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 How "mod-able" Will The Engine Be?, Will the Engine be alterable/editable?
Hexit
  Posted: May 15 2007, 09:39 AM


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Out of interest, Troid, how mod-able will M:NM's game engine be? Seeming as your the authority on this game (and your a programmer, which I know near enough to diddly squat about) and I'm just curious about what the engine will be capable of and what is allowed to happen to the "insertcoolenginenamehere" engine.

Will we allow other people to modify the system at all (total game conversion mods, etc) or will we keep it as an exclusive M:NM only engine?

I want to know as I have a few... well... ideas I'd like to try out. >_>


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JDE
Posted: May 15 2007, 10:50 PM


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What do you mean? Like an Insta-Kill Missiles Cheat or like the Beam/PowerBomb Combos from SM? huh.gif


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Hexit
Posted: May 16 2007, 10:54 AM


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QUOTE (JDE @ May 15 2007, 10:50 PM)
What do you mean? Like an Insta-Kill Missiles Cheat or like the Beam/PowerBomb Combos from SM? huh.gif

No, nothing like that. I meant total conversion mods, such as whole new graphic packs, changing the whole engine into an engine for something else, much like the MODs for PC games.


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Nova
Posted: May 16 2007, 04:13 PM


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Very good point Hexit. I honestly don't know either. Troid? happy.gif
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Troid92
Posted: May 16 2007, 08:37 PM


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I have plans. Extra resource packs will certainly be possible, and I'll be open to anything else that wouldn't be advantageous or purposely harmful to the player. But most "modding" will be done via official programs, such as a level/mission editor, weapons editor, creature editor, and maybe even a game mode editor. The game will always run Metroid: Net Mission and its menus, but I plan to include a lot of "in-game modding".

For multi-player, I will probably allow for custom arenas, weapons, game modes, etc., though this will probably be limited to prevent certain problems. I will probably have users able to see all hosted games and automatically download any new or different content in the hosted game they don't have for their convenience, but I'll have to see how well that would work once I get there.

Single-player mode, on the other hand... Hehehe. It's going to be made up of "missions", all of which should be the length of a full game. There's going to be one (or more, I guess) official Metroid: Net Mission mission, along with any user-made ones you've downloaded. I'm planning to make missions extremely customizable from the creator's standpoint, as in you could make Metroid, Sonic, Mario, Zelda, or even Pong. (well, that last one might be hard) I'm still trying to figure out how it'll all be organized, but the editors will probably include a hierarchy of modes from basic Metroid to advanced anything. Not exactly "modding", but..

However, there's always the fine print. These are only what I'm aiming for, not what I can guarantee. I will probably end up settling for less, but you never know...


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