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 Oh no...!, We have to move :(
KiddoCabbusses
Posted: Sep 30 2010, 02:19 AM


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QUOTE (Con @ Sep 29 2010, 05:14 PM)
I hope we move soon.

Anyways, I didn't informed that the walkthrough (sekiban) is updated. We have now 2 different versions (one for broadcast and the other for master quest). While the dungeons should now be alright and the new items are added in mq (cape, book), the cave descriptions are still a bit poor. Furthermore, we replaced the pics with the black mascott in week 4 and I added the tq/fq specials to the bszelda walkthroughs.
Duke wants to review it (especially the caves) before we make an official news post at the mainpage.
Once this is done, I'll create pdf and doc files.

Further question: there are dungeon maps available by Starfighters76 - are they for bs or mq version?

Then an off-topic question: I found this video http://www.youtube.com/watch?v=ATp7gO_iVa0
showing third quest on wii... I wonder if all our versions run on wii (I have none myself) and which options we have to play the games on a TV (wii, rh emulation, powerpak...)? Further, if the save option is completely emulated by the wii (3rd quest and official both need 64k, what is quite high).

On the note of the Wii - There are multiple emulation options for trying the games on a Wii, including the WIi's version of SNES9X as well as a Virtual Console injection. Third Quest's compatibility on there would match that of the emulator version it is based on
.
the Powerpak, meanwhile, would be stuck with issues involving the game's real-hardware compatibility, which means it probably won't work.
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MadHatter
Posted: Sep 30 2010, 04:00 AM


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QUOTE (Duke Serkol @ Sep 29 2010, 11:52 PM)
QUOTE (MadHatter @ Sep 29 2010, 08:03 PM)
As long as we're talking about fixing the walkthrough, I'd suggest changing the timed events section so that it no longer includes all of the "18:99 = unknown time, but somewhere around the time it is in the list's order" and "Jap FAQ says 18:43?" portions. They really make it look like we don't quite know what we're doing here...
What would you have me write to replace that?
I'd get rid of the "18:99 = unknown time" stuff and replace the instances where we have written 18:99 with the actual times. In the cases where the Jap FAQ says something different than what we have then we should put the actual time and forget about our incorrect time (when we're the ones that made the mistake) or what the Jap FAQ says (when they're the ones that made the mistake). Then we can erase the "Jap FAQ says" bit.

I listed it all out in this thread but in the interest of condensing it into a single post, please focus on the following:
QUOTE (MadHatter)
OK I've gone through all the "18:99" entries, the "Jap FAQ says" entries, and the entries that conflicted. Below is what I came up with for the real/correct results. I've also included in this list all of the items that I think we should enter into our FAQ that came from the Jap FAQ and that we didn't include for some reason.

Week1
18:34 - Piece of Heart appears - Our FAQ says 18:34, Jap FAQ says 18:33. The correct answer is 18:34.
18:44 - Mole appears - Our FAQ says 18:44, Jap FAQ says 18:45. The correct answer is 18:44

Week2
18:12 - Witch enters the Magic shop. I observed this on my own, but it's in neither FAQ.
18:17 - Witch comes out of the Magic shop. This is from the Jap FAQ.
18:26 - Defeated enemies leave rupees - Our FAQ says 18:26, Jap FAQ says 18:33. The correct answer is 18:33
18:36 - Bombos/Ether. This is from the Jap FAQ.
18:99 - Defeated enemies leave normal items - Our FAQ says "somewhere after 18:32. Jap FAQ says 18:38. The correct answer is 18:38.
18:42 - Invincibility. Link appears to be hurt, but his lives do not decrease. This is in our FAQ and the Jap FAQ, but the wording is terrible in ours. We should replace it with what I've written here.
18:44 - Invincibility ends. This is from the Jap FAQ.
18:47 - Mole appears - Our FAQ says 18:47. Jap FAQ says 18:45. The correct answer is 18:47.

Week3
18:06 - Opening cutscene ends and gameplay begins. This is from the Jap FAQ.
18:99 - Bottle man opens shop - I don't think this is a timed event. He's there from 18:06 through to the end. He again appears in Wk4 if you still haven't bought his bottle. I recommend this item be removed from the list.
18:12 - Fortune teller arrives at the Castle Hyrule throne-room.
18:99 - Gold potion costs 25 Rupees - Our FAQ says "somewhere around 18:31." Jap FAQ doesn't mention the event. It turns out this even is the same as the "half-price potion sale" at 18:25. So the correct answer is 18:25. The entire entry is redundant though, because 25 rupees is half of the normal price of 50 rupees, so this is really just a part of the half-price sale. I would recommend this item be removed from the list.
18:32 - Sword shoots magic - I'd previously confirmed this for L1 and L2 swords. Now I can confirm for L3 and L4.
18:35 - Half-price Potion sale ends. This is from the Jap FAQ.
18:44 - Mole appears - Our FAQ says 18:44. Jap FAQ says 18:45. The correct answer is 18:44.
18:99 - Defeated enemies leave rupees - Unconfirmed. I believe the whole thing is false. (Note: originally something strange happened for me at this time as I mentioned here but I've never been able to repeat it so I would disregard this.)
18:99 - Defeated enemies leave normal items - Unconfirmed.  I believe the whole thing is false. (Note: same reasoning as above entry.)

Week4
18:06 - Opening cutscene ends and gameplay begins. This is from the Jap FAQ.
18:34 - Mole appears - Our FAQ says 18:34. Jap FAQ says 18:35. The correct answer is 18:34.
18:99 - Sword shoots magic - Unconfirmed. Our FAQ says "around 18:38." The Jap FAQ doesn't mention it. The event never took place for me while I played. I find it odd as well that our FAQ doesn't have an entry for the Sword to stop shooting magic... I believe the whole thing is false.
If you'd like I'd be happy to type up my own suggestion for what our list of timed events should look like and attach it as a .doc file.

One last very minor note: While we're on the issue of the "Jap FAQ says" quotes (and this is really just a niggling point but...) the term "Jap" is usually considered something of an epithet (at least in the USA). If we must use this construction and if space is the main issue, then even just adding a period to change it to "Jap." would be a lot better. That way it would look like an abbreviation rather than a slur.
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Con
Posted: Sep 30 2010, 01:32 PM


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If the walkthrough is reviewed it might be best if a volunteer helps Duke, it might be kind of boring playing both versions completely just to fix the failures.
A native English speaker might be best for this job.

Thanks Kiddo, maybe I'll buy a wii just for the experience playing it with a console on TV smile.gif

And there really are no bugs? blink.gif


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SmashManiac
Posted: Sep 30 2010, 03:11 PM


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QUOTE (Con @ Sep 30 2010, 08:32 AM)
Thanks Kiddo, maybe I'll buy a wii just for the experience playing it with a console on TV smile.gif

I plugged my PC in my TV, best of both worlds. cool.gif


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MadHatter
Posted: Sep 30 2010, 04:12 PM


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Here's the list of timed events as I think they should appear. Obviously the times should appear in the final version as fancy images as we have in our walkthrough. The document I'm attaching has 2 parts: first a suggestion for a new version; and second a marked-up version showing the changes I made with red-text for deleted portions and green-text for added portions.

I also added a note to the top that I think is important. My first instinct was just to remove all of the "Jap FAQ says" stuff because once we've verified it what's the point of listing wrong information? But then I realized that the main difference between the Japanese FAQ's info and ours concerns the timing of the mole. Since the mole's position is known to be different in different broadcast versions of the game it's quite conceivable that the Japanese FAQ actually lists correct times but for a different broadcast date. Our times match the original broadcast perfectly (as verified by the VHS recordings), but it's certainly worth noting what the Japanese FAQ says about the matter if for no other reason then to alert readers that there was more than one version of the game. Should a newer version be recovered then it very well might match the Jap FAQ. That would be really cool.

Attached File ( Number of downloads: 22 )
Attached File  ImprovedTimingEvents.doc (68 kb)
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KiddoCabbusses
Posted: Sep 30 2010, 07:07 PM


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It might also be worth noting how IIRC The videos show mole locations that are different from the ones in the ROM code.
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MadHatter
Posted: Oct 1 2010, 03:00 AM


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Hmm... That was quick. I already see an error in the document I made... nugget.gif
I said that the times we had were accurate for the first broadcast version of the game (March-April 1997) because I assumed that the version of the game we had was from the first broadcast for some reason. From the timer, though, it's obvious that this is just plain wrong. The first broadcast's timer would have read "19:06-19:56."
I know our version of the game isn't from the second broadcast either (June 1997) because of the mole's position as seen on the VHS recording.

So does anybody know if the headers for our version of the game are from the third (November-December 1998) or fourth (May 1999) broadcast? Heck, for all I know it may be from yet another broadcast. Anyway does anyone know what the header date is for the original AST dumps we have?
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Duke Serkol
Posted: Oct 1 2010, 04:14 AM


Where'd that Princess go?
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Uh oh... it's the first of october and Zelda Legends is down (said not to be found at all by the browser).

Won't it be that Khuffie wrote the right day but the wrong month in his letter..? nugget.gif


Hold it... Legends Alliance is down too. That was not part of the plan, as far as I know. Maybe it's just technical difficulties.

This post has been edited by Duke Serkol on Oct 1 2010, 03:47 PM


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SmashManiac
Posted: Oct 1 2010, 04:54 PM


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It's back online... for now...


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Duke Serkol
Posted: Oct 1 2010, 05:38 PM


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So it was technical difficulties. How coincidental that they occurred the first of the month.


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MadHatter
Posted: Oct 9 2010, 06:38 PM


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QUOTE (MadHatter @ Oct 1 2010, 03:00 AM)
Hmm... That was quick. I already see an error in the document I made...  nugget.gif
I said that the times we had were accurate for the first broadcast version of the game (March-April 1997) because I assumed that the version of the game we had was from the first broadcast for some reason. From the timer, though, it's obvious that this is just plain wrong. The first broadcast's timer would have read "19:06-19:56."
I know our version of the game isn't from the second broadcast either (June 1997) because of the mole's position as seen on the VHS recording.

So does anybody know if the headers for our version of the game are from the third (November-December 1998) or fourth (May 1999) broadcast? Heck, for all I know it may be from yet another broadcast. Anyway does anyone know what the header date is for the original AST dumps we have?

Well with a bit of help from Kiddo I've been searching through the headers for AST and it seems like the date is missing from all of the original ROMs. So I think that the best guess that could be made is that the version we have comes form the most recent broadcast (i.e. May 1999).

QUOTE (KiddoCabbusses @ Sep 30 2010, 07:07 PM)
It might also be worth noting how IIRC The videos show mole locations that are different from the ones in the ROM code.

So based on this suggestion I came up with this table that I think is kind of interesting.
To provide some context for the table:
Facts
The first broadcast (March-April 1997) would have times in the 19:00s because this is the time when the game was first broadcast.
The VHS taped version is definitely from June 1997 as the date appears in weeks 1-3 of the VHS tapes.
The version we have is different from the VHS taped version so it clearly represents a different broadcast.
Assumptions
I am assuming that the VHS tape's week 4 is also from June 1997.
I am assuming that our version is the most recent broadcast (May 1999) just based on the increasing likelihood of over-writing by the memory pack owner as the age of the broadcast increases.
I am assuming that the Japanese FAQ is actually accurate and thus represents another broadcast (the only known broadcast left is November-December 1998)


In the table I marked some times with a "-" symbol to indicate that the mole's appearance is "on or before" that time. These are all related to the VHS recordings which for 3 weeks don't show the exact minute that the mole appears.

Finally, just in passing, a interesting bug can be seen in the VHS video of Week 4 at 18:31 - A bomb blows open a wall but it still appears solid.

I'm thinking that these trivial details could be helpful in identifying which broadcast we have if another dump ever surfaces and the header is date-less like seemingly the ones we have downloadable as original ROMs in the download section.
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Duke Serkol
Posted: Oct 10 2010, 02:30 PM


Where'd that Princess go?
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QUOTE (MadHatter @ Oct 9 2010, 07:38 PM)
these trivial details could be helpful in identifying which broadcast we have if another dump ever surfaces and the header is date-less like seemingly the ones we have downloadable as original ROMs in the download section.

You might be on to something there smile.gif


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SmashManiac
Posted: Oct 12 2010, 06:28 AM


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Just saw the front page, good news! Saw the comment about being able to host the broadcast videos too, that's pretty cool!

Do you think we'll be able to store everything though? When you combine everything, there's quite a few of this guy:

user posted image

Gigabyte, of course!

(I miss ReBoot.)


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KiddoCabbusses
Posted: Oct 12 2010, 07:37 AM


The overly enthused BS-X nerd.
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QUOTE (SmashManiac @ Oct 12 2010, 06:28 AM)
Just saw the front page, good news! Saw the comment about being able to host the broadcast videos too, that's pretty cool!

Do you think we'll be able to store everything though? When you combine everything, there's quite a few of this guy:

user posted image

Gigabyte, of course!

(I miss ReBoot.)

funnily enough, I just recently heard that Shout! Factory's planning to release the complete TV Series on DVD. You might be interested in picking that up.

*Reminisces about the days when a SINGLE Gigabyte was huge*

Anyway, here's hoping the ZeldaInformer move goes smoothly. biggrin.gif
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MadHatter
Posted: Oct 12 2010, 02:09 PM


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I heard that they're making a movie out of ReBoot slated for release this year.
http://www.imdb.com/title/tt1121962/
What a great show. I remember being convinced back in the day that the zeros (the fat bytes) were inspired by spheros from the LBA series. And I cannot give those games high enough praise. Frederick Raynal is a genius.
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