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 TTRU online - proof, 3 replays of online games
Zany Reaper
Posted: 4 Aug 2007, 05:43 PM


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Joined: 29-March 06



Ah, it is good to know that the TTRU mod is progressing in another direction once more!

Today, I managed to get a load of online games played via the Tabletop Round-up mod with a few folks from the Relic Forums. They said they enjoyed each game.
Furthurmore, I've got replays too!
The 1st replay is with Bloodrage_tau, on tranquility's end. This got boring half-way through as I teched for half of the match to get the race's super-unit (this one's new).
The 2nd replay is another 1vs1, but this time against Promythyus. This one is somewhat quicker & has a very amusing ending (hint - assasinate rules).
The final replay is a 3 player Free-for-all match, in which WVA sniper, Chapperlain & I fought each other to the death on the giant map of Kautoran island.

Link - http://www.savefile.com/files/944247

NOTE - these replays will only work with version 1.34 beta of the Tabletop round-up mod. Any other version/mod will not work & will therefore give you a sync error. You have been warned.

So, like them?

M.K.M.D!


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Zany Reaper
Posted: 7 Aug 2007, 10:57 AM


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Group: Admin
Posts: 2,443
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Joined: 29-March 06



UPDATE:

Got another one with the same version of the mod on the City of titanic tales map in a 2v2 battle. Very frantic & long.

http://www.savefile.com/files/950538

M.K.M.D!


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WackyModder
Posted: 9 Aug 2007, 11:49 PM


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you should see if you can get a hold of winterdyne's new reaver titan and make City of Titanic Tales 2!!!! laugh.gif cool.gif smile.gif biggrin.gif


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Zany Reaper
Posted: 10 Aug 2007, 07:25 AM


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Group: Admin
Posts: 2,443
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I'm not going to do that. The Reaver titan is far too big for Dawn of War & will imbalance the game out to high hell.

I do however have the improved animations for the Warhound, but I might not bother to implement them as they're not actually new animations, they're a complete re-do.
Therefore It'll be hell to re-introduce them.


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WackyModder
Posted: 10 Aug 2007, 03:14 PM


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why's that? the warhound seems ok for now, but a little reainmating wouldnt hurt cool.gif


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Zany Reaper
Posted: 10 Aug 2007, 05:28 PM


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Posts: 2,443
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Winterdyne completely re-did the warhound rig from scratch as he didn't like what I did (it's excessive, but that's what happened). The re-rig wasn't necessary seeing as he literally skinned the meshes to bones rather than turning the meshes into bones (which is worse IMO as the warhound's a machine), & as a result the feet bend when it moves & doesn't look completely mechanical.
The only thing I have against my Warhound rig are the movement animations, which are dodgy purely because I suck at animating walking motions.
Hell, he even made a new single death animation, which is a shame as I made 3.

Thudmeizer - I tested AI donations + heroes with a 2v2 map online, 2 humans vs 2 AI. There were no fatal problems. It was a little laggy (I mean a little, not a huge struggle for life in lag), but for some reason the Ork AI player did almost nothing whilst The chaos AI attacked me properly. It just sat in its base & built some banners around. Then again, the map being used was one I made a while ago, which probably doesn't suit the AI very well as I didn't place any AI markers around the map.


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