List of Timed Events, Heart Locations, Points, Internet Necromancy Part 1...
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List of Timed Events, Heart Locations, Points, Internet Necromancy Part 1...| SmashManiac |
Posted: Oct 6 2010, 04:07 PM
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![]() Legend ![]() Group: Moderators Posts: 1.344 Member No.: 160 Joined: 3-August 08 |
I can handle music and syncing alone, but I want everything else that I can't do by myself done beforehand. -------------------- |
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| Con |
Posted: Oct 7 2010, 09:09 AM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
Actually I meant the revision of the walkthrough (grammar check, dungeon check, better cave description) but it seems that I will have to pester for it 2 more years, So, I won't, just like I will not hack the textboxes
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| Duke Serkol |
Posted: Oct 7 2010, 01:20 PM
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![]() Where'd that Princess go? ![]() Group: Admin Posts: 8.011 Member No.: 3 Joined: 12-March 05 |
Obviously it'd be more like the original. The text box idea is just a possible alternative options that it might be nice to offer, no one's telling Smash to stop working on the re-recording.
You've found a method to sync the playback with the moment you start paying the game?
![]() ...ok sorry I'm just degenerating the thread into silly-ness now. But yeah I've been kind of busy making myself look useful on ZeldaInformer (I figure that may result in a speedier move to the new host and perhaps better conditions such as more webspace) -------------------- |
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| MadHatter |
Posted: Oct 7 2010, 02:49 PM
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![]() Oracle ![]() Group: Certified Members Posts: 1.232 Member No.: 193 Joined: 12-December 08 |
Yeah I like the idea of the text boxes as well. Frankly at this point I view the game as incomplete and in its complete form I can see three alternatives roughly comparable to anime films:
1. A raw Japanese mp3 with BGM and dialogue that can be played simultaneously with the ROM - comparable to an original Japanese anime 2. The game with freezes and text-boxes - comparable to a subbed Japanese anime 3. An English-language mp3 with BGM and dialogue that can be played simultaneously with the ROM - comparable to a dubbed Japanese anime Ideal for me of course would be to have subtitles without the freeze but that may be impossible. This may be a really dumb question, but would it be possible to treat the text as a background layer and then pop the main character sprite through it (as is possible when you trigger a walk-through-walls glitch)? In other words the whole game would be played as viewed through a celluloid film and the film would be replaced by text-covered slides when the talking should be occurring. This would still allow the sprite to move in the background if I'm not just completely confused. Or should I just keep my mouth shut and learn to hack? |
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| SmashManiac |
Posted: Oct 7 2010, 04:40 PM
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![]() Legend ![]() Group: Moderators Posts: 1.344 Member No.: 160 Joined: 3-August 08 |
Manually at least. Hopefully LuigiBlood will find the proper way to do so. Oh, and you mean pLaying the game I assume? -------------------- |
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| KiddoCabbusses |
Posted: Oct 7 2010, 06:55 PM
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The overly enthused BS-X nerd. ![]() Group: Moderators Posts: 2.057 Member No.: 124 Joined: 29-December 07 |
Tentatively,I'd consider perhaps making a MSU1 (yeah, the name's changed now) version of Sekiban to have a version folks can play with the audio files (and perhaps video for the cutscenes, instead of stills) linked to it; http://byuu.org/msu1/ |
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| Duke Serkol |
Posted: Oct 8 2010, 01:07 AM
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![]() Where'd that Princess go? ![]() Group: Admin Posts: 8.011 Member No.: 3 Joined: 12-March 05 |
Eh you found me out. I was secretly hoping to gain something from this all along! Curses, my plans are foiled! That sounds good Kiddo... fortunately we should have the webspace to back up videos soon. -------------------- |
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| Con |
Posted: Oct 8 2010, 03:17 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
well, the forum link seems to be broken... I'd suggest the best way were textboxes to click forward - I think AST wasn't interrupted by the narrator as bszelda1 was (btw - the textboxes always freeze the game). To start I'd suggest (next to somebody's learning hacking) somebody will write a list of the important TREs` (translated from the japanese narrator) - important would mean something else like "Hero of Light - two wonderful fairies will appear in the next second to heal your awful wounds in your extraorbitant battle" -------------------- |
| Duke Serkol |
Posted: Oct 9 2010, 03:14 PM
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![]() Where'd that Princess go? ![]() Group: Admin Posts: 8.011 Member No.: 3 Joined: 12-March 05 |
In the first BS Zelda, do all weeks have the same number of textboxes showing up?
If they did, we could use that as indication of how many it's a good idea to fit into 56 minutes. -------------------- |
| Con |
Posted: Oct 9 2010, 04:41 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
if I remember correctly, there were different numbers of 6-7; also the wait time was different
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| MadHatter |
Posted: Oct 9 2010, 06:12 PM
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![]() Oracle ![]() Group: Certified Members Posts: 1.232 Member No.: 193 Joined: 12-December 08 |
I don't know how hard it would be to implement, but what do people think about the idea of making these textboxes lack frames just like the text Zelda uses to communicate with you before you enter Castle Hyrule for the first time in ALttP? I always imagine that text to be more like spoken text rather than read text. I'd even say it was intended to be telepathic communication, but then again the telepathic tiles have frames so that wrecks that theory.
Also is it possible to change text color in the boxes? It would be cool to have text color-coded to match the speaker. |
| Con |
Posted: Oct 10 2010, 10:19 AM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
I also thought different color would be nice, however, ingame all use the same color... However different colors for narrator talking would be better to distinguish...
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| Duke Serkol |
Posted: Oct 10 2010, 02:29 PM
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![]() Where'd that Princess go? ![]() Group: Admin Posts: 8.011 Member No.: 3 Joined: 12-March 05 |
We already did use different colors in the intro and end sequences, so yeah that would be a must.
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| Con |
Posted: Oct 10 2010, 11:55 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
Only problem... the narrator in the intro uses to have the blue font
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| Duke Serkol |
Posted: Oct 11 2010, 03:02 AM
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![]() Where'd that Princess go? ![]() Group: Admin Posts: 8.011 Member No.: 3 Joined: 12-March 05 |
Yeah, but during the game the narrator never says anything important.
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