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Welcome to Thiasa, an historically-based fantasy RPG. Were you entranced by Caesar's De Bello Gallico? Do you find barbarians warring with a colonizing Medieval kingdom fascinating? Do you just like knights, castles, and axe-wielding barbarians? Then you've come to the right place. On Thiasa, we give two distinct sides a voice. The colonizers, led by King Aelfric, split off from a tyrannical kingdom to found a new kingdom on the island of Thiasa. The natives, torn asunder by years of bloodshed, struggle to regroup and reclaim their land.

Enter the new King. After King Aelfric's death, King Aedan is determined to finish his father's work, and subdue the natives completely. They have other plans. A bloody war looms ahead. The serfs plan an uprising. The Zerui tribe seeks a Thiasan to sacrifice. And the king is still without a proper heir. What happens next is up to you.

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 Political Geography of Thiasa, the map and a gloss of the domains
King Aedan
Posted: Mar 7 2008, 01:56 AM


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Joined: 6-March 08



user posted image
map by the marvelous Lei, aka Sergeant Evander Kincade


Overall, the climate and landscape of the island are similar to those of Italy or other mediterranean countries: hilly, but with expanses of grassland, it's excellent for growing figs and barley. The climate is generally mild, though winter can be harsh; in summer it is very hot. The kingdom across the channel just to the north of Thiasa, Scalia, has a colder climate. Scalia is ruled by King Hadrian VII in name, but in fact most of its baronies are attempting to splinter off from the kingdom. The southernmost barony of Scalia, on the coast, is the Blauvelt Barony, which opposes King Hadrian VII; beside it is the Lilienthal Barony, which is still nominally loyal to King Hadrian VII.

*Heaton Fiefdom
-Lord Bertram Heaton belonged originally to the Kingom of Scalia, across the narrow channel that separates the island holding Thiasa and the Barbarian Lands. However, he gladly surrendered to King Aedan's father, King Aelfric, when he began to conquer the uncharted lands, breaking away from his native Scalia. Supplied by ships from Scalia or lands beyond, Heaton Fiefdom's opulence rivals that of Thiasa Keep, and it's been called more frivolous. Like the other fiefdoms, Heaton consists of a central manorhouse, surrounded by a wall and outlying fields.

*Thiasa Keep
-Built by King Aelfric when he was only Sir Aelfric of Scalia, the Keep is surrounded by a high stone wall which took longer to set in place than the structure itself, and nestles between branches of the Medi River. Also inside the walls is the bustling township where the majority of Thiasans live. For added security, the Keep stands on top of a hill, making attack extremely difficult. Surrounding the walled Keep are terraced fields cultivated by farmers, who grow figs, barley, and olives.

*Medi River
-Slow-moving and not as treacherous as the Oran River, the Medi River keeps the farmers of Thiasa supplied with water, and provides a place for bathing, fishing, and recreation.

*Newbury Fiefdom
-Granted to the Lord Cullen Newbury for his brave service to King Aelfric, when Newbury was only in his teens, it's now an established fiefdom, which Newbury keeps well-supplied by merchant caravans. It's a more austere fiefdom, dedicated to battle-readiness and poised in readiness should any barbarians attack.

*Lawley Fiefdom
-Lord Elliott Lawley was a hard-bitten commander in King Aelfric's army, and he built Lawley Fiefdom after the first Barbarian Wars, leaving him just enough time to see a few years of peace in his own lands before he died. His son, Lord Darien Lawley, who has been in charge of the fiefdom for several years, has been called spoiled, reckless, and hotheaded... but he nonetheless does an adequate job of running the fiefdom.

*Oran River
-This deep, treacherous, fast-flowing river once ran red with blood: on the occasion of the first skirmishes between the barbarians and the Thiasans. Now it stands as a barrier between the two lands, and few venture to cross its chill, dark waters. The barbarians occasionally venture to fish on their bank, and the Thiasan soldiers stationed on the other side do the same. It's become a truce zone... for now.

*River's End
-River's End serves as a truce zone for the two tribes of the Baskar. Though traditionally enemies due to long difference in certain matters of religion, they meet here united against the dread enemy to the North, the Thiasans, with whom they are at an uneasy standstill regarding their lands.

*da'Endika Central Camp
-This collection of enormous longhouses, wooden structures hung with animal hides, provides rest for all the greatest leaders under Warlord Endika's command. Surrounded by lush fields, where they allow their vast herds to graze, the camp is situated near a small river, which provides them with all their necessary food and water.

*da'Zeru Central Camp
-Warlord Zeru lives similarly to Warlord Ekain. He too stays in a longhouse, but the doorflaps of his buildings must face east and never west. In addition, at the center of the camp lies a pyramid-like mound built from earth, to the top of which the Warlord ascends to pray to the Sungod, Eguzki, each morning.

(a note: 'da'' simply means 'the home of' and refers to the realm of the leader of the tribe)
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King Aedan
Posted: Mar 22 2008, 05:01 AM


Grammar Guru


Group: Admin
Posts: 429
Member No.: 1
Joined: 6-March 08



The Known World

user posted image


*Arabia
Did not originally extend so far West, but after the fall of the Camarian Empire 300 years ago it has reached all the way to the coast. The Arabians principally follow the Mohammedan religion. Little is known of it in Scalia or Thiasa.

*The Straits of Camaria
The name is left from the reign of the Camarian Empire. The Straits are notoriously dangerous, with very rough waters; it's one reason why so few venture into Arabia and no war has been waged on them by Scalia, despite the fact that it's believed the Holy Land lies there.

*Duain
The semi-barbaric Northern kingdom bordering Scalia. Ruled by descendents of the pagan Celts, their religion is now Catholicism, though they are far more tolerant of paganism than are the Scalians or the Thiasans. Their religion is in fact heavily modified, integrating several pagan rituals pertaining to the Summer and Winter Solstices, etc.

*Celtic/Viking Lands
Currently hostile to Scalia after King Hadrian VI's attempts to annex them. Inhabited by the two peoples: the peaceful pagan Celts (a Bronze Age people with pale complexions, known for often having red hair) and the warlike ocean-faring Vikings (big, brawny, often blond), who are somewhat more technologically advanced, particularly since they coopt other cultures' technologies. The Vikings call their lands Norge.

*Scalia
Made up of numerous baronies, not all shown here. Some remain loyal to King Hadrian VII, but most want their independence.

*Roma
Is its own independent province, home of the Papal Army, currently at war with the excommunicated King Hadrian VII.
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