SIXTY REVOLUTIONS PER MINUTE
t h a t . i s . m y . r e g u l a r . s p e e d
ABOUT POWERSFOR MORE INFORMATION SEE HERE (i suggest you click the characters with your desired power and read the information about their abilities)
there are very few powers that i'll forbid (immortality being one of them, because it wouldn't make sense for the scientists to be able to pull that one off), but if you want the higher level powers, you'll have to impress me with your application. you'll have to be highly literate if you want an ability like time travel. don't feel bad if i ask you to change it. my standards will be incredibly high for someone to take that one, but don't be afraid of it either. i'd love to see some people try for those. but remember, if you get it, you have to be more aware of god-moding than others.
your character is allowed to have more than one power, as well as powers outside of their projects. as long as their major power is in their home project, you're good. be sure that the powers relate to each other. it wouldn't make sense for a pyrokinetic to have superhuman speed. a telepath, though, can be telekinetic and have superhuman intelligence, or another combination. i'm allowing up to five abilities (though that isn't strictly a rigid number), only two of which can be the major abilities (see the list below).
anyone who uses an object to harness their powers or has the ability to affect the power itself (power bestowal, mimicry or absorption, negation, sensing) will be placed in either the triton project or the pandora project, given their narrow scope.
MAJOR POWERS (UP TO TWO)
energy sourcing
magical powers
technopathy
telekinesis
biological manipulation
bone manipulation
duplication
temporal duplication
invisibility
invulnerability
matter ingestion
reactive/adaptive evolution
self-detonation or explosion
sonic scream
superhuman strength
omniscience
mediumship
precognition
telepathy
domination and mind control
memory manipulation
mind control
possession
psionic blast
psychic weapons
flight
illusion
shapeshifting
power bestowal
power mimicry or absorption
power negation
animation
darkness or shadow manipulation
disintegration
gravity manipulation
immortality
intangibility or phasing
light manipulation
magnetism manipulation
molecular manipulation
probability manipulation
reality warping
time manipulation
air and wind manipulation
cold and ice manipulation
earth manipulation
electrical manipulation
fire and heat manipulation
plant manipulation
water and moisture manipulation
weather manipulation
energy manipulation
concussion beams
energy blasts
energy constructs
dimensional transportation
electrical transportation
omnipresence
superhuman speed
teleportation
time travel
undersea adaptation
MINOR POWERS (UP TO THREE)
accelerated healing
acid generation
animal mimicry
body part substitution
echolocation
kinetic absorption
merge
pheromone manipulation
poison generation
prehensile/animated hair
superhuman durability
superhuman reflexes
superhuman senses
superhuman vision
heat vision
night vision
x-ray vision
telescopic or microscopic vision
wallcrawling
waterbreathing
innate capability
omni-lingualism
superhuman intelligence
esp
astral projection
cross-dimensional awareness
empathy
psychometry
astral trapping
power sensing
density control
elemental transmutation
mass manipulation
radiation manipulation
sound manipulation
energy conversion
force field generation
summoning