BS Zelda Decoration Patch - start at 00:00, Without waiting - problem with patching
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BS Zelda Decoration Patch - start at 00:00, Without waiting - problem with patching| JamesBond007 |
Posted: Aug 13 2012, 09:19 PM
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![]() Sage ![]() Group: Certified Members Posts: 183 Member No.: 254 Joined: 16-January 11 |
According to the website, it sould be possible to play the game in "medium difficulty" (timer, but no limit and week skip is Triforce-related) by using the Decoration patch (the third one) with additional patch setting the timer to 00:00 (not 00:07), but without 7-minute wait.
The last one in the most important if I remember correctly, but I have problem with this. After applying all of these patches in order (including Roto/DreamerNom before and translation after), the entire thing doesn't work. It crashes after entering your name and starting a game. The same problem exists in Map 2. How I should patch these roms from scratch? -------------------- My current Zelda "Skyward Split" Timeline:
---/--TMC--FS/FSA--ALttP/OoX/AST/LA--ALBW--TLoZ/TAoL SS--OoT--TWW/PH--ST ---------\MM--TP |
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| Con |
Posted: Aug 17 2012, 10:23 AM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
The problem was the timer reset to 00. I think I fixed the problem with attached patch (try it instead that one offered at the page). If it works I will update the patch file (map 2 uses the same code so there isn't another patch version needed).
I noticed another problem: when you reach xx:57, the screen fades to white and the game crashes. I have neither time nor interest to look for the mistake here. So it seems that this deco patch isn't playable without Flobbasko's time crack. Could you test this as well? If yes, I will merge the time crack with the decoration patch. Attached File ( Number of downloads: 11 )
beginn00_link.ips ( bytes)-------------------- |
| JamesBond007 |
Posted: Aug 17 2012, 04:16 PM
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![]() Sage ![]() Group: Certified Members Posts: 183 Member No.: 254 Joined: 16-January 11 |
New patch is working correctly, timer starts at 00:00. Obviously, it requires the time crack to make the game work as intended, otherwise xx:57 is a crash. Also, I found that similar patch is available to the Restoration version.
I think it was supposed to give you 57 (maybe 60) minutes per week instead of standard 50. I know that makes the game less authentic, but could you look at this patch as well? It crashes the game like it's decoration counterpart. -------------------- My current Zelda "Skyward Split" Timeline:
---/--TMC--FS/FSA--ALttP/OoX/AST/LA--ALBW--TLoZ/TAoL SS--OoT--TWW/PH--ST ---------\MM--TP |
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| Con |
Posted: Aug 17 2012, 08:16 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
Yes, that was what I was speaking about. It also happens if you patch from scratch with Roto/Dn and then the deco only. Means, I have to merge the decoration patch with flobbasco's time crack. Before I make it though, could you please test whether the game switches to week 2 after collecting 2 triforce pieces? And whether week 2 starts at 00 when having above patch applied?
Attached 57 minutes only As soon you have answered my questions about the decoration patch with flobbasco and give your ok for the restorastion version (Tre_version), let me know so I can do the update. -------------------- |
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| JamesBond007 |
Posted: Aug 18 2012, 12:04 AM
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![]() Sage ![]() Group: Certified Members Posts: 183 Member No.: 254 Joined: 16-January 11 |
Decoration version appears to be working well - week 2 starts with correct time (01:00) after picking two Triforce pieces). With time crack the game does not crash at x:57. But I want to playtest it further to make sure that everything is glitch-free.
Unfortunately, there is a problem with the restoration version. The game starts at 00:00 (that's good), but few mysterious TREs happen before 00:07 (the original beginning time). I'm not sure if that was indended or not, because these events does not appear in the decoration version. - 00:02 - mysterious event. You cannot move until 00:07. - 00:05 - storm and "unlimited bombs" animation occurs, but there is no unlimited bombs. - 00:06 - Guess what - unlimited bombs for one minute. - 00:07 - original beginning time. Storm ends, no longer unlimited bombs and you can move. That's week 1. Not sure about the others (between x:00 and x:07) yet. -------------------- My current Zelda "Skyward Split" Timeline:
---/--TMC--FS/FSA--ALttP/OoX/AST/LA--ALBW--TLoZ/TAoL SS--OoT--TWW/PH--ST ---------\MM--TP |
| Con |
Posted: Aug 18 2012, 11:38 AM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
ok, let me know as soon tested alright to update the site I found the issue with the restoration, new version attached. Problem was that I hacked some new code in a section where the time related events table is (didn't notice and no problem if you start at 0:07 as foreseen). I moved the part in tre_version, so now it's alright. Please test briefly to update the site afterwards with this code as well. Attached File ( Number of downloads: 12 )
tre_version.ips ( bytes)-------------------- |
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| JamesBond007 |
Posted: Aug 20 2012, 07:10 PM
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![]() Sage ![]() Group: Certified Members Posts: 183 Member No.: 254 Joined: 16-January 11 |
Sorry for waiting, but I visited my brother's house for two days.
Everything seems to be working fine now (the game starts at x:00 as it should, nothing beween x:00 and x:07). However, I found a bug in the Decoration version, but it might not be related to this patch - I finished week 2 when the Red Candle TRE was active. I had this Red Candle for the entire week 3. -------------------- My current Zelda "Skyward Split" Timeline:
---/--TMC--FS/FSA--ALttP/OoX/AST/LA--ALBW--TLoZ/TAoL SS--OoT--TWW/PH--ST ---------\MM--TP |
| Con |
Posted: Aug 20 2012, 07:15 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
ok, great - I update asap.
As for the red candle - you may had it but it didn't behave as a red candle. The sprite won't refresh but the item characteristic does. It is quite complicated to prove and refresh the tile, and I won't fix it due to (1) the deco patch is hardly played and in the other versions this bug won't appear (2) it is unlikely to finish week 2 while you have the red candle as not experienced player (3) hard work - little outcome since it is just a beauty mistake -------------------- |
| JamesBond007 |
Posted: Aug 20 2012, 07:35 PM
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![]() Sage ![]() Group: Certified Members Posts: 183 Member No.: 254 Joined: 16-January 11 |
This candle actually behaved like the Red Candle (I was able to shoot more than once per screen). It returned to blue at the beginning of week 4.
Actually, I'm playing with maps and I'm using savestates. that's the one reason why I'm so quick. Secord reason is the Decoration patch itself - unlike Restoration, it doesn't use waitsigns. Last - the timer starting at x:00. I could try to finish week 2 between 1:30 an 1:38 without this patch (each week starts at x:07), but this might be impossible. So basically that's it. If there is nothing esle to do, you can do the stuff (merge Time Crack with decoration and update both patches giving more time). -------------------- My current Zelda "Skyward Split" Timeline:
---/--TMC--FS/FSA--ALttP/OoX/AST/LA--ALBW--TLoZ/TAoL SS--OoT--TWW/PH--ST ---------\MM--TP |
| Con |
Posted: Aug 20 2012, 07:43 PM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
Well I hope there will be found a new hacker somedays that may solve the remaining problems.
The new files are up: tre_version (restoration begin 00) begin00_link (deco patch begin 00) decoration map1 and map2 - both are merged with flobbasko to avoid the crash at 57 Guess all is working now. I won't post it on the main page because hardly anybody is interested in these begin00 patches and if somebody would have had problems with the decoration patch he most likely had noticed years before you. Most play the prepatched link rom I guess. -------------------- |
| JamesBond007 |
Posted: Aug 20 2012, 08:06 PM
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![]() Sage ![]() Group: Certified Members Posts: 183 Member No.: 254 Joined: 16-January 11 |
Thanks for update, but I found that decoration_m1 file does not include folder with single patches (unlike map 2).
-------------------- My current Zelda "Skyward Split" Timeline:
---/--TMC--FS/FSA--ALttP/OoX/AST/LA--ALBW--TLoZ/TAoL SS--OoT--TWW/PH--ST ---------\MM--TP |
| Con |
Posted: Aug 21 2012, 11:46 AM
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![]() Waiting for the dawn ![]() Group: Admin Posts: 2.984 Member No.: 2 Joined: 12-March 05 |
Sorry, my fault. I reuploaded and now they are included
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