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NeXus latest news: NexperienceWelcome back; your last visit was on Jul 20 2008, 02:35 AM
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Welcome! Welcome to NeXus! Inside here you will find a basic overview of the RPG, history and timeline, and plenty of other useful and interesting information.
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Apr 22 2008, 10:15 AM In: Flow of Time By: ksax00 |
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Character Applications Apply for your character here. Please make sure that you use the provided application sheet, and remember that you must play a canon character before you will be allowed to apply for an OC. Forum Led by: Jakane, Someone, Sexyfrog |
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Jul 18 2008, 04:39 PM In: Rictor By: Lonk |
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Accepted Characters All accepted character sheets are placed in here. Forum Led by: Jakane, Someone, Sexyfrog |
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Jul 11 2008, 07:47 PM In: The Scarlet Witch By: Jakane |
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Character Information From the Character List to the Rosters, any basic character information can be found here. Forum Led by: Jakane, Someone, Sexyfrog |
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Jul 19 2008, 05:47 AM In: Reservations By: Marie-Ange |
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General Discussion A place for everyone to meet and greet, play games, chat about whatever you like. This is one of the two places to post if you do not have a character on the board - but please, NO ADVERTISEMENTS.
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Jul 19 2008, 08:49 PM In: 50 Greatest Comic Book Char... By: Archetype |
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Plot Discussion ACCEPTED CHARACTERS ONLY -- Use this forum to discuss plot/character developments, etc with other players on neXus.
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Jul 10 2008, 11:22 PM In: Alcatraz Placement By: Stryke |
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Plot Listings Where organized listings of past plots are put for viewing pleasure.
Sub-Forum(s): Center Stage, Destiny's Diaries
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Jul 16 2008, 07:49 PM In: Character Posts By: Someone |
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Polls Got a poll, or a survey, you want to do just for fun or some importance? Do so in here! Awards can also be found in here when it's time to award.
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Jul 20 2008, 01:03 AM In: I Am ....? By: nekostar |
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Requests Place your requests for sigs and custom titles in here, and an admin will attend to you as soon as they can.
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Jul 17 2008, 02:38 PM In: Request for Havok By: Alex Summers |
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From the Admins This forum is for the Admins to use whenever there is something important that all players should know, or to ask questions. Please pay close attention to anything said in here. **ONLY ADMINS CAN START TOPICS IN THIS FORUM**
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Jul 13 2008, 06:12 PM In: Nexperience By: CT_Bishop |
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From the Players/Questions Have a comment, suggestion, or something that you need to ask or tell an admin but can't seem to find us online? Post it in here and one of the admins will answer as soon as they can. Open to both accepted players and potential applicants.
Sub-Forum(s): NeXpositions
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Jul 19 2008, 01:31 AM In: Wedding! And a warning. . . By: Jeanne-Marie Beaubier |
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For the Fans Got a secret talent that you want to share? Be it Fan Fiction, Drawings, Paintings, Poetry, Websites.. Whatever! We wanna see it!
Sub-Forum(s): AIM Icons
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Jul 18 2008, 06:47 PM In: NeXus Elite: EPISODE 6 By: CT_Bishop |
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Entrance The main security gates, driveway and front courtyard area of the mansion. A large fountain graces the middle of the courtyard, which is surrounded by a wide bed of flowers and plants.
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Jun 25 2008, 02:47 PM In: Another Guthrie in the House! By: Shepherd |
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Gardens Exotic plants and flowers litter the expansive gardens next to the Xavier Mansion, luring guests to explore with their pungent aromas.
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Nov 6 2007, 04:32 PM In: Papering the Cracks By: Domino Effect |
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Water's Edge Along the western edge of the grounds lies a small river, it's flowing waters having provided solace for many a troubled mutant in the past. A plentiful source of fresh water, the river feeds the nearby Breakstone Lake, a scenic watering hole nestled just behind the mansion. Perched along the banks of Breakstone Lake, a small boathouse resides containing nautical essentials for all manner of water safety and pleasure.
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Mar 31 2008, 04:08 PM In: Destination Reached By: Shepherd |
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Backyard Located between the mansion and Breakstone Lake, the backyard is generally used as a sports area for the more active members of the X-Men. Surrounding the mansion's periphery, a swath of forest helps ensure a degree of privacy as well as allowing the more outdoor minded mutants to escape and indulge their natural sides in the wilderness.
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Mar 26 2008, 02:26 AM In: Helix Camping Trip By: Mystic Frost |
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Hallway Behind the mighty front doors of the Mansion lies a long hallway with many doors opening from both sides. A large stairway is against the wall on the left, heading to the upper levels of the Mansion.
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May 21 2008, 12:10 PM In: Call to Arms By: Mystic Frost |
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Xavier's Office Usually reserved for new students and meetings of dire importance, Xavier's Office is lavishly decorated in rich reds and dark wooden tones. His desk is large and sits in the centre of the room, with two visitors chairs placed in front.
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May 27 2008, 07:42 PM In: Office Space: The Final By: Someone |
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Living Area Littered with couches, televisions, game consoles and even a pool table, the living area of the mansion is more of a recreation room than anything else. It's unkempt appearance is a result of regular use, contrasting with the pristine condition of the rest of the level.
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Jun 22 2008, 01:23 AM In: One foot out the door By: Mystic Frost |
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Kitchen The Kitchen of the Xavier Mansion is large, to say the least, having to cater for the entire X-Men populous, sometimes all at once. A stainless steel, walk-in fridge lines the right hand wall, opposite multiple ovens and cooking devices.
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Jul 16 2008, 11:59 PM In: Twins on the Loose [Pt. 1] By: ~*Penance*~ |
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Garage/Hangar At the end of the hallway, past all the other rooms on the main level lies the door to the expansive garage-come-hangar which houses all of the X-Men's vehicles.
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Jul 10 2008, 04:46 PM In: Taking off... By: Stryke |
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Library A place indoors that is always promising peace and quiet is the library. Walls lined with thick books, mostly covered in dust, and long, low tables fill the room. Alcoves are cut into the walls with cushions on the ground for a more private contemplation space, as well as seats by the windows which look out over the beautiful gardens.
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Feb 22 2008, 01:18 AM In: Take a Look Around By: Someone |
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Dormitory Rooms The rest of the upper level is taken up with the personal quarters of the X-Men. A second flight of stairs at the end of the hallway leads to a third story, containing more bedrooms.
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Jun 28 2008, 12:04 AM In: Settling In. By: Shepherd |
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Medical Wing and Laboratories Reserved for the sick, injured, or just plain weird, the Medical Wing and Laboratories are equipped to deal with just about anything, from the smallest scratch to the highest levels of scientific testing.
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May 18 2008, 12:22 AM In: Post-Initiation By: Stryke |
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War Room Nestled tightly between the Danger Room and Cerebro lies the oft used War Room. Cleverly designed to accomodate many people, the War Room is populated by a giant table and equally huge display screen. The entire mansion can be accessed and ran from this room and it is fortified enough to double as a bunker if need be. Planning and strategic decisions are often made here and the room also serves as a gathering space for the team during periods of turmoil and battle.
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May 26 2008, 05:50 PM In: A Cannon fired o'er the... By: Rd Cannonball |
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Danger Room Run by Shi'ar technology, the Danger Room creates simulations to help mutants test their powers alone, or train as a team in different situations.
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Oct 22 2007, 11:59 PM In: Programs and Protocols By: ~*Penance*~ |
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Cerebro Room The room which houses Xavier's mutant cataloging computer, Cerebro. Access is restricted to Xavier only, and those with his exclusive permission to enter.
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Oct 25 2007, 04:26 PM In: The Hunt For Xavier By: Crimson Flame |
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Cells Not often used, but still seen as necessary, the cells are reserved for any captives that may be taken by the X-Men. Whether it be a hostile mutant or just an out-of-control teenager, these dark cells are where they learn their lesson.
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May 21 2006, 02:17 AM In: The Stray By: Mystic Frost |
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New York City The city that literally, never sleeps. Something is always happening in New York!
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Jul 18 2008, 07:27 PM In: Smells like Teen Spirit. Ne... By: Sexyfrog |
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Central Park On the lighter side of New York lies Central Park, a large expanse of land that hasn't (yet) been destructed to make way for the city's many buildings. Pathways meander through trees, passing by many a park bench and hot dog stand. Clearings dot the landscape on either side of the paths (and some further away), providing a mostly uninterruptable solace for those who seek it.
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Feb 29 2008, 06:58 PM In: A Fine Mess By: ~*Penance*~ |
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13 Demons In deep New York City lies a myriad of lights, alleyways and nightclubs. 13 Demons ties all three of these together as one of the darkest back-alley clubs New York has to offer. It is frequented by mutants of all affiliations, especially those who want to have a good time while keeping away from the public eye.
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Apr 22 2007, 12:41 PM In: Things to do in New York wh... By: Rd Bolt |
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Heaven Located near the docks of Manhatten, only the best of the best are allowed to enjoy themselves in this penthouse nightclub. With music, singers, a dance area, open bar, finger foods, couches, and bouncers on the front door step, Heaven is the epitome of nightclub luxury!
[Age of Apocalypse replacement for the Pontoon]
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Sep 17 2007, 02:38 PM In: Through the Gates of Heaven By: Ryo Hoshino |
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Little Italy Restaurants and boutiques surround the narrow, cobblestoned roads of Little Italy, a popular dining place in downtown Manhatten. Whether it be a pizza you seek, pasta or calzone, here is the place to find the best Italian food and culture in New York.
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Jun 17 2006, 09:53 AM In: The Big Boys are in Town By: Johanna Cargill |
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Morlock Tunnels The large network of tunnels underneath the buzzing New York City is populated by Morlocks, mutants who hide from humanity and those who may want to kill them.
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Jul 8 2007, 07:36 PM In: A Search: The Beginning By: Domina Opera |
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Sinister's Laboratory Also Houses: Infirmary, Isolation Cells.
This is the central core of Mister Sinister's activities and plots. The equipment housed here is unrivaled by any other on the planet, often as a result of Essex's sheer genius, or the acquisition of designs early in their conception. With this technology, just a few of the wonders, or horrors, possible is his ability to genetically modify living tissue, or bring back the dead.
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Feb 24 2008, 07:24 PM In: Be careful what you wish fo... By: Rd Sabretooth |
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Mechanized Annex Also Houses: Armory, Landing Pad.
Designed to furnish the Marauders with whatever vehicle or weaponry is needed to accomplish a mission, the Mechanized Annex was designed to sort, upkeep, and even create new designs of existing equipment. An automated landing guidance system was also installed. Automated defense system to protect against intruders is mentioned in the blueprints, though no one has yet had the misfortunate of its bite, if it in fact exists.
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Oct 29 2007, 11:30 PM In: The Sum of What I've Done By: Mystic Frost |
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Locutorium Also Houses: Food and Drink, Lounge.
Seeing how Mister Sinister rarely has guests that don't enjoy their stay in an isolation cell or otherwise captive, large dedicated areas for relaxation and dining are unnecessary. Nevertheless, the Locutorium houses many amenities that make staying within Sinister's company bearable, including many electronic devices.
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Jan 5 2008, 06:37 PM In: Eating Away the Sorrow By: Ryo Hoshino |
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Barracks The Barracks serve as quarters for the Marauders and the very few fortunate guests that aren't enjoying their stay in a stasis tube. While not overly lavish, they are far from spartan. A comfortable full-sized bed, armoire, dresser, and a typical closet sporting a weapons rack--for when dashing to the armory just isn't quick enough to lock and load.
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Feb 6 2008, 11:45 AM In: Where's Mr. Rogers when... By: Lady Mastermind |
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The Wilds Also Houses: Training Grounds.
Everything outside of the barriers keeping the undeveloped flora and fauna from getting close to the core is found here. The expansive jungle, the brutish creatures that inhabit it, and the wide, open grounds for Marauders to train all found closely knit together. Unlike other so-called leaders, the Marauders can train with artificial, and real, threats alike. An Observation Walkway surrounds Sinister's laboratory where parts of the Savage Land can be observed from its edges. Several observation devices are set up along the periphery to monitor certain areas for activity and the behavior of local wildlife.
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Dec 15 2007, 02:00 AM In: New Domain By: ~*Silver Fox*~ |
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Observation Deck Meant as a meeting place within the center of the base, a single circular table stands out from the floor within the center of the metallic room, a green holographic globe floating above the table that's used as a way to detect places of interest on the planet's surface. With monitors aligning the walls, a clear view is given of space, earth, and the stars from several security systems placed on the outside of the Asteroid.
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Jul 18 2008, 10:45 AM In: Silent Intrusion By: Karemagic |
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Rotunda A spacious place of relaxation underneath a domed windowed ceiling that allows occupants to peer into the depths of space. Several strangely comfortable couchs and chairs litter the area with books of unknown languages running across a section of the rounded wall. On a far side, running across the wall is an embedded monitor that taps into one of Earth's satellite systems, allowing quite an selection of television entertainment with remote control attached to a section beside the screen.
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Jan 16 2008, 05:28 PM In: For Every Season By: SS Wanda Maximoff |
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Mess Hall Never meant for instant meals, the Mess Hall contains a gigantic freezing room filled with a strange assortment of meats and delicacies. Within the main section are several places to cook the food: advanced ovens with flames constantly licking out from the top, refrigerated systems that contain drinks of a wide selection and several countertops to hand create such meals. Tables and chairs are sparsely set within the room as a control panel next to the entrance even allows occupants to select what type of music one wants to hear.
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Apr 18 2008, 02:11 PM In: Hunger Pains By: nekostar |
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Personal Quarters Each member of the Brotherhood has their own metallic room with a bed connected to a wall, topped with padding, and a metallic night stand that juts out from one of the four barriers to hold whatever personal belongings the Brotherhood members own. Allowed to customize their rooms to their own tastes, each and every room can be entirely different, holding whatever eclectic decorations or furniture the room's owner wishes.
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Jan 18 2008, 02:24 PM In: An Awkward Reunion By: SS Wanda Maximoff |
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Simulation Chamber Used as the training facility for the Brotherhood to hone in on their powers, the area is completely metal with no seen controls. Once stepping in, however, an entrance sequence automatically detects the member's weakness and sets-up a program from a randomly encoded list to focus in on that member's weakness. Hardlight sequences, used from stolen Shi'Ar technology, mocks that of the X-Men's Danger Room when creating simulations to battle.
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Feb 18 2008, 11:50 PM In: Illusion of Revenge By: Archetype |
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Medical Facility Housing the main brunt of technology that runs the entire base, the Medical Facility also has a mechanical drone running around protecting the vital information as well as healing those that need to be healed. Several foreign objects litter across metallic tables, as well as a few earth based products and unlabeled containers. Strangely, the drone never leaves the area and is constantly on the move.
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Jan 3 2008, 09:30 PM In: Dialogue of Familiarity By: Rd Bolt |
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Hangar Housed with an incredible selection of pods and a single jet, the transport pods serve as a direct link to travel to Earth thoroughly undetected thanks to the alien technology endowed within. Once on land, the pods create a visual image of its surroundings across itself, leaving nothing out of the ordinary to be seen.
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May 22 2008, 12:26 AM In: From M to Earth By: nekostar |
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Alcatraz Upon a small island off the edge of the Golden Gate Bridge sits Alcatraz, a prison created to contain the countries most ruthless of criminals. But now under the thrall of Holocaust, Alcatraz has become a personal penitentiary for Apocalypse, housing mutants and humans alike as they're rehabilitated to meet Apocalypse's own needs.
[Age of Apocalypse replacement for Alcatraz]
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Jul 19 2008, 11:57 PM In: Shackles of Torture By: ~*Sunpyre*~ |
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Great Britain Social, Economic, and Political hub of the European continent, Great Britain remains a major player in world affairs and in the affairs of other European countries. Isolated from the mainland, it is largely unaffected by much of what occurs elsewhere in Europe unless it deems the cause worthy enough. To that end, the Old Empire's military might is a force to be reckoned with, regardless of England and Wales’ reputation of being the land of gentlemanly honor, and Scotland’s lush landscape.
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Jul 19 2008, 11:35 PM In: Scene of the Crime By: Sexyfrog |
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Hellfire Club The Hellfire Club is an overt, worldwide organization, with its base located in London. Famous for its lavish annual gala, it is open to the wealthiest and most influential entrepreneurs, politicians and socialites, whose membership is traditionally passed on to the heirs of their estates. Within the Club at large is a secret cabal, known only to a select few. These Inner Circles, of which there are typically one or two at a time, desire to achieve world domination through political and economic influence, subversive activities and the recruitment of mercenary forces and powerful superhumans.
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Jun 30 2008, 12:33 PM In: Fire's Reign By: Mystic Frost |
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Infinite Factory A gargantuan factory that produces mass quantities of Infinites, a robotic design made especially by Mister Sinister to serve as Apocalypse's back-up security. Hundreds of Infinites are made within the hour, and serve only the will of Apocalypse.
[Age of Apocalypse replacement for Muir Island]
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Nov 13 2007, 11:38 AM In: The Wasteland By: Charmed |
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Savage Land Created with alien technology to keep the climate under control, the Savage Land is a prehistoric mass hidden deep in the epicenter of Antarctica, housing ancient beasts of all types. From dinosaurs, to mutates, and a collection of animalistic races with powerful sorcery, the Savage Land is a hodgepodge of the distant past, once thought forever extinct.
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Jul 19 2008, 09:57 PM In: Back In Stride Aga-- HOLY C... By: Archetype |
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Other Anywhere else in the world.
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Jul 16 2008, 03:51 PM In: Meanwhile, in a place where... By: Karemagic |
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Astral Plane Have your telepaths conduct their business here. Be certain to reference where you are continuing from and where your posts will continue afterwards.
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Nov 27 2007, 11:36 PM In: Wayward Thoughts in the Pre... By: Mystic Frost |
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Extraterrestrial Heaven. Hell. Space. Other Dimensions. If it's not on planet Earth, your posts should go here.
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Feb 10 2008, 01:40 AM In: Return of the Queen By: ~*Darkstar*~ |
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Flashbacks Dying to do a flashback post but not sure where to put it? Put it in here! Make sure you add reference to where you will be continuing your posting afterwards.
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Jun 30 2008, 07:19 PM In: Sticky Fingers By: XxGambit |
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