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Title: Kup profile and post log


kryptoknight - January 22, 2012 03:15 PM (GMT)
NAME: Kup
ALLEGIANCE: Autobot
FUNCTION: Drill Sergeant
ALTERNATE MODE: Toyota Tacoma
HEIGHT: 16 Ft?
QUOTE:"If it's out there I've been there, seen it, and kicked it's skidplate."

STRENGTH: 4
INTELLIGENCE:7
SPEED:4
ENDURANCE:6
RANK: 7
COURAGE:9
FIREPOWER:5
SKILL:7


BIO:Kup bears the dubious honor of being one of the oldest surviving Cybertronians around. He's been on the front lines of more than one war and been involved in more battles than he can accurately remember (not that he'd ever admit to that of course). When he finally noticed that his servos were weakening and his responses were slowing he was removed from the front lines and became one of the leading trainers in the Autobot army. All those big names Prime, Ironhide, Trailbreaker, Hot Rod? They went through Kup first, he taught them what he could and moved on the the next batch of fresh faced mechs. He knows many of them end up hating his circuits by the end of training, but those that made it understood the method to his cold-hearted (or so it seemed) madness. War was hard, the Autobots had to be hard too and it was Kup's job to make them so. He never has aspired to rank and is perfectly happy being a simple soldier. In more private moments he has been known to drop his gruff demeanor and ramble on about days past and places long gone that often lead other mechs to think his circuits have been scrabled over the millenia. Those times however are fewer and fewer, as Kup blames himself (irrational or not) for a large portion of the Autobots current plight, he feels that somehow he must have failed in helping prepare them for the war with the Decepticons.

WEAPONS/ABILITIES: Cybertronian Musket, capable of firing two different types of ammunition. 1. Acid Shells. 2. Laser Module. Kup is also an accomplished hand to hand combatant. Extensive first-hand knowledge of Cybertron's History, particularly it's wartime history, this leads to a vast store of tactical information to draw upon. Of necessity he has picked up a good deal of battlefield first aid (fast dirty fixes). Appropriately his alt mode is not the fastest nor most powerful to be found. However he is capable of deploying his Cybertronian Musket in the truck bed as a sort of 180 degree turret capable of firing to the rear. His preferred method of dealing with enemies in alt mode is to simply run them down and ram them.

WEAKNESSES: Due to his advanced age Kup is simply not as strong or fast as other mechs. He's not even as strong or fast as he once was, this puts him at a disadvantage physically and causes him to choose his fights poorly. Also, despite his vast store of knowledge to draw from he has problems relating to younger less patient mechs.




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