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 Team RP VII Details, The Underground Info
Neo Pikachu
Posted: Nov 4 2009, 04:55 AM


Grunt-Group Leader


Group: Members
Posts: 188
Member No.: 17
Joined: 9-March 08



INTRODUCTION

Team RP VII follows the events of Team RP V: The Next Generation one thousand years later. Whether or not you were a part of that RP or its predecessors Team RP II and WAR Season 5 doesn’t matter, most of the events of those previous RPs are forgotten history in this RP.

The setting is the Corona Galaxy in the year 3250. Technology has become radically advanced and is considered to be Neo-Futuristic.

PROLOGUE:

Over one thousand years have passed since the catastrophic Kahara War had ravaged the Corona Solar System, but was ultimately resolved through the efforts of alliances that were once enmities. After a long history of savage and devastating wars that reached even as far as the shores of heaven, the depths of hell, and even realms beyond those two, the inhabitants of this noble solar system still survive as time and endurance have healed the wounds. Struggles and heroes became legends, and legends turned into history as the worlds of this galaxy began reconstruction. Gone were the myths of the Crystals of Power that once fueled the Great Civil War, as well as the legendary spirits of Huanlong, Zhu-Quaio, Qinglong, and all the others that once interjected themselves into the affairs of mankind from the catastrophes. The sands of time have buried them into only history books, where only a few of the living still study them.

The Homeworld, Ramdyne, Kazmar, Calmencia, and all the other planets were able to return to a millennium of ceasefire and peace as technology and research became the new driving force of advancement. Throughout those many centuries, interplanetary relations improved though there were slight enmities still in existence.

As the Corona Solar System entered into the year 2819, a new crisis broke out. Through the many years of peaceful relations, populations were allowed to grow, and cities spread further and further until many of these planets became incredibly over-urbanized. The problem that was seen with Ramdyne and its overly populated continents soon became a familiar sight on the other planets as well. Even though food supplies were no longer a problem thanks to the advancements of technology, far too many humans and other alien species inhabited these worlds. Cities grew to towering metropolises, but it was still not enough to support the climbing number of populace. Planets that weren’t even touched hundreds of years ago were swiftly urbanized. The problem of over-urbanization continues to be a problem as very little of nature remains with cities spanning over almost every square mile of land, many of them consisting of even underground and underwater metropolises.

Meanwhile, some things that are forgotten about have means to ensure they are remembered…

Inazuma, the Legendary Spirit of the evil evolution Lugia, as well as Izaterasu, the Legendary Spirit of the evil evolution of Ho-oh, had grown sick and disgusted of the Corona Solar System living more than a millennium without a single war or strife. Realizing the Crystals of Power had been the fuel of the last great war, they had decided to resurrect and renew them to be more powerful than ever before, now called the Seven Globes of Eternity. Then, to make sure they were known to exist throughout the universe, they gave all of them to who they thought would be the most foolish of lifeforms to exist… a Wigglytuff Hybrid by the name of Serina Kane.

Inazuma and Izaterasu gave Serina Kane the Seven Globes of Eternity, fooling her into thinking she was being given this enormous gift out of generosity. When all seven Globes were assembled, they bestowed a power unlike any other upon the one carrying them. Serina, totally in thrall over the power, used the seven globes to become the strongest and most massive Legendary Pokémon in existence. Nearly the size of a planet in the form of a glowing white and golden bird, Serina became the self-proclaimed Jynita, Queen of the Corona Solar System. However, only three minutes into her ascension, she had realized she had gone too far, and summoned forward far too much power all at once. Unable to hold in the flowing power rapidly welling up inside of her, she suddenly exploded in a brilliant white starburst, scattering the seven orbs among the ten planets of the Corona Solar System.

The Corona Solar System remained untouched from Serina’s foolish and deadly mistake. However, it was known to all that the seven Globes of Eternity truly did exist when they witnessed Serina’s sudden ascent and quick demise. From this manifestation alone, everyone knew they were capable of enormous power, and many were willing to kill for such an enormous power. Serina’s spectacle proved that while Serina may have been a fool with the Globes, everyone else desiring the seemingly infinite power the Globes would grant believed themselves to be far wiser, and would know exactly what to do with the Globes once they found them all.

Meanwhile, Inazuma and Izaterasu laughed from the sidelines, knowing that soon, the war and bloodshed they so longed to see would soon begin again…

FOOTNOTES
(Thanks to Lord Celebi for providing this framework)
  • This takes place 1,000 years after the events of Team RP V, 1,105 years after Team RP II, and 1,125 years after the beginning of WAR Season V RP. Most of the events from these past RPs are forgotten history among the general public, just like most of the events of the Middle Ages are forgotten today. But, it doesn’t mean they can’t be found again through research. The current year is 3250, allowing just about any futuristic technology that can be devised.
  • Any character from these previous RPs are long dead and are mostly forgotten except by historians.
  • As before, teams will not have a lot in the ways of armed forces, having only a minor framework of defense from the many years of peace. Teams that wish to enhance the build their army will need to do so during the course of the RP.
  • No planet-destroying weapons or nuclear missiles of any kind may be used. However, non-lethal biological warfare is acceptable.
  • As with previous RPs, your character can die and go to Heaven or Hell, depending on their alignment. If your character goes to Heaven, you must consult and convince Ketsuban or Arceus to go back into the world of the living, or you can attempt to escape on your own. If your character goes to Hell, your character will need to go through the Nine Circles of Hell (refer to the Divine Comedy, Dante’s Inferno), and either get permission from rust Makuta to leave, or defeat one of his minion demons.
THE LEGENDARY SPIRITS

The Legendary Spirits can be thought of as evolutions of already existing Legendary Pokémon, while others are simply their own identity. These Legendary Spirits have been dormant during the hiatus in time, but it is possible they will be reawakened. Meanwhile, they can be obtained and assimilated, but its very difficult to do so, and requires a great amount of detailed and constructive RPing to accomplish (Think 20-30 posts of lengthy, professional-grade RPing). After the events of Team RP V, all of the Legendary Spirits set off on their own.

Some of these Legendary Spirits have a long running history created by a particular RPer. If you see a member’s name next to them in blue, please ask them for consent to use this character before attempting to have them join your side. They may already have plans for them in this RP.

Ketsuban (PokéGod) <Neutral> (Unobtainable)
Arceus (PokéGod) <Neutral> (Unobtainable)
Huanlong (Father of Legendaries) <Neutral>

Qinglong (Evolution of Lugia) <Neutral> [Created by Neo Pikachu]
Zhu-Quiao (Evolution of Ho-oh) <Neutral> [Created by Lord Celebi]
Bai-Hu (Spirit of Entei, Raikou, and Suicune combined) <Neutral>
Xuanwu (Celebi Evolution) <Neutral>

Inazuma (Evil Lugia Evolution Spirit) <Neutral> [Created by Finch]
Izaterasu (Evil Ho-Oh Evolution Spirit) <Neutral>


In addition to this, you’re allowed to create your own Legendary Spirit, such as an evolution to Articuno, Giratina, or the like, or it can be an entirely new legendary created by your imagination. However, their creation and assimilation must be very detailed, must take time, and must make sense. Ask yourself why and how they would come into being and make a suitable storyline to go with it. Don’t feel as if you need to hop on the bandwagon simply because other people are doing so.

THE SEVEN GLOBES OF ETERNITY

Each Globe is about the size of a softball, and each one is in a different color. These Globes should not be easy to come by, and even once they are found, you will be a target of those who are greedy enough to kill for their power.

The Globe of the Lifegiver (White)
- Allows the user to revive anyone or anything that had died. However, anything revived this way will have no memory of what the afterlife was like. This ability can only be used once every day.
- This Globe also allows the user to instantly heal injuries and mend broken bones once every hour.
- By holding this Globe, the user maintains a stronger level of hardiness, able to take on more injuries and still fight off pain better than one without the Globe.
- This Globe also allows the user to give life to inanimate objects. For example, statues can suddenly be given life, and will inherit a sentient being. Also a depiction of a dragon drawn on a wall can suddenly be given life through this Globe, springing from the mural as if it were always alive. These animated creatures live for 24 hours, and will remain fiercely loyal to the one who created them. Usable only once every hour.

The Globe of Summoning (Red)
- Allows the user to call forward any monster or creature they desire from anything they can imagine. Note that the creature must not exceed a height of over 40 feet. Meanwhile, the user can only call forward two creatures at a time. Once this summoning is complete, the Globe needs a day to recharge, regardless of whether the summoned creatures are defeated or not. These creatures only remain alive for 24 hours, after which they vanish.
- The Globe of Summoning allows the user to summon forward any object that already exists in the physical world. For example, if the user wanted to call forward a weapon that they know exists, the Globe of Summoning will call forward it into the hands of the user. Note that only one object can be summoned at a time, for a max of ten objects per day (i.e. you can’t summon a hundred bombs to rain down upon someone). The object summoned must not exceed the size of a modern day commercial bus.

The Globe of the Taskmaster (Orange)
- Allows the user to witness a vision of the past, a vision of what is happening now, or a possible event of the future that may be altered.
- Allows the user to communicate with anyone else they desire, which will allow them to appear before the desired target as a ghostly form.
- The user of the Globe can also speak to other creatures without anyone else knowing, allowing them to “telepathically” speak to them in ways that even a psychic can not detect.
- The holder of the Globe can use it to sleep and allow their soul to temporarily leave the body to go elsewhere. In this state, the user is like a ghost, capable of going anywhere at any speed, even if it is toward other planets. In this ghost form, the user can see and hear anything around them, but no one else will be able to see or detect them, even if they attempt to perform a search.
- Meanwhile, the holder of this Globe can also see for miles ahead, and has x-ray vision, being able to see through walls, and can see in the dark, as well as through smoke, fire, fog, and the like.

The Globe of Timeshifting (Yellow)
- Allows the user to change the passage of time incurred on a particular object. For example, an old and broken vehicle can be returned to new by bringing it back to the condition it was in when it was first fully assembled. Or, a new and pristine weapon can be turned into a broken piece of scrap metal by speeding up the effects of time. This effect can only be used once per hour, and can’t be used on objects larger than a modern day commercial bus.
- This Globe can also allow the user to alter the age of a living person. An elderly person can be suddenly given the youth of a teenager, and vice versa. For NPCs, there is no limit, but for characters owned by RPers, the youngest age allowed is 13 and the oldest is 65. Note that this Globe can not return life back to the dead. If the Globe is used on skeletal remains, the only result is the corpse is no longer decayed. Usable only once every hour.

The Globe of Nature’s Purity (Green)
- Allows the user to become any Grass-type Pokémon they want at any given moment.
- Allows the user to adopt Shaymin’s capabilities of removing pollutants from the land and air, as well as summon up forests and/or fields of flowers within a one-mile radius. Nothing stands in the way of these trees and flowers as they are capable of bringing down entire buildings and skyscrapers, going so far as to make it appear as if they were never there in the first place. Usable once every hour.
- Allows the user to see clearly through smoke, fire, fog, and darkness. Meanwhile, they are NEVER affected by accuracy-altering moves like Sand-attack and Smokescreen or weapons such as flash-bang or smoke grenades. Also, they can detect varying degrees of warmth, which allows them to detect life forms even if they can’t see or hear them.
- Allows the user to see the aura of any living creature, which allows them to reveal their alignment. A white and silver aura indicates goodness and purity, a gray/brown aura reveals neutrality, while a red/black aura indicates evil and wickedness.

The Globe of Alteration (Blue)
- Allows the user to change their race permanently, or become any Pokémon, even legendaries (but not Legendary Spirits). Note that this switch is permanent, even if the user loses the Globe. Also, this ability is usable once every hour.
- Also allows the user to transform any Pokémon into one of the humanoid races, such as Pidgeot being turned into a human or a Flygon into an Aprii. Also, the user can change the race of another character, such as a human into a Hybrid, or a humanoid character into a Pokémon, such as a Neko into a Flareon. However, nothing can be transformed into a Ditto or a Ditto Hybrid. Meanwhile, creatures transformed this way must remain in this new form for at least five posts. At the end of this, they have the choice to remain as they are for however they like, or revert back to their original form. Usable once every hour.
- The user can also alter matter into different shapes, such as transforming a steel rod into a sharpened steel sword, or a rocky boulder into a smooth stone sphere. However, the end result must use as much matter as the object originally started off with (you can’t turn a small metal ball into a car). Also, no chemicals or complex moving parts can be involved in the newly transformed object.

The Globe of Transcendence (Violet)
- Allows the user to voyage to any destination instantly, regardless of whether it is within the realm of the living, or the shores of heaven or hell. It is also possible the user can discover other planes and dimensions outside of what is known.
- The Globe of Transcendence can also be used as a source of tremendous speed and agility, allowing the user to able to move seemingly instantly from one location to another. Also, the holder of this Globe can move so quickly that everything else seems to move at an incredibly sluggish speed. However, this affect does wear off after some time, and can not be used again until an hour later.
- Also, this Globe allows the user to be able to fall great distances, but still remain unharmed. Meanwhile, the user can also float in midair, levitate upward, and stop themselves from falling.


THE CORONA SOLAR SYSTEM

The Solar System that this RP takes place in is the Corona Star System. The star in the center that serves as the solar system’s sun is called Corona and it has many planets around it.
  • Do NOT, under any circumstances, leave the Corona Solar System, and go further into space. This is enough of an expansion already, we really don’t need more.
  • Most of the planets in the Corona Solar System are already deeply colonized. The planet that your team decides to inhabit will have a strong amount of influence from the local civilians, and your team will be the ruling authority of that world. Note that political agenda, such as economy, taxation, laws, fiscal/monetary policy, and the like do NOT have to be addressed unless you want them to be. You can easily assume your cabinet/parliament/other governing body handle these issues for you. Assume that the economy of your team’s home planet is good, and that a large majority of your civilians approve of the way the government is being handled.
  • Again, nuclear missiles and planet-destroying weapons are NOT allowed.
Here is how each planet will be detailed:

Planet: Planet Alpha (This is the name of the planet. Nothing more)
Size: Small (Small means it’s about the size of Mercury. Medium means it’s the size of Earth, and Large means it’s the size of Jupiter.)
Number of Continents: 1 (This can vary depending on the water coverage and the planet’s size.)
Climate: Mostly Desert (Some planets have mostly one climate but there are several that will have different climates based on location, very much like Earth)
Water Coverage: 5% (How much water is on the planet. This affects number of continents as well as life on the planet itself)
Urbanization Amount: 40% (How much the planet has become urbanized, as all planets have been settled upon. Since overpopulation of the Corona Solar System has become a major issue, chances are these percentages will be quite high unless there are simply areas that could never be reshaped to suit major civilization. A 100% means just about every possible acre of land is urbanized. A percentage higher than 100% means every acre is inhabited, along with many of the oceans with underwater cities).
Races: Humans, Hybrids (What kind of races inhabit this planet. Generally, over the years these races are accepted to live anywhere in the solar system, but they still mostly stick to their home planets. There are exceptions, but races that aren’t listed only count for less than 1% of the population. Descriptions of all the races can be found below).
Description: (A brief description of what the planet is really like.)

And here is the official list.

[center]THE CORONA SOLAR SYSTEM[/center]

user posted image
(Credit to Lord Celebi for the map)

Planet: Jasandax
Size: Large
Number of Continents: [1]: Jasandax
Climate: Very hot and arid deserts and wastelands. Some areas may have an oasis with a little water, but these are seldom.
Water Coverage: 10%
Urbanization Amount: 60%. The only areas not turned into cities are the deep canyons and very rocky mountain ranges. However, urbanization is still expanding rapidly.
Races: Humans, Hybrids
Description: Recently, as populations boomed, Jasandax quickly became prime real estate, especially when it was discovered that the planet had many natural resources. From space, Jasandax will look very light brown/gray in color, except for the purely urbanized areas, which are pure gray.

Planet: Ramdyne
Size: Small
Number of Continents: [4]: Lastat, Dymarion, Uskot, Combine
Climate: Usually a mix of rain and sunshine in temperate lands. Ramdyne goes through seasons like the Homeworld does, only there is no Winter. Instead, Fall, Spring, and Summer are prolonged.
Water Coverage: 35%
Urbanization Amount: 145%. Virtually every possible acre of land is urban area, even underwater.
Races: Humans, Hybrids, Trandoshans, Ithorians, Chimeras
Description: Ramdyne is a close-knit planet that had been unified by Team Aqua, and subsequently torn apart once the Makutas were overthrown. Morals are incredibly lax on this planet, as many different varieties of drugs, as well as prostitution are completely legal and government regulated. However, since the many wars on the planet, there is not much trust for another anymore. From space, Ramdyne appears to be in shades of gray.

Planet: The Homeworld
Size: Large
Number of Continents: [11]: Kanto, Johto, Hoenn, Orre, North Fiore, South Fiore, Sevii Islands, Orange Islands, Poketopia, Almia, Sinnoh
Climate: Mostly temperate. South and north poles are cold however, and areas around the equator are tropical.
Water Coverage: 65%
Urbanization Amount: 90% and still expanding
Races: Humans, Hybrids
Description: Today, the Homeworld consists of an enormous amount of cities and urban areas, leaving only a few small few forests unscathed (though most of these are considered parks). While the Homeworld has many towns, some of them are urban while others can be more rural. Many legendary Pokémon also inhabit the Homeworld, while other planets would only have a few…

Planet: Kazmar
Size: Medium
Number of Continents: [5] The Janzek Islands, Veeshan, Syantra, Lakasanas, Neo Ultima City (Man-made moving city)
Climate: Kazmar is a tropical planet, benefiting from the land that had been raised a hundred of years ago from the ocean floor. Generally, cities are designed to preserve at least some of the natural beauty, but a lot of what once was is no longer.
Water Coverage: 65%
Urbanization Amount: 110% (Includes human and Mermen cities)
Races: Humans, Hybrids, Mermen
Description: Many hundreds of years ago, Kazmar had been flooded for hundreds of years because of pollution melting the Ice Caps. Team Trainer had brought the land back to the surface of the planet only a hundred years ago. After Trainer returned to the Homeworld, the governing body became NSRK, whose capital was Ultima City. Ultima had been destroyed by Diabora, and a city with less defenses named New Ultima City had been built on the remains of the original Ultima City. Today, Kazmar is heavily colonized on two fronts. Humans and Hybrids have urbanized most of the land, while the planet’s Mermen have colonized 40% of the world’s oceans.

Planet: Olintus
Size: Large
Number of Continents: [14] Kao, Dao, Jan, Dro, Rek, San, Mor, Pao, Yex, Det, Kaj, Jom, Set, and Non.
Climate: Various. Olintus is very similar to the Homeworld in terms of cliamte, only is much larger. Climate is mostly temperate, but has very arctic areas around the poles. Goes through normal summer, autumn, winter, and spring seasons.
Water Coverage: 45%
Urbanization Amount: 95%
Races: Humans, Hybrids
Description: In recent years, Olintus had been a prime target for settling and colonization. When most civilians of other planets grew tired of the overpopulation, Olintus was seen as the prime candidate to go to instead. However, in time, Olintus itself soon became overpopulated. Races besides humans and Hybrids soon returned to their home worlds as Olintus’s civilizations still continue to grow into every last remaining territory.

Planet: Calmencia
Size: Medium
Number of Continents: [4] Cala, Mencia, Noenn, Taiyou
Climate: Very tropical. Temperate zones are at the poles. Calmenica has wet and dry seasons like Africa.
Water Coverage: 55%
Urbanization Amount: 125%
Races: Humans, Hybrids, Apris, Nekos
Description: In order to preserve its natural beauty, special laws were enforced during the times when planets were booming with population explosions. Many rainforests were preserved as parks, while buildings were enforced by laws to also have parks on their rooftops. At first, real estate and construction companies refused, but after some time, the need to expand into Calmenica became a must. As a result, Calmencia’s massive cities are built to preserve the rainforest under regulations that are still upheld today. From space, Calmenica looks blue and green with tinges of gray from the cities.

Planet: Camashk
Size: Medium
Number of Continents: [5] Lornrash, Fachal, Scorous, Diankas, and Kanaja
Climate: Very cold. Before becoming another candidate for urbanization, most of Camashk was a Winter-covered badlands, very similar to a desert only with snow. Temperatures in the poles can reach as low as -140ş F. However, most of the area around the planet is around 0-20ş F. Cold, but still livable. Today, advanced technology makes living on the planet much more bearable.
Urbanization Amount: 85% and still expanding.
Races: Humans, Hybrids
Description: Many years ago, the aliens of Camashk lived as hospitable beings that favored peace. However, over time, the aliens developed symptoms of sterility problems under a disease later known as Skolo. Because of this, these aliens died off. Meanwhile, even though Camashk has freezing temperatures, that has not stopped civilians from moving in and inhabiting the areas, even going so far as to colonize on pure ice. From space, Camashk appears to be white and gray.

Planet: Loranes
Size: Small
Number of Continents: [3] Debis, Rakamatiza, Luscaria
Climate: Mixed and very random. It’s not uncommon for it to be very hot in the morning of one day and then start snowing in the afternoon. Meanwhile, the land itself seems to be constantly changing.
Water Coverage: 25-50% The variance in the weather will cause the oceans to swell and shrink. However, modern day technology has allowed citizens of Loranes to be able to cope with this, allowing their entire cities to be amphibious.
Urbanization Amount: 98%
Races: Humans, Hybrids
Description: Not a day goes by where Loranes constantly goes through change, and the planet never looks the same way as the way it did on a previous day. While they people are very friendly and social, their desires are limited to very simple and easy to obtain things. The desire for anything complex to figure out is distasteful to them. However, they love machines that do the work for them.

Planet: Sekai
Size: Small
Number of Continents: [2] Tousaka and Ketsubia
Climate: Temperate climate.
Water Coverage: 45%
Urbanization Amount: 100%
Races: Humans, Hybrids
Description: Sekai looks similar to the original Homeworld, as it is made out of the crust of the Homeworld that had been blown off many years ago during the Great Civil War. Once, the planet used to remain as ruins during the time Diabora struck and extinguished the planet of all life. It took a lot of debate before the planet was targeted for colonization, but the continuous explosions of population made that a quickly settled debate. In less than 1,000 years, Sekai went from being a totally barren planet to a bustling metropolitan world.

Planet: Hiigarus
Size: Large
Number of Continents: [6] Kushius, Regulus, Yunus, Bishius, Delectus, Girus
Climate: Large planets always have a large spectrum of climate, from the cold regions near the poles, to the desert region near the the equator. Consistent climate with 4 seasons exist in Hiigarus
Water Coverage: ~45-50%, depending on tide
Urbanization Amount: 117%
Races: Humans, Hybrids
Description: Citizens of the overly-urbanized world of Hiigarus tend to avoid getting into wars that the other planets have gotten into. However, during recent years, their interactions between the rest of the solar system have improved as wars have ceased for some time. In the meantime, they too, have underground major urbanized changes.

RACES:

Each planet has their own races, but to find a more detailed description of the races mentioned on the planet’s above, check below.

Humans

Humans are your normal run-of-the-mill homo sapiens. They are no different in this RP compared to how they are in real life.

Hybrids

Hybrids are half human, half Pokémon humanoids (VERY closely related to what are called PokéMorphs, but with a different name). These humanoids have the shape and size of a human, but the features of a single Pokémon, such as fur, colored skin, tails, wings, and the like. Regardless of what Pokémon they’re a hybrid of, they will always have two arms, two legs, and will stand upright as humans do. The original size of the Pokémon does not matter either as Hybrids typically have average human height, though some Hybrids will some weight alterations because of this (a Snorlax Hybrid will definitely weigh more than a Beautifly Hybrid, for example) Hybrids also adopt the capabilities of the Pokémon as well. If they are a hybrid of a Flying type Pokémon or a Pokémon with Levitate, they will also have the same ability to fly/float. If the Hybrid is one of a Water-type, they can breathe underwater and so on. At the same time, Hybrids are also subject to the same Type Chart weaknesses and resistances as the Pokémon they’re a hybrid of. Hybrids also have access to any move that their Pokémon form can have (Including move tutor, egg moves, TM/HMs, and so on). Pokémon egg groups also apply for breeding. Meanwhile, there are Hybrids of Legendary Pokémon, but their moves and powers are on the same tier as Hybrids of non-legendary Pokémon. Stats like Attack and Defense are NOT applied in this case.

There are no Ditto Hybrids. Chuck Norris said so.

Examples:
Houndoom Hybrid
Latias Hybrid
Umbreon Hybrid

You get the idea.

Apris

Apris (Aprii as singular), which are found on the planet Calmenica, are winged humans that used to live mostly in trees. They could be considered to be like angels, only the feathers of their wings are much more colorful. Even though Calmencia has found a way to urbanize while preserving its forests, the Apris have chosen to abandon their tree-top homes, and stick to usually living on the highest levels of the many apartment buildings found in Calmencia’s cities.

Example: Female Aprii

Nekos

Another native of the planet Calmenica, the Neko consist of humanoids with cat-like ears, extendable claws on their padded hands and feet, and a feline tail. Like cats themselves, they can move swiftly and silently with a cat-like grace. Meanwhile they can jump great heights (up to a five-story jump) and fall safely from heights that would leave an ordinary human with broken bones. If the Neko is put under extreme pressure, they can go into a ferocious feral mode, fueled by adrenaline. In this mode, the Neko becomes far more destructive and beast-like, sacrificing reason and rationale for brute strength.

Most Neko are females and remain as the dominant gender of the race.

Example: Female Neko

Mermen

Natives of the mostly water planet of Kazmar, mermen (also includes mermaids) have the upper torso of a human, and have the lower trunk of a fish. Meanwhile, they have fin-like ears on their heads. Throughout their populations on Kazmar, the scales on their tails and the fins on their heads vary in color. As history goes, mermen once had strong enmities toward the humans of Kazmar, killing beach-goers and destroying naval vessels. Now, relations have changed. The mermen allow the land-dwelling humans and Hybrids to use their oceans, while in return, these humans and Hybrids have shared their technology.

Using a newly researched power, a merman or mermaid can go on land using a special magical shell necklace. Once a merman or mermaid makes their way upon land, they appear to be human, except that they must continue to wear this shell necklace at all times. Through this, mermen have become more involved with the affairs of those that ordinarily operate on land. If the shell necklace is lost or broken, the merman/mermaid reverts back to their original form, and must seek out water. If the merman/mermaid finds themselves out of water in their original form for longer than two hours, they die.

Example: Merman

Trandoshans

Natives of the planet Ramdyne, these lizard-men warriors are built to be stronger and heavier than standard humans, and have the ability to regenerate severed limbs over a period of time. Meanwhile, their hands end with razor-sharp claws. Meanwhile, Trandoshans tend to be an aggressive race, taking on professions like mercenaries, assassins, rogues, and bounty hunters.

Example: Trandoshan

Ithorians

The second native race to Ramdyne, Ithorians are a hammer-headed race of humanoids that have two mouths, four throats, and glossy brown flesh. Meanwhile, their coordination and reflexes are slower than a normal human’s, but they have the special ability of being able to produce an excruciatingly painful scream. Generally, the Ithorian race values nature, but lately, they have been unable to take hold of such due to the heavy urbanization of not only their home planet of Ramdyne, but the rest of the galaxy as well. Regardless, they still try to simulate it by raising house plants, or by working crops in many of Ramdyne’s skyscraper greenhouses.

Example: Ithorian

Chimeras

As the byproduct of Project ECLIPSE many hundreds of years ago, Chimeras were created and bred solely for the purposes of combat by the late rust Makuta during the Great Civil War. However, despite their long-running existence, remnants of Makuta’s army still live on today, but now in much more peaceful societies. Chimeras are like Pokémon Hybrids, but use parts of many Pokémon (mostly legendaries) at once to create mutants bred for war and intense combat. However, during the recent millennium of peace, most Chimeras have forgotten their initial intended purpose, and can only employ a minor fraction of the power they once used. At the same time, Chimeras are also very few in number. Unlike Hybrids, they are not subject to the Type Chart due to the many diluted types.

RULES

At the top of each of your posts should be a header. Use this as an example:

Logan Price (Character name)
Silver Vanguard (Faction/Team name)
Junion City (City or town location), Konstan (Continent), Nazmarak (Planet name)


If your character goes to the Homeworld (the world of Pokémon used in the anime and the games):

Logan Price (Character name)
Silver Vanguard (Faction/Team name)
Saffron City, Kanto, Homeworld


This is to help other RPers remember your character’s name, who is on what side, and where they are without having to go through the sign up thread. Also, it reduces the chance RPer interactions will be accidently ignored if they see other characters are in or nearby their current location.

Other Rules:
  • No extreme God-modding or Bunnying. I will allow for a lot of rules to be bent considering this is one of those crazy Dragonball Z-like RPs where characters may accumulate a lot of power, but I don’t want to see an extreme amount unfair actions that don’t allow other characters to ever have a chance against characters that obtain this kind of power. Remember that even the mightiest creatures and creations should have a weakness. If another RPer is really trying to make an effort to stop your creation and is using good and resourceful RPing to do so, be a little considerate and allow them to inflict damage and/or gain an edge to keep the competition alive.
  • No Spamming or excessive OOC Chat. If you have an issue to settle with another RPer, use the discussion thread. Don’t make posts in the RP thread just for OOC. A little OOC is fine as heads up notices, but if you find yourself making more than two paragraphs worth, that’s too much.
  • Posts should be at least four paragraphs in length. By paragraphs, I mean each paragraph should be about four to five sentences, if not more. However, this is the minimum. Challenge yourself to be beyond this if you can.
  • When moving from location to location, travel should be three posts. The first post should be about the departure, the third post about the journey itself (an “En Route” post), and the last should be the arrival. Unless you’re using the Globe of Transcendence, you should not be moving from place to place in an instant.
  • No project lists. Don’t put whatever your character is working on at the bottom of your post in the form of a post-by-post ticker count. It’s ugly, it’s annoying, and it’s distracting. If you’re going to create things during the RP, detail the development of them in your posts. Also, make the development time realistic. Large starships should take a long time to develop.
SIGN UP

Name: (Your character’s name)
Age: (Character age, should be 17+)
Species: (Depends on your character’s home planet. Humans and hybrids are available to everyone, but the other races are planet exclusive. For example, picking a Neko means your character originated from Calmenica. The races highlighted are the only ones that can be used).
Description: (What your character looks like in terms of physical appearance and clothing. Pictures are welcome as supplement, but worded description must be written in there).
Personality: (Your character’s emotional intelligence and outlook)
Background: (Your character’s history)
Pokémon: (1-6, no legendaries)
Team: (What team your character is a part of. Note that you must actually be an accepted member of that team in the Mixed Groups/Clubs board).
Weapons: (Your character’s arsenal).
Other: (Anything else you would like to add).

This post has been edited by Neo Pikachu on Nov 4 2009, 05:03 AM


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