Concentrated awesome, straight from the future!

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Posts: 48
Member No.: 1,547
Joined: 28-May 09

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Codename: Timeshadow Character Type: Cannon
Full Name: Caleb Thomas Oliver Morrow Age: 19 Hair Color: Black, dyed dark red Eye Color: Blue Height: 1. 98 meters Weight: 103 kg
Affiliation: Unaffiliated, with fluid loyalties
Appearance: When you think about people from that future we all dream about, a lot of different images come to mind. Timeshadow isn't one of them. For one thing, he's never worn a toga, which pretty much eliminates him from 90% of said images. He's also doesn't make a habit out of wearing skintight, white coveralls, which kicks him out of the remaining 10%. No, Caleb Morrow is not what most people imagine when they think of a time traveler from a far off future. Nobody would ever imagine a time traveler could look so much like a stoner.
Caleb is a guy verging on the cusp of being a twenty-something, and he looks the part. He's got a sharp, angular face with a jaw that is usually covered in a five-o-clock shadow of peach fuzz on it's way to beardom. A thin, sharply cut nose sits in the middle of his rather narrow face, framed by his prominent, high cheekbones and slightly sunken cheeks. His mouth, usually small and narrow, has the disturbing ability to suddenly grow to twice it's length whenever Timeshadow begins to grin, which he does more often than not.
His hair is dyed a clearly unnatural shade of red, most of the time, and reaches down to his shoulders in a organized mess of loose hair and tangled dreadlocks with no uniform size. A look that, while chaotic, seems intentional enough that it kinda works for him. All in all, Caleb is a pretty attractive guy, by modern standards at least. It certainly doesn't hurt that he is quite visibly in good shape, with clear muscle tone and solid definition, though it doesn't drift into the "cosmetic" muscles of action stars and body builders. It's a wonder he finds the time to work out though, but then again, maybe it's not so much about finding time as it is about finding the RIGHT time...
And, speaking of times, Timeshadow's choice of attire is as anachronistic as he is. While he does make some attempts to blend in with the times, there is just no escaping the fact that his tastes are, well, not quite up to date, only in reverse. Too up to date? Regardless, most of the time, Caleb tends to unintentionally stand out in subtle ways. While the majority of his clothing is more or less time accurate, he tends to have some element or another that's out of synch with the current times. The occasional band shirt for one that hasn't even formed yet, wearing parachute pants before they've become fashionable, pop culture joke shirts for events that are yet to happen and perhaps never will.
On top of this, Caleb tends to stand out intentionally too. He favors wild, eye-catching and hypnotic color schemes for his clothing. He has, in no particular order, been caught wearing such things as bright orange rain coats with biohazard symbols on the back, leather biking jackets with red crop circles spray-painted on with dripping paint and the pièce de résistance of his contemporary attire: a multicolored trench coat covered in wavy, black and white spots, the entirety of which seem to shift and move as you try to focus on it.
Mostly, he wears these things because he's a flamboyant trickster with absolutely no concern for maintaining the timeline any more than is needed to keep him from being erased from the continuity, but there is a small, tiny, itty bitty fraction of this that actually serves a practical purpose. Namely, his multicolored clothing has a tendency to distract people from the more subtle oddities of his person. Like for example, nobody pays any attention to the odd, smooth piece of metal attached to his left forearm. Certainly not enough to notice that, at times, it seems to almost pulse, twisting in this reality as though it didn't quite belong, not here, not... now...
Personality: To understand Caleb, one must first understand that, for him, linear time is something that happens to other people. Your tomorrow could be his yesterday, your distant future his long forgotten past. He lives in a world where you can pluck from the fridge a beer not yet put there, where you can talk to your childhood self and share a drink with the you from two years in the future. To him, time is nothing more than another spatial dimension through which he's free to move unhindered. As a result, the man-child known as Timeshadow thinks so laterally that's he's moving through walls. Which, for the rest of the world, makes him a fucking pain in the ass. He could show up and greet you like an old friend despite the two of you never having meet. He could interrupt you in the middle of telling him of something big that's happening in your life and reveal to already know it, only to, six months later, look at you dumbfounded as you bring it up. You will recognize him, only to have him claim you've never meet. He's a man with a past that no longer exists, heading for a future he's already seen.
For one thing, he's punctual. It's hard not to be, when you can miss an appointment by three hours and still make it with one to spare. He does tend to misplace thing though, but it doesn't matter, he just goes back in time and picks them up from where he remembers them being last, which handily explains why they were misplaced in the first place.
So, with those metaphysics out of the way, let's try and discover who Caleb Morrow really is, shall we?
To most people, Caleb appears to be a slacker, which is pretty much true. He doesn't have a day job, he doesn't go to school and he doesn't want to. No, Caleb pretty much spends the entirety of his time jumping around time, hanging with soon-to-be famous people, exploring ancient and future mysteries, sneaking into historical events, mucking around with the timeline and, for a brief period in time, controlling the fate of the United States as it's chief commander James Monroe. And he's content with that lifestyle. Who wouldn't be? To him, that's the most fun he can get out of life and, when bored with it, he simply jumps to another time period that seems like it would be fun and starts messing around there instead.
Unlike men like Kang and Trevor Fitzroy, Timeshadow doesn't have some master plan for world domination, nor does he move around in the past with the intent of changing the future and saving his own world that way. No, like he said to Caligula, he's just here for the wine, the women and the most excellent roast pig. As a result, Caleb is rather easy-going about things. He takes his time, doesn't fret about the minor details and just enjoys the moment, sometimes even more than once. In short, he's just laid-back, as cool as a midwinter breeze.
Yet Caleb is rather impatient, paradoxically enough, and if bored he will quickly vanish to some other time or place and reappear just as things are about to get interesting again. Which might be why he rarely goes on dates. Nothing confuses a girl more than looking away for a moment only to notice that in those two seconds the man sitting across from you has changed his clothes, colored his hair and grown a beard. In fact, all things considered, Caleb might just be one of the most impatient men to ever exist. It's hard to justify spending time being bored when you're a thought away from parties so wild that even historians, men notorious for not being hip to the party scene, have heard of them. Which is one of the factors that make hanging out with him rather an odd experience.
But, apart from his time hopping shenanigans, Caleb is actually a pretty cool guy to spend an evening with. He's outgoing, if a bit forward at times, and he's always got some insane story to tell, which, regardless of truth, is bound to be entertaining. In fact, the one social aspect of the man that tends to stick out the most is his sense of humor, and his willingness to use it. In terms of social stereotypes, Caleb is certainly the joker, making witty remarks, puns and anachronistic pop culture references. He always lightens the mood with some insane anecdote about historical figures or events, and he spends an inordinate amount of time claiming to actually be the biological lovechild of Dr Doom and Reed Richards (mad science, don't ask).
Unfortunately, he does have his darker sides, or least more unpleasant ones. For one thing, Caleb always feels a bit disconnected from mankind. It's hard not to, when everybody else is towing the line of linear time and you're bouncing around it like a superball on crack. For Caleb, it's like he's living in a world with one more dimension, and everybody else is just stuck in three. This can make caring for the more minor fates of mankind as a whole somewhat difficult for him, since he knows that that great fight everybody's fighting is never really gonna end, not to mention that if something goes really wrong he can just go back and try changing it later. Even so, he still cares enough to try and prevent mass extinction and nuclear war. He just knows that there is no perfect solution, no ultimate answer or quick fix to solve all mankind's ills. Some things need to happen, for it's own sake.
Likewise, politics tend to bore him a bit, least in terms of the philosophy and factions of it. He's seen pretty much every political system ever thought up by man rise, work and fall, and so finds the idea of supporting one over the other rather a moot point, especially when he lives across eras as well as borders. Religion, likewise, is something he doesn't bother much with anymore, if only because he's found out more truths regarding them than he'd like.
That said, Caleb cares for individuals. While the fate of the United States couldn't be less interesting, the fate of someone in it might very well catch his attention. He's not without emotion, and he is just as predisposed towards caring for others as any other human. There are people out there he considers friends and even lovers, and for the people whom he really cares for, he cares deeply. Likewise, he hates, and for the people he hates, well, life sure is gonna suck.
It's also worth noting that Caleb, being a man of many ages, has a rather lose view on the more binding commitment aspects of relationships. Mostly because trying to be faithful 2 subjective months in the future when you're five hundred years away while a 20 year older you is in the present having a one night stand is gonna get so damn confusing it's not worth the effort.
Most people, looking at Caleb and what he does, would assume him to be somewhat uneducated and less than intellectually gifted. They would be wrong. While it's true that Caleb hasn't gone to school since he was 12, apart from sneaking in to seduce a teenage Britney Spears 2 months away from making it big, he still learns stuff, often, in the view of linear time, in split seconds. After all, any time he meets an obstacle he lacks the knowledge to overcome, he has all the time in the world to pop out of the timestream and learn it, then return that very same second and apply it. Not to mention that he likes learning, usually random, useless trivia or impractical skills, and often spends a few subjective weeks or so every other month to take some time and do just that. And, truth be told, Timeshadow is actually a pretty intelligent guy. It certainly doesn't hurt that he's sat in on Eistein's lectures, spent a week talking to Tesla and visited the future and learned the answer to questions we've yet to ask.
Weaponry/Personal Belongings: Timeshadow's usual assembly of tools and protective gear includes, in no particular order:
*Man-portable neurologically interactive computer: In short, a wrist-mounted quantum supercomputer controlled by your thoughts, sending it's display directly through to your brain, housing it's own limited non-sentient custom A.I, designed to foresee and accommodate the user's needs. Capable of complex calculations, running emulators for any video game console developed before 2560 and with enough storage to basically have every game, movie, book, tv-show and holographic program ever made on record. And, thanks for the use of miniature cellphone modems and wireless emitters, it's capable of connecting with pretty much every computer network to ever exist, including the internet in any period that has it. Not much to do on it until like 1998 though. It also comes standard with a complex sensory suite that allows it to pick things up along most of the visual and sonic spectrum, recording capabilities and various multitasking features. On top of this is a optional projected hard-light, holographic haptic interface. It also has a calculator.
*Wearable heavy arsenal transportation (The W.H.A.T): Mounted on top of the wrist computer, it appears to be a smooth, edgeless matte black rectangle the length of his forearm. In actuality, it's a complex dimension compressing device. Using various advanced mechanics of physics, it serves as a small extra-dimensional storage space for various weaponry small enough to be held in one hand. It houses a very large set of monomolecular throwing knives (VERY sharp), plasma grenades, implosion bombs, a collection of collapsing guns and other assorted high-tech ways of making shit go boom. Apart from this vast array of self-defense equipment (a prudent thing, considering Kang's out there and is occasionally cranky) it also houses a rather large collection of mundane tools and a selection of snacks. On top of this, the WHAT can expand into a wrist-mounted, triple stringed, self-drawing crossbow outfitted with pretty much every bell and whistle the far future has to offer. In this form, it's capable of rapidly launching a wide-variety of specialized ammunition, including bolts that release a small array of target seeking micro-missiles in mid-flight. It can't shoot bolts that shoot bolts that shoot sharks though, because not even the most distant future can create things that awesome.
Powers:
Chronokinesis
Timeshadow has one of the powers that, while simple in theory, becomes horribly confusing in practice. In short, he can travel through time and, by extension of necessity, space. This works like most teleportation powers, in that he need simply visualize his destination and focus to instantly be ripped out of time and space and placed at his desired location. However, he needs no previous first-hand knowledge of the location and time he wishes to visit, beyond knowing where and when he wishes to be. His accuracy in transporting himself is also rather good. He can usually pinpoint the time he arrives at with mere microseconds of error, and space is usually no more than a few centimeters off, assuming he has that specific a destination in mind. And, like most teleporters, he has a natural mechanism that ensures he doesn't end up solid matter, instead subconsciously shunting himself to the nearest gas or liquid filled position. He can still end up in danger situations, since this instinct doesn't protect him from ending up five hundred meters below the surface of the sea or, if he's aiming for space, vacuum.
His spatial range is also more or less unlimited, though he's so far not yet attempted interplanetary distances. However, the further he attempts to travel, the more imprecise his aim becomes. In terms of time, a jump of 50 years or less is accurate down to seconds, while one going beyond a century usually gets it right down to minutes. Five hundred years or more and he's usually hitting the right hour. Anything beyond that it's days, eventually weeks followed by months, and if he's intent on visiting times before the birth of mankind, he'd be lucky to get it down to the right year. Space suffers similar problems, growing more and more inaccurate the longer he attempts to travel. Interestingly enough, these two influence each other, meaning that an attempt to jump 500 years in the future is prone to be no more exact than "roughly within the barriers of what is now queens" and a long-range jump might put him a minute or two off his intended arrival time. Of course, this can easily be corrected by making numerous smaller jumps later, but it's still a bit of a hassle.
He can also, with some concentration, "change tracks", skipping into timelines that are no longer part of the main continuity, such as the age of apocalypse or his own home time. Doing so is taxing though, which is why he prefers to muck around in the "main" as he calls it.
Timeshadow can't bring with him anything he can't either wear or carry (with things like cars and giant suits of armor not counting as 'worn' so much as 'piloted'), which limits his ability to transport technology and equipment from the future slightly. Furthermore, he can not bring with him complex living things. Plants and bacteria are okay, but human beings and pets are not. Any attempt to do so simply fails, leaving them behind while he pops out.
Speaking of pops, Caleb lacks the flashy special effects of other teleporters and time travelers. Eschewing fancy lights or puffs of smoke, he simply stops being there, blinking out of existence with nothing more than the near-silent sound of air rushing in to fill his place. His arrivals are equally stealthy, with him simply not being there one second and being there the next.
So what exactly can he do with these powers? Well, first of all, it's important to note that Timeshadow is, due to his powers, disconnected from the timeline, which means that, even if were to, say, kill his own mother before his birth, he would still exist and remember a now defunct timeline wherein his mother gave birth to him. Still, he can affect his OWN past, though to do so his now altered self needs to go back and "go through the motions" of his own memories.
One of the little stunts he likes to pull is temporal co-existence. In essence, this is done by deciding that after he's done with whatever he's doing, he's gonna go back in time and help his first self do it. In the instance he decides to do this, a second Caleb (from a few moments in the future) will appear alongside the first, having the memory of experiencing this very event from the perspective of the first Caleb, who will soon become him. If needed, the second Caleb can likewise decide to return once more, causing a third to appear. And so on and so on. All of these would have the memories of being the first, second, third etc, and soon go on to become the fourth and fifth. Each one is self-sufficient, self-aware and fully sentient, and will remain until they go back to become the next in the line. And, so, when all is over, all duplicates but the last one vanish back in time to do it all again, leaving the last one, with the full set of memories, to go on with whatever he intends to do now.
Another stunt he can pull is what he calls time slipping. Let's pretend he was to decide that he wanted something, say, a soda, but couldn't get one right now. He could then decide that, once he could get one, he would go back in time to a few moments before now and put a soda, say, under his chair. Once deciding this, he could reach underneath his chair and pull out a soda, because he's already put one there. The only problem with this is that, at some point in the future, he will need to go back in time and put a soda under that chair.
He can even alter the past, though his disconnect from the timeline means that he will still remember the previous past and not the new one, which could lead to some confusion.
It's also worth pointing out that, the few times Timeshadow has meet a far distant future self (one further down the line than the one who joined the Alliance of Evil by an unknown amount) he has demonstrated abilities beyond merely traveling through time, including accelerating himself through it so as to simulate super speed, creating localized time warps so as to stop bullets in midair and accelerated specific objects or individuals rapidly through time, creating a rapid regression into an earlier state or fast forwarding it into entropy. When quizzing the oldest self he ever encountered about this, he simply dismissed his own question by stating that some things don't come with tutoring, but time. His earlier self thought his older self was being a smart ass. His older self smacked his younger self across the head because he remembered thinking it.
Every "jump" is also tiring, and like many teleporting mutants Caleb feels fatigued after moving through time and/or space. Simple short range teleportations or time jumps are not too tiring, and he can usually keep at it for half an hour or so of subjective time without too much stress on his system. Longer ones take significant energy to do, and so he finds himself tired and sleepy after jumping a few centuries into the past.
Weaknesses:
There is, however, one limit to exactly what Timeshadow can do. Any time he creates a time loop (like a soda being there because his future self is gonna put it there in the past) he becomes obligated to do whatever it is he would have to do to do so, stabilizing it so as there is no chronological duplicates or inconsistencies within it. If he doesn't, he begins to accumulate paradox, which he can "sense" in a diffuse sort of way. The longer this inconsistency exists, subjectively speaking from his point of view, the worse it gets, and his paradox won't diffuse until he, at some point in his future, goes to fix it. If he was to accumulate too much, time would simply fix the problem by erasing him entirely, wiping away the source of the problem. The larger the inconsistency, the faster he accumulates paradox. Something like the soda example would take days or even weeks to fix, while something like time duplicating himself and then deciding NOT to go back in time could erase him within a few hours, unless he decided that he would go back to that point in time several hours from now, at which point paradox would not start to accumulate until the "deadline" has passed, subjectively speaking once again.
For example, let's imagine he did the soda example once again. This would be a stable time loop. Now imagine he was to go back in time to somewhere between placing the soda and picking it up the first time, and take the soda. Now there time loop becomes unstable, because the soda is placed once, taken twice. Caleb would begin to accumulate paradox (and soda cans) until he decides to go back in time to after he picked it up the second time but before he picked it up the first one, and put down a soda in the now empty place. The time loop now makes sense again, and his paradox would begin to dissipate. Do note that paradox only occurs if he doesn't intend to stabilize it somewhere in the future, or he passes a point where doing so, despite his intentions, becomes harder and/or impossible. Likewise, he has some leeway in making the time loop work. By the strictest definition of a time loop, his fix of the double can soda paradox wouldn't work, because it wasn't the same soda can. However, as long as the brand is the same and it looks like the old one, well, Kronos thinks it's well enough.
He can even use his abilites to go back in time and tell his younger self to change his own decisions, though he still needs to stabilize the time loop or accumulate paradox, fast. For example, let's say he makes a bad decision. He decides he doesn't like it, and so goes back in time and tells his younger self not to do it. Now his memories changes to being told not to do it. A time loop is created. Now his younger self, despite having no memory of ever making the bad decision, needs to go back in time and tell his younger self, word for word what he was told, not to do it. This stabilizes it, allowing him to remain safe and not get ripped in two by the universe deciding he's being too much of a dick with this whole time travel nonsense.
There are also, apart from these internal weaknesses, certain outside influences that can affect or disable his ability to jump through time and space. Various technological devices can project nullification fields that prevent him from moving through time and space. Interestingly enough, Tachyon fields makes him move slowly backwards through time (essentially making him experience the world playing in reverse) due to his lack of proper anchoring to the timeline, until such a time as he moves out of the field's area.
And, despite jumping through the river of time like a hopped up jackrabbit, he still can't out jump a bullet he's not seen coming yet, and well, all that meeting his future self means jack if he's dead. In short, he's just as physically mortal as the next guy, vulnerable to all the fun stuff like fires, drowning, asphyxiation etc. Though according to his older self, at some point age will stop being too much of a hassle.
Other Special Skills/Abilities: Caleb is probably one of the most foremost history experts today, and much of what he knows is first hand experience. It's amazing how much history you can explore when you skip to the good parts. And unlike most scholars, Caleb doesn't need to rely on sources of questionable veracity. He knows exactly who shot Kennedy, he saw the fall of the Mayans first hand and he knows exactly what's in McDonald's secret sauce.
On top of this, Timeshadow has a wide-range of experience with technology and culture from a wide variety of times. He knows how to use most historical weaponry, is a fair aim with a plasma blaster, can use computers from the future, knows how to control a hovercar, ride a horse and drive stick. He's also picked up a bit of fighting experience from both the past and future, and knows a bit of Shaolin Kung-fu, Capoeira, a couple of military cqc techniques, a few European fencing arts and a fair few moves from something known as Jattenhand. He even has some basic techniques for fighting and moving in zero gravity. He's far from a master in any of them and is truth be told, little more than a novice in most of them, but he can hold his own well enough. And if he can't, he'll just pop out and spend more time learning, if he cares enough to waste six months just to kick your ass.
More than anything though, Caleb is a tech-head. Thanks in large part to visiting the future and taking advantage of their far more impressive teaching methods, he's actually pretty damn smart when it comes to tech. He knows how to build cool cars, can fix his gear when it malfunctions and has enough chemistry and physics knowledge to cobble together a few high-tech zip-guns and kitchen bombs when the time comes for shit to go boom. And, if there's anything Caleb knows, it's that sooner or later, there always comes a time for shit to go boom.
Lastly, he's an expert at lateral thinking, thanks in large part to his experience with time travel, and he's a master when it comes to finding creative and unusual solutions to problems. After all, when the first solution you think of usually includes going back in time to lend yourself a helping hand, you know your mind isn't quite like the others.
In terms of physical abilities, Timeshadow is somewhat naturally fit, thanks to a few basic genetic enhancements done to mankind's communal genepool back in his timeline. He works out enough to keep in good shape, with a focus on agility and speed over strength. You never know when you're gonna end up in front of an angry mob and your powers on the fritz.
History:
(For the purpose of this history, the following events will be written from the subjective time perspective of Timeshadow, rather then chronicling his actions in a objectively linear fashion.)
Caleb Morrow was born in the year 2199. At this point in history, the various cities of the main European continent had all come together to form one massive urban sprawl covered in a series of bio domes to protect against the dangerous outside environmental conditions. The Morrows were all members of the vultures, high-tech scavengers that lived out of cargo containers and ramshackle constructions suspended from the top of the bio domes. While life was harsh at times, and certainly what most would call depressing when viewed at large, it had it's brighter moments and Timeshadow's childhood memories are filled more with the joyful times of zipping across the bio domes on backpack hang gliders and using scrap metal ballistas to launch garbage bags at the corpzones than the few memories he has of going hungry, though he does have vivid memories of the times when the rent-a-cops conducted raids to look for fugitives or stolen goods. It was a far cry from soap opera suburbia, but it was good enough, and his parents loved him, which was more than a lot of kids got back then.
Puberty happened, there was a bit of teenage romance, friends were made, as were foes, a jolly good time were had by all. And then, Caleb turned 15 and a few days later he went to bed. And then he woke up in the middle of the night, lying on a bridge, with a 1970 Plymouth Barracuda hurtling towards him. Suddenly spotting him, the driver of the car swerved to avoid him, crashing through the flimsy wooden railing and out into the ravine beneath him, where the car and it's occupants meet a rather brutal end. Then, before he had any chance of figuring out what the hell was going on, the world flashed before his eyes again and he was standing in the middle of a city wearing nothing but his underwear. Then he was watching an oncoming horde of mongol riders cresting a hill. Atop a mountain, overlooking dinosaurs gracing in the fields below. In a cave, men wearing pelts scuttling to avoid him. A city of glass. Outside a convenience store, watching two slackers entering a telephone booth together with an old guy wearing a bed sheet. A ruined cityscape, a peaceful garden, a stretch of highway, a desert, girl with a rocket launcher in a mall. For several minutes, worlds seemed to flash before him, until, finally, a bearded old man grabbed him, somehow managing to cease Caleb's mad rush through time. Confused and panicking, Caleb clambered away from the man, only to stop when the man told him... his own computer password? Stopping momentarily, Caleb's paused panic gave the old man enough time to explain to Caleb that he was a mutant capable of traveling through time, and that he had just tapped into his powers.
What followed was, quite possibly, the weirdest conversation of Caleb's life, as the old man proceeded to tell him that, not only was he currently sitting in the middle of a mansion in Ancient Rome, but he was also conversing with himself from a significant amount of time down his own future. By this point he was a fair bit confused, which might be why he agreed to let his older self teach him the ins and outs of time travel. And so Caleb spent a few weeks under his own tutelage, learning at his own feet. And then, with a pat on his shoulder and the information that he was free to swing by the mansion and hang out whenever he felt like it, Caleb was kicked back out the timestream.
Returning to his own present, Caleb quickly set about using his powers to earn his friends and family a better existence, retroactively setting up massive accounts housing large amounts of stock earnings and then giving his parents the combination. Within weeks, his parents were moving up in life, as were many of his friends. Even so, Caleb was getting impatient, anxious. A few weeks of minor hoping had already gotten him hungry for more. The world's past and future was a mere thought away, and staying in this world, this time when there were so many others to explore was almost impossible. And so Caleb told his parents about his powers, promised he'd be back before they knew it, though he might be older, and jumped out to, quite simply, fuck around in time.
One of his first destinations was the future, where he spent some time learning various future truths and picked up a few nifty little gadgets for his own amusement. After that, he was off to 1977, where he got plastered and crawled around bars ranting about his true home time.
After that he popped off to to the Italian Renaissance, where he ended up in a fight and subsequently popped off to ancient China to spend a few months at a Shaolin Monastery, before jumping back. After going chow mein chicken on their asses, his display of martial prowess so impressed a local bystander that he was offered a drink and subsequently spent the better part of a week discussing the art of fencing with a man by the name of Salvator Fabris.
He then jumped to France, 1424, where he, drunk as a post, stumbled through a field singing songs from the Lord of the Rings movie.
After that, he supposedly spent a year of subjective time finding the answer to various historical mysteries, and a bit in-between with visiting important scientists and brushing up on his scientific skills. He has concluded, with rigorous scientific evidence, that Elvis is, indeed, DEAD.
Following that he was off to the future, where he joined the army as a space fighter pilot and fought in a civil war for anarchistic independence, switching sides midway and helping a small subset of mankind establish an anarchistic society. Mostly he did this because flying a spaceship was awesome.
Subsequently, he spent some time in the Caribbean during the infamous "age of buccaneers" under the rather childish alias of John Coxon, where he quickly amassed a crew, stole a ship and decided to raid Santa Marta before being supplanted by an older incarnation, only to return to the role a few years later down the line, after his future incarnation had finished plundering Porto Bello for a lousy few pieces of eight. Pissed off by his future predecessor's failure to earn enough money, Caleb headed off to Panama, where he encountered a Spanish fleet and decided that he might as well raid them. Subsequently stealing a fair few ships off them, he made his escape, only to end up in a heated argument with the other captains and fall victim to mutiny, whereupon he ended up floating in a canoe in the middle of nowhere.
After this, he hopped around to Rome to hang with his past and future self and then, at last, arrived in modern times as the present incarnation.
Some point after this, he would subsequently return to a slightly earlier time and join Apocalypse Alliance of Evil for as of yet unknown reasons.
Further still down the line, a future incarnation claims that he serves as the fifth president of the United States, James Monroe.
And, the last by this incarnation known significant act to be done by his future self is to catch his past self and tell himself what's what, closing the to his knowledge longest timeloop he's created.
Sample Roleplay:
| QUOTE |
Time travel was confusing. Not just in terms of the metaphysics of it all, and the consequences thereof, but in more practical ways. Like arriving, for instance. Even though Caleb prided himself on his chronological precision, far more than he did his future, very lame lame codename, there was just no way of making sure you'd hit the time you'd intended.
Glancing around, he found his efforts to be for naught. Wherever he was, whenever he was, it was dark. Pitch black. Veiled in shadows. Cloaked in darkness. Wrapped in obsidian. Lights were out. Least his arrival had been quiet, devoid of all those flashing light shows and spectacular sound effects that seemed to accompany other, less gifted teleporters. Even his fellow time traveling genetic anomaly, Trevor Fitzroy, seemed unable to do his thing without announcing his presence to the world with ominous lights and swirling energy. Than again, what would you expect from a man who couldn't even go back to yesterday without having to kill someone?
Regardless, the question remained, where and when was he? He'd been aiming for his own time, so it was a fair bet he was somewhen around there. But considering he'd been jumping from ancient Rome, accuracy was pretty hit or miss.
He was just about to begin moving, looking for a way out of this dark place when he began to hear noises. What sounded like shuffling of clothes, shifting covers and then groans, moans even. And, finally, voices.
"Honey, what about the kids?"
"Oh, don't worry, I've put them to sleep."
And then came the sounds that, well, accompanied the act that was happening. Caleb considered jumping out, but there was something about the voices that seemed familiar, but he couldn't quite place from where. And, well, if he could place them, it might give him an idea of where he was, which would make the subsequent jumps a lot easier. Not to mention accurate. So he stayed, his mind churning to remember where he'd heard those voices before, all while trying to ignore the other things going on in the room.
And then, they spoke again.
"Who's your daddy?"
And it hit him. He knew what those voices were. They'd been with him all his life. It was his parents. He was standing in his parents bedroom, listening to them having sex. Slobbery, squicky, naughty sex. Hell, for all he knew, this could be his own conception, all now played before him in disgusting details.
"Oh god... OH GOD! THE HORROR! THE HORROR! IT CAN NOT BE UNHEARD! AHHHH THE PAIN, THE HUMILITY! THE SEX!" He screamed, scrambling to cover his ears and shriek away from the things going on before his unseeing eyes, the mental images that flooded his mind worse than any image could ever be.
And then, so fast he was almost gone retroactively, Caleb vanished, gone as if though he'd never been there, his horrified screams till echoing off the walls.
"Honey, you hear that?"
"Hear what?"
"Oh, it was probably nothing."
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Player Details: Name: mort AIM: reverendmort MSN: Yahoo: ICQ: Email: Morro
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