InvisionFree - Free Forum Hosting
Create your own social network with a free forum.

Learn More · Register for Free
Welcome to BS Zelda. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


Forum Rules Board Guidelines

1 - We ask that you do not insult, ridicule or threaten other posters, old or new that they may be. Also, please, do not spam :)

2 - We ask that whenever you wish to write about later parts of a game, you apply the spoiler tags to said text. Especially if it is something about the game's story, bosses, puzzles or items. In the help forums however, it is not required to use spoiler tags for anything except the game's story. Failure to do so may result in warning, suspension or banning; depending on the number of times this happened, the severity of the violation (such as describing the game's ending) and possible maliciousness of the violator. Alternatively, you may create a topic with the words *spoilers for "game(s) name"* in its title. That will exempt everybody from using spoiler tags in that thread for spoilers about said game. However know that said thread may not be modded, unless specifically requested for a violation of these rules.

3 - Due to the high level and frequency of malicious spam bots posting in the forum, registration is required to post replies in any of our forums.

Pages: (17) 1 2 [3] 4 5 ... Last » ( Go to first unread post )

 List of Timed Events, Heart Locations, Points, Internet Necromancy Part 1...
SmashManiac
Posted: Oct 6 2010, 04:07 PM


Legend
*

Group: Moderators
Posts: 1.344
Member No.: 160
Joined: 3-August 08



QUOTE (Duke Serkol @ Oct 6 2010, 08:29 AM)
But yeah anyway, the voice acting revision should be completed soon. Even then though will remain the issue of not only re-recording it all in English (with music), but also figureing out a way of putting it in sync with the game.

I can handle music and syncing alone, but I want everything else that I can't do by myself done beforehand.


--------------------
Top
Con
Posted: Oct 7 2010, 09:09 AM


Waiting for the dawn
Group Icon

Group: Admin
Posts: 2.984
Member No.: 2
Joined: 12-March 05



Actually I meant the revision of the walkthrough (grammar check, dungeon check, better cave description) but it seems that I will have to pester for it 2 more years, So, I won't, just like I will not hack the textboxes happy.gif


--------------------

user posted image
Top
Duke Serkol
Posted: Oct 7 2010, 01:20 PM


Where'd that Princess go?
Group Icon

Group: Admin
Posts: 8.011
Member No.: 3
Joined: 12-March 05



QUOTE (MadHatter @ Oct 6 2010, 05:07 PM)
I think it would seem more like the original than pauses and text-boxes in the game. By all means if people want that as well that's cool, but the mp3s seem to me to be a good idea.

Obviously it'd be more like the original. The text box idea is just a possible alternative options that it might be nice to offer, no one's telling Smash to stop working on the re-recording.

QUOTE (SmashManiac @ Oct 6 2010, 05:07 PM)
I can handle music and syncing

You've found a method to sync the playback with the moment you start paying the game?

QUOTE (Con @ Oct 7 2010, 10:09 AM)
Actually I meant the revision of the walkthrough (grammar check, dungeon check, better cave description) but it seems that I will have to pester for it 2 more years

user posted image
...ok sorry I'm just degenerating the thread into silly-ness now.
But yeah I've been kind of busy making myself look useful on ZeldaInformer (I figure that may result in a speedier move to the new host and perhaps better conditions such as more webspace)


--------------------
user posted image
Top
MadHatter
Posted: Oct 7 2010, 02:49 PM


Oracle
*

Group: Certified Members
Posts: 1.232
Member No.: 193
Joined: 12-December 08



QUOTE (Duke Serkol @ Oct 7 2010, 01:20 PM)
QUOTE (MadHatter @ Oct 6 2010, 05:07 PM)
I think it would seem more like the original than pauses and text-boxes in the game. By all means if people want that as well that's cool, but the mp3s seem to me to be a good idea.

Obviously it'd be more like the original. The text box idea is just a possible alternative options that it might be nice to offer, no one's telling Smash to stop working on the re-recording.
Yeah I like the idea of the text boxes as well. Frankly at this point I view the game as incomplete and in its complete form I can see three alternatives roughly comparable to anime films:

1. A raw Japanese mp3 with BGM and dialogue that can be played simultaneously with the ROM - comparable to an original Japanese anime
2. The game with freezes and text-boxes - comparable to a subbed Japanese anime
3. An English-language mp3 with BGM and dialogue that can be played simultaneously with the ROM - comparable to a dubbed Japanese anime

Ideal for me of course would be to have subtitles without the freeze but that may be impossible. This may be a really dumb question, but would it be possible to treat the text as a background layer and then pop the main character sprite through it (as is possible when you trigger a walk-through-walls glitch)? In other words the whole game would be played as viewed through a celluloid film and the film would be replaced by text-covered slides when the talking should be occurring. This would still allow the sprite to move in the background if I'm not just completely confused. Or should I just keep my mouth shut and learn to hack? sweatdrop.gif
Top
SmashManiac
Posted: Oct 7 2010, 04:40 PM


Legend
*

Group: Moderators
Posts: 1.344
Member No.: 160
Joined: 3-August 08



QUOTE (Duke Serkol @ Oct 7 2010, 08:20 AM)
You've found a method to sync the playback with the moment you start paying the game?

Manually at least. Hopefully LuigiBlood will find the proper way to do so.

Oh, and you mean pLaying the game I assume? happy.gif


--------------------
Top
KiddoCabbusses
Posted: Oct 7 2010, 06:55 PM


The overly enthused BS-X nerd.
*

Group: Moderators
Posts: 2.057
Member No.: 124
Joined: 29-December 07



QUOTE (SmashManiac @ Oct 7 2010, 04:40 PM)
QUOTE (Duke Serkol @ Oct 7 2010, 08:20 AM)
You've found a method to sync the playback with the moment you start paying the game?

Manually at least. Hopefully LuigiBlood will find the proper way to do so.

Oh, and you mean pLaying the game I assume? happy.gif

Tentatively,I'd consider perhaps making a MSU1 (yeah, the name's changed now) version of Sekiban to have a version folks can play with the audio files (and perhaps video for the cutscenes, instead of stills) linked to it;

http://byuu.org/msu1/
Top
Duke Serkol
Posted: Oct 8 2010, 01:07 AM


Where'd that Princess go?
Group Icon

Group: Admin
Posts: 8.011
Member No.: 3
Joined: 12-March 05



QUOTE (SmashManiac @ Oct 7 2010, 05:40 PM)
Oh, and you mean pLaying the game I assume? happy.gif

Eh you found me out. I was secretly hoping to gain something from this all along! Curses, my plans are foiled! laugh.gif


That sounds good Kiddo... fortunately we should have the webspace to back up videos soon.


--------------------
user posted image
Top
Con
Posted: Oct 8 2010, 03:17 PM


Waiting for the dawn
Group Icon

Group: Admin
Posts: 2.984
Member No.: 2
Joined: 12-March 05



rotflmho.gif

well, the forum link seems to be broken...
I'd suggest the best way were textboxes to click forward - I think AST wasn't interrupted by the narrator as bszelda1 was (btw - the textboxes always freeze the game).

To start I'd suggest (next to somebody's learning hacking) somebody will write a list of the important TREs` (translated from the japanese narrator) - important would mean something else like "Hero of Light - two wonderful fairies will appear in the next second to heal your awful wounds in your extraorbitant battle" wink.gif


--------------------

user posted image
Top
Duke Serkol
Posted: Oct 9 2010, 03:14 PM


Where'd that Princess go?
Group Icon

Group: Admin
Posts: 8.011
Member No.: 3
Joined: 12-March 05



In the first BS Zelda, do all weeks have the same number of textboxes showing up?
If they did, we could use that as indication of how many it's a good idea to fit into 56 minutes.


--------------------
user posted image
Top
Con
Posted: Oct 9 2010, 04:41 PM


Waiting for the dawn
Group Icon

Group: Admin
Posts: 2.984
Member No.: 2
Joined: 12-March 05



if I remember correctly, there were different numbers of 6-7; also the wait time was different


--------------------

user posted image
Top
MadHatter
Posted: Oct 9 2010, 06:12 PM


Oracle
*

Group: Certified Members
Posts: 1.232
Member No.: 193
Joined: 12-December 08



I don't know how hard it would be to implement, but what do people think about the idea of making these textboxes lack frames just like the text Zelda uses to communicate with you before you enter Castle Hyrule for the first time in ALttP? I always imagine that text to be more like spoken text rather than read text. I'd even say it was intended to be telepathic communication, but then again the telepathic tiles have frames so that wrecks that theory.

Also is it possible to change text color in the boxes? It would be cool to have text color-coded to match the speaker.
Top
Con
Posted: Oct 10 2010, 10:19 AM


Waiting for the dawn
Group Icon

Group: Admin
Posts: 2.984
Member No.: 2
Joined: 12-March 05



I also thought different color would be nice, however, ingame all use the same color... However different colors for narrator talking would be better to distinguish...


--------------------

user posted image
Top
Duke Serkol
Posted: Oct 10 2010, 02:29 PM


Where'd that Princess go?
Group Icon

Group: Admin
Posts: 8.011
Member No.: 3
Joined: 12-March 05



We already did use different colors in the intro and end sequences, so yeah that would be a must.


--------------------
user posted image
Top
Con
Posted: Oct 10 2010, 11:55 PM


Waiting for the dawn
Group Icon

Group: Admin
Posts: 2.984
Member No.: 2
Joined: 12-March 05



Only problem... the narrator in the intro uses to have the blue font happy.gif


--------------------

user posted image
Top
Duke Serkol
Posted: Oct 11 2010, 03:02 AM


Where'd that Princess go?
Group Icon

Group: Admin
Posts: 8.011
Member No.: 3
Joined: 12-March 05



Yeah, but during the game the narrator never says anything important.


--------------------
user posted image
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
« Next Oldest | Patching | Next Newest »
DealsFor.me - The best sales, coupons, and discounts for you

Topic OptionsPages: (17) 1 2 [3] 4 5 ... Last » Quick Reply




Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.2511 seconds | Archive