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Demo Discussion, Discuss released demos here
| Troid92 |
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Net Mission Programmer

Group: Admodistrator
Posts: 562
Member No.: 3
Joined: 16-February 05

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Here's where you can discuss the demos I release. ... "The Challenge": See if you can figure out the one major underlying difference between version A and version B. Yes, there are minor differences. Yes, there is a point. DO NOT tell anybody if you figured it out because you knew already. Otherwise, if you didn't already know, feel free to post your thoughts. =============================== Part-based demo: My description: Uses different parts now. Easier overall to sprite (for those who are just starting characters, not for those who are in the middle of making a sheet), easier to work with programming-wise, looks a whole lot better than before... Running is still a little awkward, not because of the running backwards problem, but because Samus doesn't bob up and down a bit. Don't worry, that's easy to fix. Now I can get started on physics 2, with ramps, shooting, crouching, morph ball, and tiny adjustments like the legs' jumping animation or a turning animation. Known glitches: - Erm, well... - Camera isn't aligned correctly with the cursor Feedback I've received thus far: - Very smooth and blended, almost looks like a bunch of sprites instead of a bunch of parts =============================== "Physics" 1: Known glitches: - Aiming down while madly turning left and right while jumping will cause Samus to disappear for a few frames in the jump sometimes. I know what's happening with her disappearance, I just don't know what causes it. Probably because I just did the jumping this morning. Here's the feedback I've received so far: - Less bouncing off walls, more slamming into them - Aiming directly at the point you're shooting at* - Pointing in eight directions while shooting at the mouse cursor would be weird* - Running backwards should be its own sprite as it looks ridiculous* - Aiming up/down looks weird* * Can be fixed by using sprite parts and rotations instead of just sprites -- Would be easier to do/work with, though I'd have to redo my displaying scripts. I think I'm going to do so and release a Physics 1B (or 1A, whatever you'd call it), with these fixes, before moving onto Physics 2 (with ramps, morph ball, shooting, crouching, and all that).
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TOWEL DAY FTW!MIDI-maker / Fangame ProgrammerCurrently doing homework nonstop.
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| Nova |
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Chykka Larvae

Group: Team Member
Posts: 1,172
Member No.: 42
Joined: 25-May 05

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Very nice. I take all regards of mouse aiming being bad. ...I think.
She looks a little odd running backwards, but it'll do for now.
Now all we need is shooting, a map loader, multiplayer, health, powerups, characters, music/sprites, whatever, etc, and that's it!
...that's a lot.
Oh, feedback: All the points you said. Aiming up and down is fine though... and somebody better be good at custom sprites here.
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| kraid_is_da_bomb |
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Chykka Larvae

Group: Team Member
Posts: 1,176
Member No.: 29
Joined: 9-April 05

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| Menoknow88 |
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*Place pointless title here*

Group: Moderators
Posts: 513
Member No.: 64
Joined: 7-August 05

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Looks good, kudos on the child rearing. Have to say though, feels a bit floaty, and eerily similar to Soldat. My main reason for this post is to show that I still come here, so... Hi! Just been really busy
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| kraid_is_da_bomb |
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Chykka Larvae

Group: Team Member
Posts: 1,176
Member No.: 29
Joined: 9-April 05

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| QUOTE (kraid_is_da_bomb @ Jul 14 2006, 06:47 PM) | | but perhaps a little higher jump, you can only just make the platform. |
I already said that, but nobody noticed it  Welcome Back Meno!
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| Troid92 |
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Net Mission Programmer

Group: Admodistrator
Posts: 562
Member No.: 3
Joined: 16-February 05

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Alright, new demo released. Once again, discuss here, give me lots of feedback, etc. The description, known glitches, and feedback given by other sources are in the first post.
Here is a list of questions and such for beta testers or members who want to become beta testers can fill out. Fill out the whole thing if you do so, but only if you actually have important things to say. If there's not much to comment on or you only want to answer a few of the questions or you'd just say the same things as somebody else or something, just post like you normally would here. If you do fill it out, be sure to elaborate. I don't expect an essay for each question, but answer them with as much info as you can. At least a sentence, at most a paragraph, how about. Or more or less if you feel like it >_>
Demo-specific: Does Samus look like she has correct proportions with the head sticking out so far? Is the running backwards leg animation in need of improvements? Are there any positions (other than the "glitch" in the first post) that don't look right? Do the new movement speed and jump height work well? Does Samus overall move and look naturally? How much better is the new Samus compared to the old?
In general: Did you find any glitches, sequence breaks, or secret worlds? Other than those, are there any moderate or large problems that need to be changed? Point out any tiny pet peeves of yours or small details that you think should be changed. What do you think of the project so far? Please feel free to leave any other comments here: ...
Be sure to read the paragraph above the questions.
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TOWEL DAY FTW!MIDI-maker / Fangame ProgrammerCurrently doing homework nonstop.
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