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Demo Discussion, Discuss released demos here
| kraid_is_da_bomb |
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Chykka Larvae

Group: Team Member
Posts: 1,176
Member No.: 29
Joined: 9-April 05

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| QUOTE (Troid92 @ Aug 18 2006, 01:11 PM) | Demo-specific: Does Samus look like she has correct proportions with the head sticking out so far? Is the running backwards leg animation in need of improvements? Are there any positions (other than the "glitch" in the first post) that don't look right? Do the new movement speed and jump height work well? Does Samus overall move and look naturally? How much better is the new Samus compared to the old?
In general: Did you find any glitches, sequence breaks, or secret worlds? Other than those, are there any moderate or large problems that need to be changed? Point out any tiny pet peeves of yours or small details that you think should be changed. What do you think of the project so far? Please feel free to leave any other comments here: ...
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Does Samus look like she has correct proportions with the head sticking out so far? Yes, Samus looks fine. Is the running backwards leg animation in need of improvements? I couldn't actually notice the difference between the first physics demo and this one's backward animation. Are there any positions (other than the "glitch" in the first post) that don't look right? No, all the ones that I could achieve, including all the different directions in mid-air looked fine. Do the new movement speed and jump height work well? Yes, the speed could do with a minor increase, the jump height is fine now, but wall collision; if you jump into a wall, you just slide down it. I think there needs to be a little bit more recoil from hitting the wall. Does Samus overall move and look naturally? Yes, now she is almost perfect  . How much better is the new Samus compared to the old? I believe that teh new Samus is better than the old one in every way (except wall collision, I actually preffered it when she actually had a collision recoil, but perhaps not so big). Very good job on teh new and improved Samus Troid. Did you find any glitches, sequence breaks, or secret worlds? Nope nothing, although, I am left wondering how you can sequence break a demo that has no sequence  . Seriously, I didn't find anything. Other than those, are there any moderate or large problems that need to be changed? No, everything seems fine, except for a few minor things. Point out any tiny pet peeves of yours or small details that you think should be changed.The wall collision for now, and perhaps a slight increase in speed, everything seems fine. What do you think of the project so far? Just to know that these demos are even coming out is a massive improvement, so I think we are going smoothly and doing excellent. Please feel free to leave any other comments here: Great job on all of this Troid, everything is perfect except for the wall collision and speed , well done on another excellent demo
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| Troid92 |
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Net Mission Programmer

Group: Admodistrator
Posts: 562
Member No.: 3
Joined: 16-February 05

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The ChallengeSee if you can figure out the one major underlying difference between version A and version B. Yes, there are minor differences. Yes, there is a point. DO NOT tell anybody if you figured it out because you knew already. Otherwise, if you didn't already know, feel free to post your thoughts.
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TOWEL DAY FTW!MIDI-maker / Fangame ProgrammerCurrently doing homework nonstop.
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| REDHALBERD |
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Splinter

Group: Team Member
Posts: 32
Member No.: 117
Joined: 21-July 06

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| QUOTE (Troid92 @ Jun 10 2007, 10:38 AM) | The Challenge
See if you can figure out the one major underlying difference between version A and version B. Yes, there are minor differences. Yes, there is a point.
DO NOT tell anybody if you figured it out because you knew already.
Otherwise, if you didn't already know, feel free to post your thoughts. |
One looks crisp, since the sprite's are cleaned up as far as rotation. The cursors are different as well. *goes back to play*.
Umm...that's all I noticed.
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| Troid92 |
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Net Mission Programmer

Group: Admodistrator
Posts: 562
Member No.: 3
Joined: 16-February 05

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| QUOTE (JDE @ Jun 11 2007, 12:22 AM) | | I looked at it again and I think I know! One was made in Gamemaker, and the other with C++! |
Yep, you got it. Now that I've gotten used to programming in it, C++ is great. But... You got the two versions mixed up. Version A (the fuzzy one) is the one made in C++. That's because I'm having some difficulties with OpenGL texturing at the moment (even textures drawn at full scale are antialiased, and I've tried a bunch of things to fix it). I'm sure it's a simple fix that I'll figure out sometime during my work on the project, though. Plus, version A uses 0 CPU on the task manager for me and is half the size of version B, which hovers around 10 CPU for me to do the same thing as version A. (just to show you how slow Game Maker games are) So, now that I've learned all the basics of C++, OpenGL, and the Windows API, I can get back to work on Net Mission. Just in time for summer vacation
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TOWEL DAY FTW!MIDI-maker / Fangame ProgrammerCurrently doing homework nonstop.
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| Nova |
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Chykka Larvae

Group: Team Member
Posts: 1,172
Member No.: 42
Joined: 25-May 05

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| QUOTE (Troid92 @ Jun 11 2007, 05:09 PM) | | QUOTE (JDE @ Jun 11 2007, 12:22 AM) | | I looked at it again and I think I know! One was made in Gamemaker, and the other with C++! |
Yep, you got it. Now that I've gotten used to programming in it, C++ is great. But... You got the two versions mixed up. Version A (the fuzzy one) is the one made in C++. That's because I'm having some difficulties with OpenGL texturing at the moment (even textures drawn at full scale are antialiased, and I've tried a bunch of things to fix it). I'm sure it's a simple fix that I'll figure out sometime during my work on the project, though. Plus, version A uses 0 CPU on the task manager for me and is half the size of version B, which hovers around 10 CPU for me to do the same thing as version A. (just to show you how slow Game Maker games are) So, now that I've learned all the basics of C++, OpenGL, and the Windows API, I can get back to work on Net Mission. Just in time for summer vacation |
EXCELLENT! Wow, my summer is going ot be busy...
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