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| Pages: (4) « First ... 2 3 [4] ( Go to first unread post ) | ![]() ![]() ![]() |
| The Phantom Squee |
Posted: Feb 19 2009, 04:24 AM
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Fabricati diem, pvnc. ![]() Group: Jupiter Clan Posts: 5,381 Member No.: 169 Joined: 14-April 07 |
Oh man, those screenshots are made of God and win.
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| Effex |
Posted: Feb 19 2009, 04:59 AM
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Parishioner Group: Clanless Posts: 284 Member No.: 304 Joined: 7-February 08 |
Aw man, soon as it becomes possible, I'm totally making a crack version of Lost Age. And possibly turn Piers into Alex, and vice versa. I dunno.
Where all the lighthouses are dancing old men, and Summon Rushing isn't an instant win anymore. AND IT SHALL BE HENCEFORTH KNOWN AS LEGACY OF BACON! |
| Atrius |
Posted: Mar 9 2009, 08:55 PM
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Worthy Group: Clanless Posts: 53 Member No.: 383 Joined: 13-October 08 |
I have some important news concerning the development of the editor, read here.
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| Erik the Appreciator |
Posted: Mar 10 2009, 12:25 AM
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Master of Trivia, Equal Lover of 4 Gens ![]() Group: Venus - SOS Brigade Posts: 3,484 Member No.: 229 Joined: 20-July 07 |
Well, I was certainly relieved to look closer at your announcement after the initial reaction of "He's flying planes in wartime!?"
![]() Good luck nonetheless. |
| Atrius |
Posted: Mar 10 2009, 02:54 AM
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Worthy Group: Clanless Posts: 53 Member No.: 383 Joined: 13-October 08 |
Hahah, no no, people with the job I signed for don't get sent into combat zones. They're more like enlisted scientists.
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| Chrono Ivan |
Posted: Mar 11 2009, 11:01 PM
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Grozny ![]() Group: Jupiter Clan Posts: 4,450 Member No.: 251 Joined: 20-September 07 |
Someone hack Dully's luck down to a valid number... then make a video of them killing him with Condemn after like 50 turns of trying.
XD. |
| Atrius |
Posted: Oct 10 2009, 07:38 PM
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Worthy Group: Clanless Posts: 53 Member No.: 383 Joined: 13-October 08 |
Happy 1 year anniversary, GS TLA Editor!
Exactly 1 year ago today the first version of the editor was released. To celebrate, I'm revealing a big new feature I've been working on for version 0.3. The way some of GS TLA's data is arranged is very peculiar, yet very helpful at the same time. At the end of the ROM file there is a large array containing various types of data ranging from graphics, to the games code itself. The new feature of the editor will allow you to browse through all of this data. It's still in very early stages of development, so it will likely be improved before version 0.3 is released. ![]() Viewing a palette for a map ![]() A tileset, eventually you'll be able to load palettes with them so they aren't just black & white. ![]() A menu graphic ![]() A graphic for one of the Pierrot classes attacks. Despite not knowing what this was the data browser managed to identify at as being compressed, and decompressed it for us, how nice of it. Using the image viewing mode we can see the actual graphic. ![]() Using the Hex option (which will eventually be a full fledged hex editor) on the data browser we see some unidentified data here. To the untrained eye it just looks like a bunch of gibberish, but to me this looks a lot like map data, and that makes sense considering what it's surrounded by. The interesting thing though, is that the editor couldn't identify it as map data which means it isn't actually used in the game at all. Mmm... I do believe the unidentified data below it looks a lot like palette, and tileset data that isn't used at all either. Looks like despite having a map viewer, we still haven't seen all of the maps hidden away in TLA's data. Also you may notice a value on the top bar of the editor, "1159.57Kb" or something around there. You may have also noticed that this was present in v0.2, but always read "0Kb" Well, now that the automatic repointing system (which assists in the editing of compressed data, ensuring it doesn't accidentally overwrite other data in the game) is finished and working, it keeps track of the amount of empty space in the ROM it has to work with. Golden Sun TLA in fact has 1159.57Kb of detectable empty space to work with, in contrast the original Golden Sun only has 67.36Kb. |
| Dracobolt |
Posted: Oct 10 2009, 07:45 PM
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Melancholic Romantic ![]() Group: Star Magician Posts: 36,756 Member No.: 25 Joined: 11-September 05 |
I understood maybe one word in twenty of that, but I'm still impressed. This is a very cool thing you've got here, Atrius. Congratulations on one year of hard work and the great results you've come up with.
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| Erik the Appreciator |
Posted: Oct 10 2009, 08:08 PM
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Master of Trivia, Equal Lover of 4 Gens ![]() Group: Venus - SOS Brigade Posts: 3,484 Member No.: 229 Joined: 20-July 07 |
Did you ever figure out how to make the editor program fully compatible with ROMs of the original GS (so that the monster data there can be properly edited, and that the Weakness and Resistance ratings of the monsters will now properly display)? I'd have to say that's the feature I've most been looking forward to.
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| Crash |
Posted: Oct 10 2009, 08:44 PM
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W.V.B.A. World Circuit Title-Holder ![]() Group: Jupiter Clan Posts: 3,674 Member No.: 48 Joined: 26-November 05 |
Good thing the recent "happenings" were a few days ago instead of now, because you would have found an offline board then.
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| Adnarel |
Posted: Oct 10 2009, 10:18 PM
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Supreme Dictator for Life ![]() Group: Moderator (Sol) Posts: 15,753 Member No.: 71 Joined: 3-July 06 |
All of these developments are very exciting! Keep up the noble work, Atrius.
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| Atrius |
Posted: Oct 12 2009, 02:12 AM
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Worthy Group: Clanless Posts: 53 Member No.: 383 Joined: 13-October 08 |
Mwa ha ha ha!!! I slapped a compression algorithm together and decided to do some testing on the script data for a map. Soon nothing in this game will be safe from my meddling!
Sorry, Eric, I've been more focused on adding features for hacking TLA than improving compatibility with other game versions (It is a GS TLA editor, and not just GS editor after all) I can't imagine it'll be too difficult when I do decide to get around to it though, I'll make sure to do it before releasing v0.3. |
| ReidAlvein |
Posted: Oct 12 2009, 02:47 AM
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Brigade Chief ![]() Group: Mars - SOS Brigade Posts: 7,405 Member No.: 177 Joined: 26-April 07 |
Eventually you will make a Golden Sun hack catching pokemons and everything, huh? |
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| Vorlan |
Posted: Oct 12 2009, 05:01 PM
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Scholar ![]() Group: Jupiter Clan Posts: 512 Member No.: 482 Joined: 8-June 09 |
Amazing stuff Atrius! Really stunning!
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| Atrius |
Posted: Oct 31 2009, 10:44 PM
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Worthy Group: Clanless Posts: 53 Member No.: 383 Joined: 13-October 08 |
Mwa ha ha ha, summon graphics are no longer beyond my grasp. I did a palette edit, and sprite swap on Flora (which for testing purposes I replaced the animation of Growth with)
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| The Jerusalem Man |
Posted: Oct 31 2009, 11:17 PM
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Logo - Bison ![]() Group: Mercury Clan Posts: 4,157 Member No.: 87 Joined: 21-August 06 |
Atrius you genius, you are indeed worthy of a name similar to that of the greatest character I have ever created, Arius. As soon as the next update is released I will have to get it and mess around. First thing to do is put Kraden in as a playable person so if you read this you couldn't send me the battle sprite you used for your video with him in could you?
Keep up the good work. |
| Crash |
Posted: Oct 31 2009, 11:23 PM
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W.V.B.A. World Circuit Title-Holder ![]() Group: Jupiter Clan Posts: 3,674 Member No.: 48 Joined: 26-November 05 |
Oh my god. When you make the next release, we can actually make a video of the Wheat Sword. |
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| Atrius |
Posted: Oct 31 2009, 11:32 PM
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Worthy Group: Clanless Posts: 53 Member No.: 383 Joined: 13-October 08 |
No... This is just more experimental work, to show that I've figured out the basics of doing it. It more than likely won't make it into the version 0.3 of the editor.
Also replacing a sprite used in a summon animation is different than actually editing the animation. That's still a little ways off. |
| Chrono Ivan |
Posted: Nov 3 2009, 03:11 PM
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Grozny ![]() Group: Jupiter Clan Posts: 4,450 Member No.: 251 Joined: 20-September 07 |
Will the final version allow you to edit the actual number of texts displayed in a cut scene, or change around the cues for sprite actions (or even make your own cut scene triggers with all new content?)
I realize I'm not using the right lingo for that, but I don't have a handy wakizashi to commit seppuku for it, sorry. |
| Kamen Rider Grim |
Posted: Nov 5 2009, 10:24 AM
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Defender of Earth ![]() Group: Luna Clan Posts: 4,227 Member No.: 69 Joined: 26-June 06 |
Man... I'd so totally install a dual-boot with Linux and WiNE this if I knew how and had the software. Looks so awesome.
Just wish it would run on a mac. |
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