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| Pages: (2) 1 [2] ( Go to first unread post ) | ![]() ![]() |
| WackyModder |
Posted: 7 Jul 2006, 04:01 AM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
whoa whoa whoa whoa whoa, i thought u fixed it to make it look like the actuall killa kan, didnt u? or is there more to it than jus an extra gun?.....
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| Zany Reaper |
Posted: 7 Jul 2006, 09:49 AM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
This is about the Dreadnought, NOT the Killa kan.
THe proper Killa kan model hasn't been made for DOW, so I got the DOW Killa kan & turned it into the Dreadnought by adding the extra gun. Pure & simple! There is No Killa Kan, & don't ask me for one either. I don't know enough about animation to make one work properly. -------------------- |
| WackyModder |
Posted: 17 Mar 2007, 12:33 AM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
i just noticed a HUGE animation bug and a weapon bug with the Ork Dreadnought. when it fires its rocket launcher, machinegun bullets fly out of it, and its arm spins around and around and around with every shot fired from it. it doesnt fire rockets out of it at all. wtf happened there?
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| Zany Reaper |
Posted: 17 Mar 2007, 07:58 AM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
It doesn't even fire rocket projectiles (which aren't linked to the model)?
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| WackyModder |
Posted: 18 Mar 2007, 01:46 AM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
nope, no rocket projectiles whatsoever, just machinegun, and with every shot fired its mechanical arm spins around and around rapidly.
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| Zany Reaper |
Posted: 18 Mar 2007, 02:38 PM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
Oh...
Well, after 1.2 was released, I had some more fun fiddling with the Dreadnought, so that issue may've been corrected. It still has that damned aiming bug however. Anyways, if all goes well, then I might be able to release a beta of the mod to you in about 3 weeks, & some other dedicated members so that you can post any bugs that you find. -------------------- |
| WackyModder |
Posted: 19 Mar 2007, 12:23 AM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
did u ever encounter this bug before?
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| Zany Reaper |
Posted: 19 Mar 2007, 01:20 PM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
I'm not fully certain on this. I might have, but if so, then I probably corrected it as It definately fires 2 rokkits at my place.
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| WackyModder |
Posted: 19 Mar 2007, 11:12 PM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
heres a little preview i attempted to take of it:
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| WackyModder |
Posted: 19 Mar 2007, 11:13 PM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
see as it clearly shows a machinegun projectile coming out right in front of the rocket? idk wuts wrong with it tho...
- pardons for the double post -------------------- |
| Zany Reaper |
Posted: 20 Mar 2007, 09:45 PM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
Funny, it looks like both the rokkit launcher & the big shoota are being shown in the highlighted area.
I don't think this' a bug I put into it. That sure as hell isn't the TTRU mod, but your own private compilation. You might wanna check out the files you modded yourself again. Otherwise, wait for the beta that I might release in about 3 weeks. -------------------- |
| WackyModder |
Posted: 20 Mar 2007, 11:14 PM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
yeah, thats my Custom TTRU mod.
u should try it sometime for fun if u get the time to download a 407 MB file, but as for that bug, ill see if i put in my art files for the ork dreadnought incorrect or something. who knows, it could just be me... as for the 3 week release, is it gonna be a public or an internal release? -------------------- |
| Zany Reaper |
Posted: 21 Mar 2007, 07:27 PM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
Internal release for the closest supporters.
Anyways, gimme a status report on that Dreadnought thing. -------------------- |
| WackyModder |
Posted: 21 Mar 2007, 11:58 PM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
ugh......it STILL does it!! (>_<)!!!
but i think i found something out about it. apparently the rocket and the machinegun showing was there by Default?! when i upgraded it to a rocket launcher, it stopped shooting machinegun rounds from the rocket launcher. but b4 i did, it was just a machinegun firing rocket launcher. thats so f**king weird! -------------------- |
| Zany Reaper |
Posted: 22 Mar 2007, 07:58 PM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
s**t. Looks like that'll have to be another thing to yet again delay the release of a beta by another day (If I remember to do it).
Right, Necron time!. -------------------- |
| WackyModder |
Posted: 24 Mar 2007, 01:35 AM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
necron time? whats that supposed to mean?
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| Zany Reaper |
Posted: 24 Mar 2007, 06:40 PM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
converting Necron models...
Anyways, anything more on the Dreadnought then? -------------------- |
| WackyModder |
Posted: 24 Mar 2007, 07:30 PM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
well i noticed that it only spins it arm around and around over and over again when it shoots the rocket machinegun when its moving. when its standing still, it doesnt do it, an the rocket launcher just fires machinegun. will this be fixed anytime soon?
edit: wait...WHA?! necron models? i thought we ditched the necron models cuz of the fact that DC has every model except the Deciever? did u add the deciever by any chance?! -------------------- |
| Zany Reaper |
Posted: 3 Apr 2007, 09:35 AM
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![]() Warlock ![]() Group: Admin Posts: 2,443 Member No.: 1 Joined: 29-March 06 |
Ignore that Necron comment then. I was on about something else...
As for the Dreadnought, I've fixed that nasty aiming bug where he would shoot in a random direction & kill something 90 degrees somewhere else. He now aims properly. I have yet to see this rokkit aiming bug however. It'd be best if you alert me on this when I give you the beta (in about 4-5 days If all goes well). -------------------- |
| WackyModder |
Posted: 3 Apr 2007, 02:11 PM
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![]() Co-leader of this mod ![]() Group: Global Moderators Posts: 528 Member No.: 2 Joined: 29-March 06 |
4-5 days? wow, earlier than i'd expected. but ok then. ill c what i can do.
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