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POKEMOD., Thats right.... ;)
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Regular
  
Group: Players
Posts: 154
Member No.: 27
Joined: 13-March 07

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At the moment, you can only have 6 pokemon in your party and 6 in storage. My apologies, this is a shortcoming of the newest version of PokeMod (which took me all day to figure out) and it would literally take me all day again to revert back to the older, more stable beta. Not going to happen. But hey, it's ok because PokeMod is fun anyway! 12 Pokes gives quite a bit of variety as I'm sure youll find...and you can always ditch them at any time for ones you might capture or find on the ground. Here's a great link about how to play: How To Play PokeModFTW.
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| [insert weapon] FTW |
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Regular
  
Group: Players
Posts: 154
Member No.: 27
Joined: 13-March 07

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Hey Happy, Check out this link on how to play: http://www.setbb.com/pcshopforums/viewtopi...um=pcshopforumsUnfortunately, PokeMod has no proper documentation for client-side or server-side. The mod has alot of features and is pretty advanced that way but the scripting leaves something to be desired, as any small change in settings requires a complete recompile of the script. It's not very user-friendly at all. Hope this helps. FTW.
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| [insert weapon] FTW |
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Regular
  
Group: Players
Posts: 154
Member No.: 27
Joined: 13-March 07

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Yeah but the thing with most of those sorts of skills is that your pokemon has to be approaching level 99 to get a one hit KO, and that could take days/weeks to achieve similar to war3. Critical Strike and Grenade come to mind, even though critical strike is a % chance, spraying bullets increases that chance significantly. Blastoise's water gun or whatever could potentially do 70dmg from each side, but you have to hit dead center for it to register. So I guess there are ups and downs to all of the skills. There is Gyarados' surf ability which sends a blue thing across the screen....you have to get out of the way or it could kill you. There are some things like that, but IMO, nothing any more or less abusive than war3, you just really have to give it a chance. Same with starting any new mod.
Basically, skills become more powerful as your pokemon develops. At level one, a skill could be horrible, but at level 99, very useful. Also, alot of the crazy skills are reserved for the legendary pokemon, which you only have a 2% chance of finding in a pokeball and cannot capture from other players.
Also forgot to mention that you always get an HP bonus in PokeMod based on the average levels of the PokeMon in your party....if you have all 99's in your party your HP is 199....everyone gets this bonus. So in effect, a "one hit KO" is probably not a "one hit KO", it depends on your levels and the levels of your competition (not unlike war3). People who play consistently will always have the advantage in XP based mods.
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