Future Mission Plots/Ideas, Let's try this again
| Captain Rhiana t'Valdran |
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Advanced Member

Group: Hamilton Captain
Posts: 1,742
Member No.: 78
Joined: 3-January 07

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"Obsidian Boundary"
The Lexington/Interceptor is on a routine scanning and charting mission when sensors pick up a star about to go nova. Observing from a close distance (using the special shields designed to protect starships from the sun’s corona) the crew is recording everything when they notice a Cerva vessel approaching. After opening fire, it is soon determined that the ship is outfitted with isolytic weaponry. On the heels of this realization comes the information that the star has begun to enter the process of actually going nova. A brief firefight ensues, until stray isolytic bursts manage to collide with the star, speeding up the process and causing the space around to undergo rapid and unusual changes. The Lexington/Interceptor attempts to escape, but is soon caught up in a rift. All the systems go dead for a few minutes, and then start back up. Although the ship is damaged, the crew is able to proceed. An analysis of the surrounding space reveals that they, oddly enough, are in the exact same space as before. Further scans also reveal a nearby starship on minimum power. As they get closer, it is revealed that it is the exact same starship as theirs, with only the registry and insignia being different. The ship before them is the I.S.S Lexington/Interceptor, with the insignia being that of a sword being run through a planet. The crew realizes that they have been flung into the Mirror Universe. The crew aboard the mirror starship is dead, due to a severe hull breach. Now, the non-mirror crew must take on the identities of their counterparts as they attempt to find a way back. Along the way, they must deal with the pitfalls and intrigues of this alternate universe. The foremost thought in everyone’s minds: Will we make it back?
Stipulations: 1. Despite this being an MU mission, be realistic about the strengths of the MU ships and weapons 2. There will be times when the MU natives interact with the crew 3. One of the first decisions to be made is what to do with the dead MU crew and the damaged starship. 4. There will be times when the crew will have to do something they might find reprehensible. The crew can do whatever, but THERE WILL BE CONSEQUENCES. 5. Have fun with the MU stuff, but don’t go overboard 6. All other rules included/excluded as per the wishes of the CO
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| Captain Rhiana t'Valdran |
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Advanced Member

Group: Hamilton Captain
Posts: 1,742
Member No.: 78
Joined: 3-January 07

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"Troubles" Problems seem to come in threes. First, Starfleet chooses Starbase Republic for the annual Allied Powers Conference, where supposedly important matters are discussed. This will mean headaches and more work for the crew. Next, a minor glitch appears, causing disruptions in the replicators and other systems. And, to top it all off, one of the delegates to the Conference turns up dead in the Main Conference Room. Although Starfleet wants the murder solved, and the other delegates agree, the crew only has until the end of the Conference to solve the crime. And, it is soon realized, that any and all of the attendees are suspects. With time running out, and the stability of the Alliance questioned, the consequences are far-reaching. Stipulations 1. The identity and race of the delegate is undetermined. That decision will be left up to either a vote or something in-mission. The delegate can also be from *any* of the Allied Powers. 2. Manner of death is also undetermined. 3. When going about solving the murder, take into account the following questions: Who seems to benefit the most from this death? Who had the capabilities? Who had the motive? 4. Take the time limit into account as well. The Conference is scheduled to last seven days, and the murdered delegate is discovered at the beginning of Day 2. 5. Also, don’t forget the glitch 6. Be creative when investigating 7. All other rules included/excluded as per the wishes of the CO
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| Captain Rhiana t'Valdran |
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Advanced Member

Group: Hamilton Captain
Posts: 1,742
Member No.: 78
Joined: 3-January 07

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"Spoils of Victory" A distress call is sent out from the Nebula-class U.S.S Frederick Douglass, reporting that they’ve been ensnared by an incredibly powerful tractor beam, and cannot escape. All escape pods are being held in place, and transporters are nonfunctional. As the Lexington/Interceptor responds, a transmission is sent up from the planet that the Frederick Douglass is being held in orbit of. A Ferengi, DaiMon Groon, is in control of the beam, apparently. For the release of the Frederick Douglass and the pledge to leave Starfleet alone, the crew of the Lexington/Interceptor must participate in a “game”. If Starfleet wins, the previous is the result. If Groon wins, all the Starfleet crews in orbit of the planet must become his personal slaves until he says otherwise. If the crew refuses to play, the Frederick Douglass is destroyed, and the Lexington/Interceptor along with it. The crew has 2 hours to decide. With the clock ticking, and pressure building, the crew realizes they have much to gain, and much to lose.
Stipulations 1. The decision on participation is left entirely up to the crew. But, remember the consequences. 2. The challenges in the game is also left up to the crew 3. Only a certain number of the crew need to participate in the “game”. The rest of the crew can attempt to stop Groon, rescue the Frederick Douglass, or both. 4. Don’t forget that Groon is not alone on the planet. He has a significant number of guards and other lackeys on the surface.
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| Captain Rhiana t'Valdran |
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Advanced Member

Group: Hamilton Captain
Posts: 1,742
Member No.: 78
Joined: 3-January 07

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"Keepers of the Peace"
A routine survey mission leads to an archaeological find on an abandoned planet. An artifact, whose name is translated from its original language (being found on a planet belonging to the former Tkon Empire) as “The Guide”, is brought on-board the ship. Somehow, it is activated, and proceeds to take control of the helm and warp drive. Despite all attempts, the crew is unable to regain control until after an 8-hour warp trip, which leads the ship to an uncharted star system, inside of which is a thriving warp-capable civilization. First contact is established with the natives, who go by the name Firalti, which translates to “Keepers of the Peace” in Federation Standard. All indications seem to show that the First Contact was successful. However, after a while the crew notices that their hosts are acting strange. What secrets are these Keepers holding?
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| Captain Rhiana t'Valdran |
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Advanced Member

Group: Hamilton Captain
Posts: 1,742
Member No.: 78
Joined: 3-January 07

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I like to think so.
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| Lieutenant Patrick Reeves |
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Advanced Member

Group: Deputy Chief of Security
Posts: 1,155
Member No.: 90
Joined: 3-February 07

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Same goes for me, they're amazing ideas.
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| Lieutenant Telerev |
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Chief Tactical Officer

Group: Tactical Officer
Posts: 3,294
Member No.: 100
Joined: 16-February 07

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"Old Evils"Sunseed. It was a program developed by the Romulans that generated an ion storm. It was used repeatedly to abduct ships with Vulcans on them. When initiated in a volatile area, the storm can spread and devastate anything in its path. Over time, the project vanished. Vanished, that is, until found and recovered by Orion Syndicate pirates. High Mistress of the Syndicate flagship, the OIS Ishmala, Salara formed a secret meeting with the Cerva Imperialists to sell the weapon. Starfleet Intelligence caught wind of this meeting and sent a team to investigate. When the meeting is seen by the team, they intercept Salara and arrest her for pirating and illegal sale of slaves by using information provided by Major t’Valdran. When Telerev sees that his mother is still alive (we’ll explain later why he thinks she’s dead…hints have already been dropped  ), he physically assaults her in the brig. Due to his behavior, Olis is forced to relieve him of duty. However, after the first few interrogations, Salara lures two guards to let down the forcefield. Once free, she barricades herself in the security office and begins to take control of the station. Stipulations ...let the captain decide
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| Lieutenant Telerev |
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Chief Tactical Officer

Group: Tactical Officer
Posts: 3,294
Member No.: 100
Joined: 16-February 07

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It's an average day on SBR. Ships come in, odd species visit, the usual. One ship, however, brings far from the usual. Terrorists for hire. These mercenaries smuggle aboard parts to build a bomb, powerful enough to disable the station, but not enough to destroy it. Then, this average day, the bomb is strapped to the fusion core and it explodes. The power goes down, people get hurt or even die from EPS explosions throughout the station. The backup systems are damaged and have only enough power to maintain life support for three hours. All the while, these mercenaries are roaming the ship with their own technology, their ship still intact and undamaged. Now, the hunt is on to stop these mercenaries before they steal all of SBR's computer data and files and bring them back to those that hired them. Stipulations: 1. We don't know what people hired these terrorists. 2. Remember, this explosion damaged a lot...you can't expect to be superman/woman and beam the terrorists into space. It doesn't work like that. 3. All vessels interlinked with with station would be affected by the blast. The Mercenaries' didn't because they flew their ship to a safe distance. 4. Remember to be unique! We don't all need to go save the day...it's plenty interesting to get badly wounded had have it look like death is near  . 5. Remember...these are mercenaries...not Gods. They will most likely be injured by the blast too, some may be dead. 6. All other rules included/excluded as per the wishes of the CO
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