BSZ Lite Patch / Real Hardware Patch, New Beta Version
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Board Guidelines| Pages: (18) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
BSZ Lite Patch / Real Hardware Patch, New Beta Version| MottZilla |
Posted: Aug 21 2011, 04:40 AM
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![]() Heir to the Seven ![]() Group: Certified Members Posts: 431 Member No.: 84 Joined: 10-April 07 |
So I went and did some more work on my own patch to try to make the saving feature much more stable and useful. It seems to be working well.
/URL posted not longer valid/ Saving occurs automatically on death or Triforce pickup. While playing L+R+Start+Select will automatically reduce your health to critical for easy dieing and saving. All items and current week are saved. More details in the readme file. Testing results would be appreciated. |
| Videogamer555 |
Posted: Aug 21 2011, 06:38 AM
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Sage ![]() Group: Certified Members Posts: 263 Member No.: 238 Joined: 11-March 10 |
LOLZ. I must say at this point your so called Real Hardware patch is so advanced that it really has nothing to do with just editing enough to get the real SNES hardware to boot it anymore. It's just become yet another one of the countless patches that's available for the game. |
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| Con |
Posted: Aug 21 2011, 10:48 AM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
This sounds great However I need to know some things; firstly I can't download the patch due to megauploads limitations, could you use another server to upload files (or maybe when the patch is small you can just attach it to your post). I think the IP of the university server I use is for many people the same, so I always get restriction using megaupload (2) - Is it an update of the current rh version, so that when I post it on the page, I can use the normal dump of bszelda, patch it with this patch (and translation) to have the new version? (3) - can you transcribe the code to map2, too? I remember that I once included an end screen, is it still available? @VG555 - dunno if you are really in the position to judge other peoples work without having developed even one patch. And even if you would have done so, you are welcome to appreciate other peoples' effort. Thanks. Edit: I just received a mail reporting your post from another user:
This user reported your post to me is actually right, you violated the board guidelines. We do not allow that you humiliate other people's work, which everybody else find really precious. So I give you a first warning, 2 more warnings and Tre will happily ban your IP -------------------- |
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| Duke Serkol |
Posted: Aug 21 2011, 11:54 AM
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![]() Where'd that Princess go? ![]() Group: Admin Posts: 8.011 Member No.: 3 Joined: 12-March 05 |
Agreed.
Keep your LOLZ to yourself VG555. As for the real topic... great news! Who was it again that had the tools to test real hardware? MoP MH and... someone else? Anyway, hope they get to test this soon -------------------- |
| MadHatter |
Posted: Aug 21 2011, 01:53 PM
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![]() Oracle ![]() Group: Certified Members Posts: 1.232 Member No.: 193 Joined: 12-December 08 |
Not me. I think MoP and Kiddo have RH-testing capabilities. Not sure who else does...
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| MasterOfPuppets |
Posted: Aug 21 2011, 04:21 PM
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Oracle ![]() Group: Certified Members Posts: 952 Member No.: 110 Joined: 24-November 07 |
Thanks a lot! Your work is much appreciated. I'll test it and report any bugs. I think Kiddo should be able to test this on his copier since it'll fit on one floppy (formatted correctly). If not he's posted he is getting a flash cart also.
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| MottZilla |
Posted: Aug 21 2011, 04:48 PM
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![]() Heir to the Seven ![]() Group: Certified Members Posts: 431 Member No.: 84 Joined: 10-April 07 |
Con, I am not entirely sure if the changes I made were to a ROM with your changes in place. However I don't believe I changed anything that would effect the changes you made so it should be compatible. Later today I'll see about applying the new changes to the current ROM on the website.
I can't transcribe it to map 2, that was something you did and are welcome to see about doing with this one. I emailed you the file if your email is still the same address. ------------------------------------ V555, learn some social skills. You have serious problems. You're right that MY PATCH, does what I WANT. Not what YOU want or approve of as I could care less about you. Incase you didn't know the goal behind my patch, it is to PROVIDE A FULLY PLAYABLE BS ZELDA PATCH WITH ALL NECESSARY FIXES TO COMPLETE THE GAME WHILE RETAINING FULL COMPATIBILITY WITH ACTUAL SNES HARDWARE. Due to demand and the potential length of the game I added the ability to save your progress to continue the game later. The BS-Zelda "Lite" name was the original development name prior to the introduction of the Front End with the Title Screen and Story and now game saving and loading. To make it very clear, I don't care what you want in a BS-Zelda patch. If you don't like my patch, don't use it. But I know you do. You already admitted to trying to copy, steal, study my work. The least you could do is be civil about it and not a jerk. This post has been edited by MottZilla on Aug 21 2011, 04:51 PM |
| Duke Serkol |
Posted: Aug 21 2011, 04:54 PM
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![]() Where'd that Princess go? ![]() Group: Admin Posts: 8.011 Member No.: 3 Joined: 12-March 05 |
Amen to that.
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| Con |
Posted: Aug 21 2011, 05:35 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
I shortly tested the rom you mailed me. The ending is not part of it. When I made a patch out of the rom and applied it over your (old) rh rom on the page , the game breaks when leaving the cave after Ganon. With the old version on the page you get an ending as displayed below. There are now 2 possibilities: - I could look which of your new code lets the game break at the end or - you include the ending within your v2 version Either way, once this is done, it should be peanuts to make the patch map 2 compatible.
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| MottZilla |
Posted: Aug 21 2011, 06:11 PM
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![]() Heir to the Seven ![]() Group: Certified Members Posts: 431 Member No.: 84 Joined: 10-April 07 |
Try this, I emailed it to you too. http://www.megaupload.com/?d=VYY0OXJL
I did the patch on my old files. These didn't include your additions. I went and then added my new patch to your current version with the ending. Also a moderator can update the link in my first post or remove it. It is no longer valid. This post has been edited by MottZilla on Aug 21 2011, 06:12 PM |
| Con |
Posted: Aug 21 2011, 06:31 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
This is working excellent
As soon it is playtested, I will adjust map2. Attached File ( Number of downloads: 19 )
MZ_rh_map1_v2.ips (25.95 kb)-------------------- |
| MasterOfPuppets |
Posted: Aug 21 2011, 08:07 PM
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Oracle ![]() Group: Certified Members Posts: 952 Member No.: 110 Joined: 24-November 07 |
One small glitch I ran into is when you do L+R+START+SELECT, the hearts in the HUD don't actually go down to one. The game recognizes you only have one heart and beeps, but doesn't go to the correct level until you are hit.
I haven't finished the game yet, but I thought I'd post the glitch along with a question I have. I downloaded the second ROM you posted and deleted the old save and started a new game. I don't need to patch it with the included patch, correct? -------------------- |
| SmashManiac |
Posted: Aug 21 2011, 09:15 PM
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![]() Legend ![]() Group: Moderators Posts: 1.344 Member No.: 160 Joined: 3-August 08 |
May I suggest using a different command to force critical health? L+R+Start+Select is usually reserved for soft-resets in SNES games.
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| KiddoCabbusses |
Posted: Aug 21 2011, 09:25 PM
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The overly enthused BS-X nerd. ![]() Group: Moderators Posts: 2.057 Member No.: 124 Joined: 29-December 07 |
Easiest suggestion would be to have it be specifically on the player 2 controller. |
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| Con |
Posted: Aug 21 2011, 09:33 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
One more or less small thing necessary to provide original gameplay might be to add both mascotts playable if this is not too difficult to implement if you do further improvements on your code
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