neXus: an x-men rpg
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WELCOME TO NEXUS.
NeXus is an X-Men comics RPG, set in the 616 universe, and set several months after the events of Avalon's fall in late '95. In 2012 after eight years of continuous roleplaying, neXus has officially rebooted. We're considered an advanced RPG, which means all accepted players must have a post that has at least 300 words. We're a canon driven site, which means all players are required to play a canon character before being allowed to apply for an original character.


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Danger Room
Run by Shi'ar technology, the Danger Room creates simulations to help mutants test their powers alone, or train as a team in different situations. The control room sits at the top of the room, overlooking the simulation area. All controls of the Danger Room can be controlled through the control room or through voice commands while within the Danger Room itself.
1 10 Sep 18 2012, 01:07 AM
In: Last PostTouring Greatness Pt. 2
By: SuperLuigi64
Medical Wing & Laboratories
Reserved for the sick and injured, the Medical Wing and Laboratories are equipped to deal with just about anything, from the smallest scratch to the highest levels of scientific testing. A special drone is in this area to inject powerful medicines to ease the pain of the suffering.
1 18 Sep 30 2012, 09:58 PM
In: Last PostCalling for reinforcements ...
By: //Transonic
War Room
Nestled tightly between the Danger Room and Cerebro lies the often used War Room. Cleverly designed to accommodate many people, the War Room is populated in two distinct areas: one where all the X-Men can sit at a long, metallic table and discuss the future, and a second where a holographic globe sits, surrounded by the Combat Operations Center, full system analysis computers, Defense Coordination Position, Annotation-Secretarial Terminals, and various other specialized equipment.
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Cerebro
The room which houses Xavier's mutant cataloging computer, Cerebro. Access is restricted to Xavier only, and those with his exclusive permission to enter.
1 1 Oct 25 2012, 12:59 PM
In: Last PostSolo Deliberations
By: Atomic Force
Holding Cells
Not often used, but still seen as necessary, the cells are reserved for any captives that may be taken by the X-Men. Whether it be a hostile mutant or just an out-of-control teenager, these metallic cells are where they learn their lesson. Special energy walls made to shock or burn upon touch prevent all prisoners from escaping.
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