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 Ork Kustim Stompa, Yet another Ork Super unit coming soon..
Zany Reaper
Posted: 21 Dec 2006, 09:58 PM


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This will be the 1st Ork semi-titan in-game, & It's gonna be a nasty one.

It has 2 ranged weapons.
It starts off with some fast-firing Ork Kannon which excels against typical infantry & can also take on most vehicles & buildings too.
Being an Ork weapon, it'll still be relatively short ranged.
Here's its profile in tabletop stats. Remember that BOTH WEAPONS have made-up profiles:

Ork Fast mega-Fragga Kannon:
Range = 36" Str = 6 AP = 4 Heavy3\blast

The other weapon is a sort of siege cannon. It'll still be short-ranged, but in difference to the Fast mega-fragga Kannon, It'll be far more useful against buildings & vehicles however.
It'll still retain a small blast radius, but will be able to at least damage any vehicle in the game. It'll essentially be a battle Cannon but with a shorter range & smaller blast radius.

Ork Blast-Krak Kannon:
Range = 36" Str = 8 AP = 3 Heavy1\blast

For general & random anti-armour & heavy infantry defence, it has a head-mounted Zzap gun for the vehicles that even the blast-krak kannon can't deal well with.

Now, onto the WIP screenshots of the model:

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WackyModder
Posted: 22 Dec 2006, 01:01 AM


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DAAAAAAAMN!!!! that is just sexy looking, zany!!!! thats brings out the real WAAAAGH! in the orks now! but i heard from several sources that the stompa is kinda smaller than the warhound titan. is that true?


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Zany Reaper
Posted: 22 Dec 2006, 10:05 AM


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YEs, it's smaller than the warhound.

Infact, according to Epic armageddon rules, it's actually a lot less resilient than a Battle Fortress. Probably more-or-less an armoured Ork Dreadnought with bigger guns. About 50% bigger than one too.

That's why this' the Kustim Stompa, for It'll be as tough as the Battle Fortress, but with unique weaponry.
It'll still be smaller than the Warhound in the TTRU mod, by about 25 - 40% smaller I think.


Furthurmore, this is my 1st Completely scratch-built model/textured thing
It's practically all of my work. Only the Zzap gun, Ork banner, wooden piles/horns & the skull trophy are nicked from other Ork things.
Even then, the Zzap gun's texture has been modded a bit to bring out a few highlights & make some parts slightly more metallic.


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WackyModder
Posted: 28 Dec 2006, 12:13 PM


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Compared to the warhound, how stong is this thing gonna be? will it have weapon upgrades or anything?


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Zany Reaper
Posted: 28 Dec 2006, 01:29 PM


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It Won't be as powerful nor tough as the warhound.
The Warhound can have the plasma blastgun, which is a titan killer.
That's a powerful weapon.

The Kustim stompa has one upgrade only, for it's main gun.
That's for the blast-krak kannon. Both weapons are pictured above, with their profiles.

This Kustim stompa I aim to have 6500 HP with medium armour. No way as tough as the Warhound (for It's Orky, & not as big either).

However, there's one physical advantage - It's MUCH more powerful in close combat, nearly as useful as the Squiggoth infact.

Plus - The Orks can actually build it, whereas the warhound can't be built!
Furthurmore, since there's no more space in the Mek Shop, the Kustim Stompa's gonna be a deep-striked monster!

So it can be dropped anywhere seen on the map, & takes about 8 seconds to activate after landing.
Once it's activated, it will wreak havoc wherever it is.

However - since it's not that durable, it shouldn't be deep-striked stupidly. Place it in a more-or-less isolated area.

It's got the advantage over the other super-units of being able to go to the other side of rivers though, seeing as it's deep-strikable!


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WackyModder
Posted: 31 Dec 2006, 03:57 PM


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well with the warhound, all i did was set it to the imperial guard (private mod) since the space marines will be getting a mars pattern warhound soon as i am told by winterdyne.


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Zany Reaper
Posted: 31 Dec 2006, 10:25 PM


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But that's Winterdyne with his Dogs of war mod! That's up to him if it's his mod.

But the Warhound here remains the ultimate so far.

As for the Kustim Stompa, I'm about to test it ingame.
I've now allowed for it to be 'built' from an ability. What happens is that the warboss defines an area for the Kustim Stompa to appear in (after paying the required resources), & then after 60 seconds, the Kustin Stompa is dropped!

Allows for a pretty fun arrangement of smashing stuff with the 3rd Ork Super unit, close-up from the start, unlike the Battle Fortress & the Squiggoth which have to slog their way over!


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WackyModder
Posted: 2 Jan 2007, 12:53 AM


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ooh, interesting composition, zany! but how the hell does one drop a TITAN into the battlefield?! blink.gif isnt it too big?


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Zany Reaper
Posted: 2 Jan 2007, 09:27 AM


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I've given the Warboss that Direct_spawn attribute, allowing him to drop the Kustim Stompa Directly next to him.
In addition, the Spawning animation Works with this too! This means that you actually see the KS crash down next to the Warboss & activate!

Unfortunately, the original thing I had in mind where an ability is used to spawn the Kustim Stompa doesn't work. It spawns the entity, but not the squad - making it impossible to properly control, which is quite frankly crap.

At least it's able to be dropped by the Warboss though. It's more expensive than any of the other Ork Super-units due to the deep-strike, but it's worth it.

However, much to my annoyance, the Kustim Stompa is better at shooting than at Melee! It just fails to use its special attack against smaller things, & the radius isn't big enough as well as being off-target!

It sucks, so I must fix that. I'll probably have to enlarge the selection circle of the KS unfortunately, like what was done with the Squiggoth.


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WackyModder
Posted: 2 Jan 2007, 06:58 PM


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expensive, eh? how much are we talking here? like 2 relics, 3,500 req and like 1,500 power or something? and as for the special attack, imo i think it can be tuned a bit more. cuz when the KS slams the ground with the hammer, it looks like he just smashes the ground right near his right foot. what would be cooler is if he pulled back on the hammer more and slammed on the ground in the middle right in front of him.


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Zany Reaper
Posted: 2 Jan 2007, 07:12 PM


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Ok, it's slightly more expensive than the Squiggoth then. Still a limit of one of course.
It will also require a relic just to make relics useful.
The most powerful Special attack it has does 2000 to 3500 HP of damage, & even more to buildings & vehicles.

I think I'll make another special attack using your suggestion anyways Wackymodder. I think there can be a little more variation.

This means that Relics are now really useful to all races apart from Space marines, Tau & Necrons now!


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WackyModder
Posted: 2 Jan 2007, 11:29 PM


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if ur taking my ideas now, then i got some other ideas for other special attacks for this thing such as:

- maybe he can pull back on the hammer backhanded style, and swing the hammer from left to right thus throwing any infantry thats too close to it?

- and maybe for another melee combat thing, kinda like the warboss, the KS can just turn its autocannon to the left and fire a buncha shots from left to right, just like the warboss does with his kustom shoota, same with the mega armored nobz.


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Zany Reaper
Posted: 3 Jan 2007, 10:57 AM


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Pull back on the Ammer & swing it? I'll see about that, if it's possible with the way I rigged the model.
I don't want the Stompa to be excellent against infantry however, least not in melee.

As for pulling back & shooting, bear in mind that the weapon upgrades are different fro each other, so I won't do that.
I could however make a special attack involving the Zzap gun.


Here's an idea - why don't I make the Battle Fortress able to shoot in close-combat? It'd make it excellent against infantry anyhow.



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Stim
Posted: 3 Jan 2007, 04:38 PM


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Kustim stompa
Somehow, I like the name of it biggrin.gif
(And looks too!)
Does it have round attack? And it'd be cool it if used some *'dis guts stuck to me ammer* animation against infatnry, like Bloodthirster has.


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Zany Reaper
Posted: 3 Jan 2007, 07:21 PM


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Stim - there won't be any Sync_kills for this thing. Besides - It's already ingame. I just have some things to tweak with it, & then add another special attack.

I've also got a couple of volunteers competing to make voices for this bitch. I'll chose the guy with the best voices.


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WackyModder
Posted: 3 Jan 2007, 07:25 PM


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so wait, theres a lobba, a zzap and a kannon as weapons of this thing? in that case, i got a good one for the zzap gun in melee. you can have the zzap gun shoot at the ground in a horizontal line, thus causing infantry to go flying.

EDIT: is this thing based of tabletop size or on DoW size? cuz it looks like DoW size to me.


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Zany Reaper
Posted: 4 Jan 2007, 07:52 AM


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The KS has a Zzap gun, no lobbas nor kannons. Its only upgrade is its main weapon.

That'd be for a 4th special attack, least a variation of what you said (If I make it).
Since I've already made another special attack where it lowers down & swings the hammer in an arc (batting out infantry, though not very powerful). That attack will have a bigger radius & arc to throw infantry away, & perhaps kill some in the progress (I don't want it to be insanely powerful against infantry). It will also do some damage against vehicles & buildings, perhaps also sending some of the smaller ones flying in the process.

If I make an attack with the Zzap gun, then it wouldn't be in an arc. I'd make it so that the Zzap gun is charged up into an overdrive, & then unleash a series of zzaps on a particular area close infront, dealing massive damage in a small area against all targets.
That attack would basically be more effective against monsters & commanders rather than vehicles & buildings.

I didn't really base the sizing as of such on anything in particular. Supposedly TT scaling. It's about 65% the height of the Warhound basically (but much better in close combat of course tongue.gif ).


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WackyModder
Posted: 4 Jan 2007, 07:23 PM


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how big is the warhound actually supposed to be compared to the stompa in TT?


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Zany Reaper
Posted: 5 Jan 2007, 06:11 PM


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I don't know. I think it's about 2ce the size, making the KS only slightly bigger than your standard 3rd edition stompa, though more bulky & dangerous.


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WackyModder
Posted: 5 Jan 2007, 07:24 PM


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whats the difference between this stompa and the 3rd edition one?


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