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 King of Hyrule patch request, King should be dressed Green, not Blue
JamesBond007
Posted: Jan 16 2011, 03:49 AM


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Just like Aginah patch, you should make another one for the King. In ALTTP, he wears green clothes, but in AST, his clothes are blue. You can see the intro here:
http://www.youtube.com/watch?v=iC0KIrKIEYM


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My current Zelda "Skyward Split" Timeline:
---/--TMC--FS/FSA--ALttP/Z3DS/OoX/AST/LA--TLoZ/TAoL
SS--OoT--TWW/PH--ST
---------\MM--TP
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Duke Serkol
Posted: Jan 16 2011, 04:09 AM


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1) We do NOT do requests.

2) We made a patch that changed Aginah's clothes back to green because yellow was Sahasrahla's color and they share the same sprite, leading to confusion.
There's not other king figure in the game, so there's no confusion there. And I'm pretty sure kings are likely to have more than one set of clothes.


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JamesBond007
Posted: Jan 16 2011, 04:17 AM


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That's bad news, but thanks anyway. I posted this before reading your answer to my "timeless with timer" request, but I don't have programming skills to do patches myself, so the King of Hyrule will remain blue.


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My current Zelda "Skyward Split" Timeline:
---/--TMC--FS/FSA--ALttP/Z3DS/OoX/AST/LA--TLoZ/TAoL
SS--OoT--TWW/PH--ST
---------\MM--TP
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SmashManiac
Posted: Jan 16 2011, 05:21 AM


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QUOTE (Duke Serkol @ Jan 15 2011, 11:09 PM)
We made a patch that changed Aginah's clothes back to green because yellow was Sahasrahla's color and they share the same sprite, leading to confusion.

Not to mention, Aginah is wearing green clothes in the original AST intro, so it was obviously a bug.


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Duke Serkol
Posted: Jan 16 2011, 03:26 PM


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QUOTE (SmashManiac @ Jan 16 2011, 06:21 AM)
Not to mention, Aginah is wearing green clothes in the original AST intro, so it was obviously a bug.

Well I'm not completely sure about that.
The story of the game states that Sahasrahla left Hyrule, and we meet the green clothed old man in the BS-X town, before the youth is zapped to Hyrule.
So that could actually be Sahasrahla.

He also has rounded ears, so either that's a magical disguise (like Sheik in OoT) or he's neither Aginah nor Sahasrahla.

Also I'd rather think it an oversight than a bug.


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Con
Posted: Jan 16 2011, 05:38 PM


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QUOTE
That's bad news, but thanks anyway. I posted this before reading your answer to my "timeless with timer" request, but I don't have programming skills to do patches myself, so the King of Hyrule will remain blue.

You know, probably I am the only one here patching and I am retired and tired of it since the last 4 years. Then, since the appearance of a specific member (I don't say names) who demanded us to patch this and that it's gone sensitive. You know it is my free time and for one life I think I hacked enough for a game.

The best results you may achieve are if you don't start with "I want..." or "You should..." - Better is: I don't understand why the king of Hyrule has blue clothes here and green there; could this be a bug... forgotten... whatever.
You will soon find out that people will debate the robe color then and then maybe more people find it necessary to change the color and the work will finally go to my very person (this is the usual way things happen here).

QUOTE
Just like Aginah patch, you should make another one for the King. In ALTTP, he wears green clothes, but in AST, his clothes are blue. You can see the intro here:

Better is the end, since here's the real king shown not the sceleton one:
http://www.viddler.com/explore/kuoushi/videos/19/
time: 00:59:26
He has indeed green clothes. But the thing with the king is the same as Duke mentioned: blue is original for AST and for him we can assume it's the same king - he has just more robes.
For Aginah and Saharsraztfaf the thing is different. Aginah was introduced in a desert cave in ALTTP wearing green clothes:
http://www.zeldawiki.org/Aginah
Since we have Aginah in AST, however wearing Sahatrdtgfbsjs yellow robe we decided to change it to green to better distinguish Aginah from Sahasrakaghj(though only in the MQ prepatched rom).
All in all I think we can and should leave the king blue.


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Vehiek
Posted: Jan 17 2011, 08:53 PM


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I tried switching the king's palette to a green one, but failed at making it look like the one from ALTTP. The graphics are probably different in how the colors are assigned.

However, the image I attached demonstrates why it's a bad idea to attempt to change the palette.

The old woman and Zelda NPCs in the throne room are actually created by the king sprite and share the same palette. Changing which palette the king uses changes them as well.

This post has been edited by Vehiek on Jan 17 2011, 08:54 PM

Attached Image (Click thumbnail to expand)
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KiddoCabbusses
Posted: Jan 17 2011, 10:12 PM


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Inevitable picture posting in this thread;

user posted image

(NOTE, he will not be in this hack. Hopefully.)
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Con
Posted: Jan 18 2011, 12:44 AM


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I looked inside it myself and can confirm what Vehiek says. In the castle, sprites can only use 2 palettes, the blue and the red one.

However, in the palette that is used for the king's blue are also 2 shades of green, that could turn him into a green robed king.
Unfortunately, though this is a more than easy task for games with uncompressed graphics like bszelda1 (snesedit), I found until today no way to alter sprites to get different colors from the same palette in AST. This is, because just as ALTTP, AST uses compressed graphics.
DN once programmed a decompressor, however we have no recompressor to insert altered sprites again ( I was trying one for ALTTP as well, but failed).

However, there's no need to change him to green in my point of view and the outcome is not related to the effort...


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Duke Serkol
Posted: Jan 18 2011, 03:13 AM


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QUOTE (Vehiek @ Jan 17 2011, 09:53 PM)
The old woman and Zelda NPCs in the throne room are actually created by the king sprite and share the same palette. Changing which palette the king uses changes them as well.

That's pretty neat though, seeing the King in red robes like in all other Zeldas besides ALttP (AoL's manual, TWW and Minish Cap)

But say, what do you guys think is up with Zelda's sprite in the castle? She looks different than when she's outside, shorter perhaps. Is she sitting? (That seems a very weird place to put a small throne, the middle of the room).


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SmashManiac
Posted: Jan 18 2011, 04:50 PM


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QUOTE (Duke Serkol @ Jan 17 2011, 10:13 PM)
But say, what do you guys think is up with Zelda's sprite in the castle? She looks different than when she's outside, shorter perhaps. Is she sitting? (That seems a very weird place to put a small throne, the middle of the room).

user posted image

Wow Duke, can't even remember that conversation we had 5 years ago by email? Tsk tsk... laugh.gif

QUOTE (SmashManiac @ Nov 16 2006)
QUOTE (Duke Serkol @ Nov 16 2006)
QUOTE (SmashManiac @ Nov 16 2006)
QUOTE (Duke Serkol @ Nov 15 2006)
QUOTE (SmashManiac @ Nov 15 2006)
Ummm... Zelda's palette is obviously incorrect. (week3zelda)

While I do notice something weird, it's most certainly not the palette. To me it kinda looks like Zelda is sitting. I could add a third throne where she is, but I thought it would look weird in the middle of the room, in front of the raised platform.

Wouldn't this cause a wall detection problem?
The sitting theory is interesting though. Let's compare it to the actual Zelda, in the same animation frame, in aLttP. (alttpzelda) Hmm you're right, it's not a palette problem. Actually I clearly see now that the lower part of her dress is 3 pixels higher than usual. However her shadow is still in the original position. It also explains the black spots near her ears because they're actually the combinaison of the side of her head with the sides of her shoulders. The actual white cloath is hidden below her arms. Now if that's intentional, the sitting theory should be correct. So either Zelda's dress needs to go back into its original position, either she needs a chair or something.

Yeah, but what kind of chair? I don't like the idea of a bigg-ass throne like the king's placed where she is... maybe we can just assume she's on a stool? (Like the drunkard in Kakariko who is on a stool but you can't see it because it's smaller than his sprite).

Zelda on a stoll? How disrespectful! But yeah, a big throne in the middle of nowhere would be stupid too. Maybe she could be moved on the 2nd throne however, but I don't think it's the ideal solution. I'll try some experiments with the editor.


Turns out it's supposed to be like that though. The same behavior occurs in the original videos.


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Duke Serkol
Posted: Jan 18 2011, 06:02 PM


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Well I'm still weirded out by it. I mean, did royalty ever have its offspring sitting in front of them in the middle of the room? So that people that come to talk with the king end up standing next to where the princess is seated? (I mean, in this game you have to stand between the king's feet to talk to him, but normally you wouldn't get that close).

Had I been in charge of this, I would either have left her standing or make her sit next to the king, not all the way over there.


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