Title: List of Timed Events, Heart Locations, Points
Description: Internet Necromancy Part 1...
MadHatter - April 16, 2009 09:54 PM (GMT)
Disclaimer: I've been trying to go through the forum to see if you guys are already fully familiar with this info, but I'm totally out of time - exams are starting for me and I'll be away from internet (except email) all summer - so anyway I apologize in advance if this is redundant.
So I've been going through tons of delinked websites and finding some stuff that interests me. Here are the most interesting things I found related to Zelda (mainly AST, which is why I'm posting it here).
1)
List of timed events, heart locations, and point-earning actions from the old DreamDen (幻々想々) Website - This is potentially the most useful to you guys if you don't know it all already.
2)
List of SoundLink Game voice actors - not a complete list, but it covers AST pretty well and gives the name of the narrator for BSZ:MAP1 and MAP2 (I gather the soundtracks were identical for MAP1 and MAP2 anyway)
3)
Info on BS-X tricks - I think this is just info on how to record BS Zelda from a broadcast. Interesting if you're curious how they did that I guess...
Sadly I seem to have lost track of the fourth thing I wanted to post. It was a list of cheats for one of the BS Zeldas. If I can find it when I get back I'll post it obviously. (I was doing this at 4:30AM a few nights ago anyway so maybe I just hallucinated it up. I seem to remember it was mainly bugs and exploits rather than real cheats anyway...)
There are a lot of good strategy guides for BS games at the Dream Den also. I'll post a link to them in BS-X. The SatellaWalker ones are particularly interesting because apparently in SatellaWalker a player could obtain such Zelda items as the Candle, the Silver Arrows, Bombs, Meat, Fairy, and Triforce.
MasterOfPuppets - April 16, 2009 10:33 PM (GMT)
Interesting, I'll have to look into this. Also I thought I'd tell you the 1st link is broken.
MadHatter - April 16, 2009 10:37 PM (GMT)
No it's not. The Internet Archive is very fickle. You have to go back and try in a few minutes if it doesn't work the first time. Very annoying.
Con - April 16, 2009 10:44 PM (GMT)
That's a nice site. Can somebody compare it with the our walkthrough if our time event list is complete?
http://www.bszelda.zeldalegends.net/sekiba...hrough.shtml#16However the scoring is incomplete and the tablet scoring not right. Does there stand anything about " big events"?
Duke Serkol - April 16, 2009 11:14 PM (GMT)
| QUOTE (MadHatter @ Apr 16 2009, 11:54 PM) |
| apparently in SatellaWalker a player could obtain such Zelda items as the Candle, the Silver Arrows, Bombs, Meat, Fairy, and Triforce. |
Wow, that IS really neat! :)
As for the timed events list... I could be mistaken, but I think that's the page I linked Garrett to when he made his guide.
KiddoCabbusses - April 17, 2009 12:20 AM (GMT)
Voice actor credits are sweet, but is there perhaps a source that has put down in text the full game credits as well? Friends of mine have had difficulty replicating the text from the video footage.
MadHatter - May 3, 2009 10:39 PM (GMT)
I apologize if this is redundant info, guys.
According to
the BSZ:AST page from Nintendo, bombs couldn't be used while it was raining. Did we already know that? The old nintendo pages are chock full of interesting info. I'll make another post about that.
Duke Serkol - May 3, 2009 11:19 PM (GMT)
Well yeah, yeah we did :)
MadHatter - February 5, 2010 05:44 PM (GMT)
OK I just did this finally and ours is not complete. The following events need to be added to our list:
Week2
18:12 - Witch enters the Magic shop
18:17 - Witch comes out of the Magic shop
18:36 - Bombos/Ether
18:42 - Invincibility
18:44 - Invincibility ends
Week3
18:06 - Opening cutscene ends and gameplay begins
18:35 - Half-price Medicine sale ends
Week4
18:06 - Opening cutscene ends and gameplay begins
All of these are listed in the Japanese time event list that I linked above except the event at 18:12 in Week 2. I just noticed that myself. I don't know if that's something our people here programmed in or whether it was already in the code, but if it's original it should be added just like in week 1.
Also, the entry in our time event list at 18:42 in Week 2 seems pretty confusing. It looks like whoever wrote it wasn't sure whether or not the HoL actually became invincible or not. I watched the videos of the original gameplay and HoL definitely becomes invincible. The entry in our list also has a machine-translation of the original Japanese FAQ's notes. The original Japanese looked like this:
| QUOTE |
ぼく・あたし無敵 ブーメラン同様、ダンジョンをクリアしていれば意味なしです。(^^; ダンジョンをクリアできていない人はこの時間帯にボスを倒しましょう。 ただ、ダメージは減りませんが、攻撃を受けたときのリアクションはちゃんとするので注意。 |
Which we machine translated to this:
| QUOTE |
| "Me and I invincibility. Like a boomerang, if the dungeon is cleared, he has no meaning. However, although a damage does not decrease, since the reaction when receiving an attack is carried out perfectly, it is careful." |
I think a better (more comprehensible) translation would look more like this:
| QUOTE |
He/She gains invincibility. As with the boomerang, this is not needed to clear the dungeon. But people who haven't yet beaten the dungeon should do so at this time. Link appears to be hurt, but his lives do not decrease. |
| QUOTE (Duke Serkol @ Apr 17 2009, 12:14 AM) |
| As for the timed events list... I could be mistaken, but I think that's the page I linked Garrett to when he made his guide. |
You may be right and then Garrett may have just accidentally left out the things I mentioned above, but another possibility exists. I found the timeline I linked above as an archive of the old DreamDen website, and in the timeline the author (Hirose Haruki) mentions that he is copying Panepon Master's timeline but adding some of his own notes and improving it. So the list Garrett used may have been Panepon Master's original FAQ and the list I found may be an updated version (a Version 1.1 or something). These FAQ writers are actually both famous gamers in Satellaview circles and they both participated in the Satella-OFF events I posted about
here. Anyway there are a few additional changes to the list we have at the BS Zelda Homepage that the DreamDen website makes:
Week1
18:34 - The DreamDen FAQ lists the "Piece of Heart appears" event at 18:33
18:44 - The DreamDen FAQ lists the "the Mole appears" event at 18:45
Week2
18:26 - For the "Defeated Enemies leave Rupees" event, our timeline says "(Jap FAQ says 18:43?)" but the DreamDen FAQ lists the event at 18:33
18:99 - For the "Defeated Enemies leave normal items" event immediately after 18:28, our timeline says "Jap FAQ says 18:48" but the DreamDen FAQ lists the event at 18:38
18:47 - I'm not sure what this means, but for the "Mole appears" event our timeline says "Jap FAQ says 18:45 for this (unconfirmed)" I can confirm that the DreamDen FAQ also says 18:45, so I would remove the "unconfirmed" portion.
Week 4
18:34 - The DreamDen FAQ lists the "the Mole appears" event at 18:35
Finally, I have a question. I see a lot of 18:99 times listed. I think that looks sloppy. To fix those times to proper times, would it just be a matter of playing through the game to find out the true time? Or would this not work because the times we have the events occurring have been programmed in by our people and thus they aren't confirmed to be original? I'd like to change the 18:99 times to actual times and to remove as much as possible of the marginalia like "unconfirmed" and "confirm if this is applicable..." etc. Would it be helpful to post a list of when the 18:99 events and unconfirmed events occur in the SMCs we are currently hosting?
Duke Serkol - February 6, 2010 12:12 PM (GMT)
Nice job MadHatter! Looks like we do have some updating to do...
yes, figuring out the last few inaccuracies would be good.
And no, we didn't set any timed events ourselves, it's all as in the original.
Con - February 6, 2010 12:48 PM (GMT)
oh, Duke is working on the walkthrough since 6 months anyway, so the time list will be hopefully revised in the new version, too ^_^
KiddoCabbusses - February 6, 2010 03:50 PM (GMT)
For reference, I've found the moles in week 1 and 4 before. I think the mole was near the Dungeon 2 location in WEek 1, but my memory's foggy...
MadHatter - February 6, 2010 05:08 PM (GMT)
| QUOTE (Duke Serkol @ Feb 6 2010, 01:12 PM) |
yes, figuring out the last few inaccuracies would be good.
And no, we didn't set any timed events ourselves, it's all as in the original. |
In that case, in Week 3 I can confirm that the bottle seller opens his store (currently listed as the first 18:99) from the very beginning at 18:06. I don't think that he's actually a timed event but rather he exists on the map trying to sell the bottle ever since 18:28 in Week 2.
Also in Week 3 at 18:32, I can confirm that the beam sword works for L1 and L2 swords as well.
MadHatter - February 6, 2010 08:48 PM (GMT)
OK I've gone through all the "18:99" entries, the "Jap FAQ says" entries, and the entries that conflicted. Below is what I came up with for the real/correct results. I've also included in this list all of the items that I think we should enter into our FAQ that came from the Jap FAQ and that we didn't include for some reason.
Week1
18:34 - Piece of Heart appears - Our FAQ says 18:34, Jap FAQ says 18:33. The correct answer is 18:34.
18:44 - Mole appears - Our FAQ says 18:44, Jap FAQ says 18:45. The correct answer is 18:44
Week2
18:12 - Witch enters the Magic shop. I observed this on my own, but it's in neither FAQ.
18:17 - Witch comes out of the Magic shop. This is from the Jap FAQ.
18:26 - Defeated enemies leave rupees - Our FAQ says 18:26, Jap FAQ says 18:33. The correct answer is 18:33
18:36 - Bombos/Ether. This is from the Jap FAQ.
18:99 - Defeated enemies leave normal items - Our FAQ says "somewhere after 18:32. Jap FAQ says 18:38. The correct answer is 19:38.
18:42 - Invincibility. Link appears to be hurt, but his lives do not decrease. This is in our FAQ and the Jap FAQ, but the wording is terrible in ours. We should replace it with what I've written here.
18:44 - Invincibility ends. This is from the Jap FAQ.
18:47 - Mole appears - Our FAQ says 18:47. Jap FAQ says 18:45. The correct answer is 18:47.
Week3
18:06 - Opening cutscene ends and gameplay begins. This is from the Jap FAQ.
18:99 - Bottle man opens shop - I don't think this is a times event. He's there from 18:06 through to the end. He again appears in Wk4 is you still haven't bought his bottle. I recommend this item be removed from the list.
18:99 - Fortune teller appears - Unconfirmed. I can only find the fortune teller in the fortune teller's house at the south of Kakariko village. I can't find any other house he is in...
18:99 - Gold potion costs 25 Rupees - Our FAQ says "somewhere around 18:31." Jap FAQ doesn't mention the event. It turns out this even is the same as the "half-price potion sale" at 18:25. So the correct answer is 18:25. The entire entry is redundant though, because 25 rupees is half of the normal price of 50 rupees, so this is really just a part of the half-price sale. I would recommend this item be removed from the list.
18:32 - Sword shoots magic - I'd previously confirmed this for L1 and L2 swords. Now I can confirm for L3 and L4.
18:35 - Half-price Potion sale ends. This is from the Jap FAQ.
18:44 - Mole appears - Our FAQ says 18:44. Jap FAQ says 18:45. The correct answer is 18:44.
18:99 - Defeated enemies leave rupees - Unconfirmed. This event doesn't appear on the Japanese FAQ and I would say the whole thing is false, except that at 18:48 I actually had a moment where every enemy I killed became a rupee including several blue and red rupees. This is weird, though, because after I'd killed some 10 enemies or so in a row and each one gave me a rupee, then the event ended. The time was still 18:48 and the whole thing had lasted only about 20 seconds. I don't know if this was just a fluke or what, but it certainly requires more examination.
18:99 - Defeated enemies leave normal items - It seems to occur in the middle of 18:48... see above entry.
Week4
18:06 - Opening cutscene ends and gameplay begins. This is from the Jap FAQ.
18:34 - Mole appears - Our FAQ says 18:34. Jap FAQ says 18:35. The correct answer is 18:34.
18:99 - Sword shoots magic - Unconfirmed. Our FAQ says "around 18:38." The Jap FAQ doesn't mention it. The event never took place for me while I played. I find it odd as well that our FAQ doesn't have an entry for the Sword to stop shooting magic... I believe the whole thing is false.
Duke Serkol - February 7, 2010 02:14 PM (GMT)
MasterOfPuppets - February 7, 2010 03:27 PM (GMT)
| QUOTE (MadHatter @ Feb 6 2010, 09:48 PM) |
| 18:99 - Sword shoots magic - Unconfirmed. Our FAQ says "around 18:38." The Jap FAQ doesn't mention it. The event never took place for me while I played. I find it odd as well that our FAQ doesn't have an entry for the Sword to stop shooting magic... I believe the whole thing is false. |
I've never had this happen either...
MadHatter - February 7, 2010 07:15 PM (GMT)
| QUOTE (MadHatter @ Feb 6 2010, 09:48 PM) |
Week2 18:99 - Defeated enemies leave normal items - Our FAQ says "somewhere after 18:32. Jap FAQ says 18:38. The correct answer is 19:38. |
Correction: The correct answer is 18:38 just like the Jap FAQ says.
MadHatter - February 7, 2010 09:23 PM (GMT)
| QUOTE (MadHatter @ Apr 16 2009, 10:54 PM) |
| 3) Info on BS-X tricks - I think this is just info on how to record BS Zelda from a broadcast. Interesting if you're curious how they did that I guess... |
I just looked at this again and it seems there's really some pretty interesting things there. It's all glitches, tricks, and exploits that you can use with the Satellaview to do things like get free rides from the vehicles in-game, how to save vocal files from the SoundLink titles, how to enter debug mode, etc. It would be pretty cool if the original Zelda SoundLink files ever emerged finally. Sadly I don't really know enough about the system for most of the tricks to mean much of anything to me...
KiddoCabbusses - February 9, 2010 09:01 PM (GMT)
| QUOTE (MadHatter @ Feb 7 2010, 10:23 PM) |
| QUOTE (MadHatter @ Apr 16 2009, 10:54 PM) | | 3) Info on BS-X tricks - I think this is just info on how to record BS Zelda from a broadcast. Interesting if you're curious how they did that I guess... |
I just looked at this again and it seems there's really some pretty interesting things there. It's all glitches, tricks, and exploits that you can use with the Satellaview to do things like get free rides from the vehicles in-game, how to save vocal files from the SoundLink titles, how to enter debug mode, etc. It would be pretty cool if the original Zelda SoundLink files ever emerged finally. Sadly I don't really know enough about the system for most of the tricks to mean much of anything to me...
|
This all sounds a bit out there. o.o
I've tried translating the article myself - while I spotted some hints for the trasnportation, a fishing minigame, how to appear drunk (What?!), "use an item more than once" (an item dupe trick, I guess) and how to force-boot some Soundlink content, I can't seem to note anything that refers to "saving vocal files". The stuff is also a pain in the b
MadHatter - February 9, 2010 10:29 PM (GMT)
| QUOTE (KiddoCabbusses @ Feb 9 2010, 10:01 PM) |
| and how to force-boot some Soundlink content, I can't seem to note anything that refers to "saving vocal files". The stuff is also a pain in the b |
I must have been mistranslating this section. I thought this was relating to recording hi-fi versions of SoundLink files. I agree that it is a royal pain to translate.
MadHatter - February 15, 2010 05:18 AM (GMT)
| QUOTE (MadHatter @ Feb 6 2010, 09:48 PM) |
Week3 18:99 - Fortune teller appears - Unconfirmed. I can only find the fortune teller in the fortune teller's house at the south of Kakariko village. I can't find any other house he is in... |
18:12 - Fortune teller arrives at the Castle Hyrule throne-room.
Con - October 5, 2010 01:13 PM (GMT)
Talking about Tre:s - it might be interesting for a further patch to insert something like a text field at the most importing timed events as we have them for bs zelda. However I dunno how to manage even if I weren't retired ^_^'
Duke Serkol - October 5, 2010 02:49 PM (GMT)
It would have to be a text box that freezes the timer whenever it shows up in order not to rob the player of precious minutes.
It could be a nice optional pacth... and to make it appear, one could see how the game makes the dialogue box Zelda uses to warn us that she's deciphered the tablets show up.
Con - October 5, 2010 03:16 PM (GMT)
yes... now we only need a nice hacker for this ^_^
However, I wonder which tre:s are worth to include "Fairies appear now" or something like this would be too stupid.
SmashManiac - October 5, 2010 03:18 PM (GMT)
Or we actually finish the translation revision and get to recording so that I can finish the audio remastering project before 2020. :P
Con - October 5, 2010 08:06 PM (GMT)
O_o
the translation project is still unfinished?
@_@
SmashManiac - October 5, 2010 09:53 PM (GMT)
Yeah, still waiting for Duke to do the final push on the revision and send me the tentative final version to make sure we didn't forget anything. There's almost nothing left really, but right now I think Duke has more urgent priorities. Unfortunately.
Con - October 5, 2010 10:09 PM (GMT)
yes, like the walkthrough I've been waiting a year for now B)
Duke Serkol - October 6, 2010 12:29 PM (GMT)
Oh you mean the walkthrough you pestered me about for a year to adapt the caves from MQ to original only to find out that there were no vcaves that needed to be adapted at all?
:P
But yeah anyway, the voice acting revision should be completed soon. Even then though will remain the issue of not only re-recording it all in English (with music), but also figureing out a way of putting it in sync with the game.
So the textbox idea still has plenty of merit, especially if you would rather have location-based music instead of time based.
MadHatter - October 6, 2010 03:07 PM (GMT)
I'd like to put in a request for a Japanese-language voice-over as well as an English-language voice-over. Possibly as 2 different mp3s either of which could be played in the background. I know it's not an elegant solution but it would work and I think it would seem more like the original than pauses and text-boxes in the game. By all means if people want that as well that's cool, but the mp3s seem to me to be a good idea.
SmashManiac - October 6, 2010 03:07 PM (GMT)
| QUOTE (Duke Serkol @ Oct 6 2010, 08:29 AM) |
| But yeah anyway, the voice acting revision should be completed soon. Even then though will remain the issue of not only re-recording it all in English (with music), but also figureing out a way of putting it in sync with the game. |
I can handle music and syncing alone, but I want everything else that I can't do by myself done beforehand.
Con - October 7, 2010 08:09 AM (GMT)
Actually I meant the revision of the walkthrough (grammar check, dungeon check, better cave description) but it seems that I will have to pester for it 2 more years, So, I won't, just like I will not hack the textboxes ^_^
Duke Serkol - October 7, 2010 12:20 PM (GMT)
| QUOTE (MadHatter @ Oct 6 2010, 05:07 PM) |
| I think it would seem more like the original than pauses and text-boxes in the game. By all means if people want that as well that's cool, but the mp3s seem to me to be a good idea. |
Obviously it'd be more like the original. The text box idea is just a possible alternative options that it might be nice to offer, no one's telling Smash to stop working on the re-recording.
| QUOTE (SmashManiac @ Oct 6 2010, 05:07 PM) |
| I can handle music and syncing |
You've found a method to sync the playback with the moment you start paying the game?
| QUOTE (Con @ Oct 7 2010, 10:09 AM) |
| Actually I meant the revision of the walkthrough (grammar check, dungeon check, better cave description) but it seems that I will have to pester for it 2 more years |

...ok sorry I'm just degenerating the thread into silly-ness now.
But yeah I've been kind of busy
making myself look useful on ZeldaInformer (I figure that may result in a speedier move to the new host and perhaps better conditions such as more webspace)
MadHatter - October 7, 2010 01:49 PM (GMT)
| QUOTE (Duke Serkol @ Oct 7 2010, 01:20 PM) |
| QUOTE (MadHatter @ Oct 6 2010, 05:07 PM) | | I think it would seem more like the original than pauses and text-boxes in the game. By all means if people want that as well that's cool, but the mp3s seem to me to be a good idea. |
Obviously it'd be more like the original. The text box idea is just a possible alternative options that it might be nice to offer, no one's telling Smash to stop working on the re-recording.
|
Yeah I like the idea of the text boxes as well. Frankly at this point I view the game as incomplete and in its complete form I can see three alternatives roughly comparable to anime films:
1. A raw Japanese mp3 with BGM and dialogue that can be played simultaneously with the ROM - comparable to an original Japanese anime
2. The game with freezes and text-boxes - comparable to a subbed Japanese anime
3. An English-language mp3 with BGM and dialogue that can be played simultaneously with the ROM - comparable to a dubbed Japanese anime
Ideal for me of course would be to have subtitles without the freeze but that may be impossible. This may be a really dumb question, but would it be possible to treat the text as a background layer and then pop the main character sprite through it (as is possible when you trigger a walk-through-walls glitch)? In other words the whole game would be played as viewed through a celluloid film and the film would be replaced by text-covered slides when the talking should be occurring. This would still allow the sprite to move in the background if I'm not just completely confused. Or should I just keep my mouth shut and learn to hack? ^_^'
SmashManiac - October 7, 2010 03:40 PM (GMT)
| QUOTE (Duke Serkol @ Oct 7 2010, 08:20 AM) |
| You've found a method to sync the playback with the moment you start paying the game? |
Manually at least. Hopefully LuigiBlood will find the proper way to do so.
Oh, and you mean pLaying the game I assume? ^_^
KiddoCabbusses - October 7, 2010 05:55 PM (GMT)
| QUOTE (SmashManiac @ Oct 7 2010, 04:40 PM) |
| QUOTE (Duke Serkol @ Oct 7 2010, 08:20 AM) | | You've found a method to sync the playback with the moment you start paying the game? |
Manually at least. Hopefully LuigiBlood will find the proper way to do so.
Oh, and you mean pLaying the game I assume? ^_^
|
Tentatively,I'd consider perhaps making a MSU1 (yeah, the name's changed now) version of Sekiban to have a version folks can play with the audio files (and perhaps video for the cutscenes, instead of stills) linked to it;
http://byuu.org/msu1/
Duke Serkol - October 8, 2010 12:07 AM (GMT)
| QUOTE (SmashManiac @ Oct 7 2010, 05:40 PM) |
| Oh, and you mean pLaying the game I assume? ^_^ |
Eh you found me out. I was secretly hoping to gain something from this all along! Curses, my plans are foiled! :lol:
That sounds good Kiddo... fortunately we should have the webspace to back up videos soon.
Con - October 8, 2010 02:17 PM (GMT)
:rotflmho:
well, the forum link seems to be broken...
I'd suggest the best way were textboxes to click forward - I think AST wasn't interrupted by the narrator as bszelda1 was (btw - the textboxes always freeze the game).
To start I'd suggest (next to somebody's learning hacking) somebody will write a list of the important TREs` (translated from the japanese narrator) - important would mean something else like "Hero of Light - two wonderful fairies will appear in the next second to heal your awful wounds in your extraorbitant battle" ;)
Duke Serkol - October 9, 2010 02:14 PM (GMT)
In the first BS Zelda, do all weeks have the same number of textboxes showing up?
If they did, we could use that as indication of how many it's a good idea to fit into 56 minutes.
Con - October 9, 2010 03:41 PM (GMT)
if I remember correctly, there were different numbers of 6-7; also the wait time was different