The Coders of Tomorrow > Design, pictures, sprites, tiles and pixel art > need 16x16 rpg spritesheet(s)


Title: need 16x16 rpg spritesheet(s)
Description: what the title says


misirlou - January 24, 2007 10:14 PM (GMT)
ok, ive gotten pretty much no work done :banghead: on the game cuz ppl i know keep saying theyll draw some sprites, but then they dont (stan:"i was drawing a guy, but then he looked funny so i erased him and drew a pikachu w/ a trident isntead"), so i finally decided i would come here. I would like some original 16x16 map sprites, like a path, a house, some scenery(grass, trees, rocks, etc.), maybe some running water and a bridge, a chest, and other such things. I also need some 16x8(or 8x16 idk whichever one has it taller than it is wide) character sprites. I need 2 swordsman, a black mage, a white mage, a gunner, some npc's, and maybe a mime(see: Death to Adam contest). Anyone who has the talent and the free time to draw these earns my full thanks and, of course, a mention in the credits.

trevmeister66 - January 25, 2007 12:19 AM (GMT)
hmm...full thanks and mention in credits... <_<

I would gladly help, but i'm terrible at sprite drawing...sorry :(

misirlou - January 30, 2007 08:16 PM (GMT)
and a stripper lol

trevmeister66 - January 30, 2007 08:18 PM (GMT)
hmm, now that you mention it... <_<

lol sorry, like i said before, terrible at sprites. You could try at maxcoderz or UTI. There are more pixal artists there than here (from what i've observed).

EDIT: you could also download Draw'n Map at Ticalc.org or here. It has some pretty good map editing abilities, not really a charactor sprite program though.

Ranman - January 30, 2007 08:24 PM (GMT)

trevmeister66 - January 30, 2007 08:27 PM (GMT)
wait are you making this game in ASM or basic?

becaues those are in GS, and basic doesn't really support GS (even with xLIB).

Super Speler - January 30, 2007 08:32 PM (GMT)
Basic does support GS with xLIB.

trevmeister66 - January 30, 2007 08:36 PM (GMT)
it supports it, but it looks hella better in asm (i knew that <_<)

Ranman - January 30, 2007 08:46 PM (GMT)
QUOTE (trevmeister66 @ 30 Jan, 2007, 15:27)
wait are you making this game in ASM or basic?

It is not my game... Those sprites are from Athlor.

I haven't seen him around in a long, long time. :(

Regardless... you can always modify the sprites to how you want them -- i.e. convert them to black& white. Sometimes the hardest thing is just getting started.

Liazon - January 30, 2007 08:54 PM (GMT)
even in ASM gs is not always that great since the screen's resolution is so low. imho, aesthetics shouldn't take complete priority. balance between gameplay and gfx. nothing wrong w/ black and white although sprites are a bit harder to make.

Halifax - January 30, 2007 09:34 PM (GMT)
Zelda GS Demo <-------------------------- That is a good example that exudes excellence with smooth scrolling grayscale graphics with everyone's favorite game!!

EDIT: Another thing is that MS paint has a good b/w converter that I use all the time. Well its a pseudo converter cause you just save the file as a monochrome bitmap and it auto converts it and does a damn good job of it too

EDIT: I took the liberty of converting them so here are the comparisons

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted image

As you can see they still look good in b/w

Delnar_Ersike - January 31, 2007 12:55 AM (GMT)
QUOTE (Halifax @ 30 Jan, 2007, 16:34)
Zelda GS Demo <-------------------------- That is a good example that exudes excellence with smooth scrolling grayscale graphics with everyone's favorite game!!

EDIT: Another thing is that MS paint has a good b/w converter that I use all the time. Well its a pseudo converter cause you just save the file as a monochrome bitmap and it auto converts it and does a damn good job of it too

EDIT: I took the liberty of converting them so here are the comparisons

user posted imageuser posted imageuser posted imageuser posted image

user posted imageuser posted image

As you can see they still look good in b/w

haha, /sarcasm yes they look fine in b/w, yes. Especially because I cannot see the hands on the clock, some floor sprites are completely white, the bow looks crappy, and I cannnot read the text on the signs. :Oo: /sarcasm

IMO, those sprites can actually look good in b/w, but not when MS Paint converts them into b/w. They have to be converted by hand, only then will they look good in b/w <_< .

trevmeister66 - January 31, 2007 01:06 AM (GMT)
well, they still look good, but a computer can never do a man's job (except calculators, they do all my math work, and some other stuff...and i like to type stuff on the computer, and looking stuff up on the internet is fun) ah oh well <_<

xlibman - February 1, 2007 12:16 AM (GMT)
wow nice tiles!

Halifax - February 1, 2007 02:43 AM (GMT)
I mean some of the tiles look alright in b/w converted by MS paint

xlibman - February 1, 2007 02:48 PM (GMT)
true, i remember dragon lance and necro had a zelda project with xlib but it died, it was amazing :(

Delnar_Ersike - February 1, 2007 04:18 PM (GMT)
*Delnar_Ersike thinks there should be a policy that the complete source is released for any dead project :angel: ...

xlibman - February 2, 2007 12:09 AM (GMT)
well we cant decide for them :( i wish they would do it tho :(

misirlou - February 11, 2007 09:24 PM (GMT)
Thank you for your help, but Stan has finally started drawing so I no longer need sprites

trevmeister66 - February 11, 2007 10:54 PM (GMT)
sweet, when you get a chance, will you be showing us???

misirlou - February 15, 2007 12:43 AM (GMT)
He started drawing the sprites, but hes nowhere near finished. Actually, this sounds retarded o.o but even though hes drawn other stuff well, he can't draw grass. Can someone make a good 16x16 grass tile? I'm afraid you're not getting a stripper for this one though. I'm planning to have a demo in March(maybe April) with a town, random battles, maybe a quest, and 3 characters(I'm not sure how many there'll be total but 3 is the max at any one time).

trevmeister66 - February 15, 2007 01:03 AM (GMT)
o sounds good, can't wait for the demo. :)

hmm... grass... I'm not good at 16x16, but i could give you an 8x8 in binary and you could just use it 4 times.

01000000
10100000
00000100
00001010
00000000
00100000
01010000
00000000

something like that, but there's many other ways you could do it.

misirlou - February 17, 2007 06:15 AM (GMT)
its not bad, and I'll use it right now for the sake of progress, but...hmm...i don't really know what I'm looking for but ill get back to you on that later

trevmeister66 - February 17, 2007 06:23 AM (GMT)
what angle of view will this game have? (top-down, etc.)

misirlou - February 17, 2007 06:28 AM (GMT)
you be able to see the front and top of objects and people. I'm actually trying to decide if i want the people to be 16x8 or 8x8, if small buildings are 16x16.




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