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| Pages: (3) 1 2 [3] ( Go to first unread post ) | ![]() ![]() |
| Zany Reaper |
Posted: 1 Aug 2007, 08:21 AM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
It USED to be in the structures section, but as you should already know (I've told you already), I removed it from being a structure as it couldn't teleport. That's why the energy core builds it instead.
So it's classed as a troop that cannot move in essence, though it can still teleport. And DON'T mention anything about relocation of structures either, because I just can't animate it to do that. -------------------- |
| WackyModder |
Posted: 1 Aug 2007, 12:21 PM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
EDIT:
(sorry, I accidentally edited the wrong post! Still got a relevant reply though to your original post) -- ZR -------------------- |
| Zany Reaper |
Posted: 1 Aug 2007, 01:27 PM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
Hah, no It was supposed to be built somewhere near your base & then teleport into the enemy base. The Pylon, as much as it acts like one, isn't really much of a turret. It just appears to get rid of anything big (it's sorta defensive, but it can teleport). (sorry, I edited your post by accident). -------------------- |
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| WackyModder |
Posted: 3 Aug 2007, 01:49 AM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
np zany
anyway, i finally got the pylong to rotate its turret. i was stupid and didnt let it finish spawning the 1st time i tried it. and yes, for some reason IT CAN TELELPORT while the spawning animation is in progress. or at least with me, it can. is it supposed to do that? idk. why it does it? idk. -------------------- |
| Zany Reaper |
Posted: 3 Aug 2007, 08:10 AM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
I tried to teleport it whilst spawning & it didn't. It teleported when it finished instead.
BTW, does it shoot whilst spawning? If so, I'll need to apply modifiers to it. -------------------- |
| WackyModder |
Posted: 4 Aug 2007, 01:18 AM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
i havent noticed, i only spawned it when nobody was around, so idk if it does. ill check it out for ya tho.
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| Zany Reaper |
Posted: 4 Aug 2007, 07:48 AM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
Any input on this then?
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| winn795 |
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![]() Acolyte ![]() Group: Members Posts: 32 Member No.: 94 Joined: 17-October 07 |
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| Zany Reaper |
Posted: 20 Oct 2007, 09:36 AM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
Most people agree this was a very good idea to shove in as an alternate Necron Super-unit.
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